/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4071 #ifndef GL_EXT_vertex_shader 4072 #define GL_EXT_vertex_shader macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.cpp | 533 #ifdef GL_EXT_vertex_shader 1770 #ifdef GL_EXT_vertex_shader in extgl_InitEXTVertexShader()
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/dports/graphics/sage/sage-0.2.0/sage/ |
H A D | sage.h | 2761 #ifndef GL_EXT_vertex_shader 7586 #ifndef GL_EXT_vertex_shader 7587 #define GL_EXT_vertex_shader 1 macro
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2130 #ifndef GL_EXT_vertex_shader 2131 #define GL_EXT_vertex_shader 1 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glewinfo.c | 2399 #ifdef GL_EXT_vertex_shader 5469 #ifdef GL_EXT_vertex_shader in glewInfo()
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 2104 #ifndef GL_EXT_vertex_shader 4385 #ifndef GL_EXT_vertex_shader 4386 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 2092 #ifndef GL_EXT_vertex_shader 4362 #ifndef GL_EXT_vertex_shader 4363 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 2092 #ifndef GL_EXT_vertex_shader 4362 #ifndef GL_EXT_vertex_shader 4363 #define GL_EXT_vertex_shader 1 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 2092 #ifndef GL_EXT_vertex_shader 4362 #ifndef GL_EXT_vertex_shader 4363 #define GL_EXT_vertex_shader 1 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 2285 #ifndef GL_EXT_vertex_shader 4992 #ifndef GL_EXT_vertex_shader 4993 #define GL_EXT_vertex_shader 1 macro
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/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2285 #ifndef GL_EXT_vertex_shader 4992 #ifndef GL_EXT_vertex_shader 4993 #define GL_EXT_vertex_shader 1 macro
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/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2285 #ifndef GL_EXT_vertex_shader 4992 #ifndef GL_EXT_vertex_shader 4993 #define GL_EXT_vertex_shader 1 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2447 #ifndef GL_EXT_vertex_shader 5425 #ifndef GL_EXT_vertex_shader 5426 #define GL_EXT_vertex_shader 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2631 #ifndef GL_EXT_vertex_shader 5893 #ifndef GL_EXT_vertex_shader 5894 #define GL_EXT_vertex_shader 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2631 #ifndef GL_EXT_vertex_shader 5893 #ifndef GL_EXT_vertex_shader 5894 #define GL_EXT_vertex_shader 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2635 #ifndef GL_EXT_vertex_shader 5911 #ifndef GL_EXT_vertex_shader 5912 #define GL_EXT_vertex_shader 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2635 #ifndef GL_EXT_vertex_shader 5897 #ifndef GL_EXT_vertex_shader 5898 #define GL_EXT_vertex_shader 1 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2459 #ifndef GL_EXT_vertex_shader 5389 #ifndef GL_EXT_vertex_shader 5390 #define GL_EXT_vertex_shader 1 macro
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/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 2576 #ifndef GL_EXT_vertex_shader 5838 #ifndef GL_EXT_vertex_shader 5839 #define GL_EXT_vertex_shader 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_opengl.h | 2631 #ifndef GL_EXT_vertex_shader 5893 #ifndef GL_EXT_vertex_shader 5894 #define GL_EXT_vertex_shader 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_opengl.h | 2631 #ifndef GL_EXT_vertex_shader 5893 #ifndef GL_EXT_vertex_shader 5894 #define GL_EXT_vertex_shader 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/ |
H A D | SDL_opengl.h | 2635 #ifndef GL_EXT_vertex_shader 5897 #ifndef GL_EXT_vertex_shader 5898 #define GL_EXT_vertex_shader 1 macro
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/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_opengl.h | 2631 #ifndef GL_EXT_vertex_shader 5893 #ifndef GL_EXT_vertex_shader 5894 #define GL_EXT_vertex_shader 1 macro
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/dports/games/bloodfrontier/bloodfrontier/src/include/GL/ |
H A D | glext.h | 2576 #ifndef GL_EXT_vertex_shader 5838 #ifndef GL_EXT_vertex_shader 5839 #define GL_EXT_vertex_shader 1 macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/ |
H A D | SDL_opengl.h | 2545 #ifndef GL_EXT_vertex_shader 5776 #ifndef GL_EXT_vertex_shader 5777 #define GL_EXT_vertex_shader 1 macro
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