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Searched refs:CompressMasked (Results 26 – 37 of 37) sorted by relevance

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/dports/graphics/nvidia-texture-tools/nvidia-texture-tools-2.0.8/src/nvtt/squish/
H A DChangeLog13 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
/dports/games/jfsw/jfsw-c434002/jfbuild/libsquish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/libsquish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
227 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/squish/
H A Dsquish.cpp60 void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) in CompressMasked() function
221 CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); in CompressImage()
/dports/games/spring/spring_98.0/rts/lib/squish/
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
/dports/graphics/openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
/dports/graphics/squish/squish-1.10/
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
/dports/graphics/py-openimageio/oiio-Release-2.2.16.0/src/dds.imageio/squish/
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/graphics/sp/
H A Dsp_texture.cpp755 squish::CompressMasked(source_rgba, mask, target_block, flags); in squishCompressImage()

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