/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/ |
H A D | ChangeLog | 13 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/ |
H A D | squish.cpp | 60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function 221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
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/dports/games/spring/spring_98.0/rts/lib/squish/ |
H A D | ChangeLog | 27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | ChangeLog | 27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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/dports/graphics/squish/squish-1.10/ |
H A D | ChangeLog | 27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/ |
H A D | ChangeLog | 27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/ |
H A D | sp_texture.cpp | 755 squish::CompressMasked(source_rgba, mask, target_block, flags); in squishCompressImage()
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