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Searched refs:GL_EXT_vertex_shader (Results 26 – 50 of 398) sorted by relevance

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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h4071 #ifndef GL_EXT_vertex_shader
4072 #define GL_EXT_vertex_shader macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.cpp533 #ifdef GL_EXT_vertex_shader
1770 #ifdef GL_EXT_vertex_shader in extgl_InitEXTVertexShader()
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h2761 #ifndef GL_EXT_vertex_shader
7586 #ifndef GL_EXT_vertex_shader
7587 #define GL_EXT_vertex_shader 1 macro
/dports/games/gltron/gltron-0.70/nebu/include/video/
H A Dnebu_extgl.h2130 #ifndef GL_EXT_vertex_shader
2131 #define GL_EXT_vertex_shader 1 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/
H A Dglewinfo.c2399 #ifdef GL_EXT_vertex_shader
5469 #ifdef GL_EXT_vertex_shader in glewInfo()
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h2104 #ifndef GL_EXT_vertex_shader
4385 #ifndef GL_EXT_vertex_shader
4386 #define GL_EXT_vertex_shader 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h2092 #ifndef GL_EXT_vertex_shader
4362 #ifndef GL_EXT_vertex_shader
4363 #define GL_EXT_vertex_shader 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h2092 #ifndef GL_EXT_vertex_shader
4362 #ifndef GL_EXT_vertex_shader
4363 #define GL_EXT_vertex_shader 1 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h2092 #ifndef GL_EXT_vertex_shader
4362 #ifndef GL_EXT_vertex_shader
4363 #define GL_EXT_vertex_shader 1 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h2285 #ifndef GL_EXT_vertex_shader
4992 #ifndef GL_EXT_vertex_shader
4993 #define GL_EXT_vertex_shader 1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h2285 #ifndef GL_EXT_vertex_shader
4992 #ifndef GL_EXT_vertex_shader
4993 #define GL_EXT_vertex_shader 1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h2285 #ifndef GL_EXT_vertex_shader
4992 #ifndef GL_EXT_vertex_shader
4993 #define GL_EXT_vertex_shader 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2447 #ifndef GL_EXT_vertex_shader
5425 #ifndef GL_EXT_vertex_shader
5426 #define GL_EXT_vertex_shader 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2631 #ifndef GL_EXT_vertex_shader
5893 #ifndef GL_EXT_vertex_shader
5894 #define GL_EXT_vertex_shader 1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2631 #ifndef GL_EXT_vertex_shader
5893 #ifndef GL_EXT_vertex_shader
5894 #define GL_EXT_vertex_shader 1 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h2635 #ifndef GL_EXT_vertex_shader
5911 #ifndef GL_EXT_vertex_shader
5912 #define GL_EXT_vertex_shader 1 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h2635 #ifndef GL_EXT_vertex_shader
5897 #ifndef GL_EXT_vertex_shader
5898 #define GL_EXT_vertex_shader 1 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h2459 #ifndef GL_EXT_vertex_shader
5389 #ifndef GL_EXT_vertex_shader
5390 #define GL_EXT_vertex_shader 1 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h2576 #ifndef GL_EXT_vertex_shader
5838 #ifndef GL_EXT_vertex_shader
5839 #define GL_EXT_vertex_shader 1 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h2631 #ifndef GL_EXT_vertex_shader
5893 #ifndef GL_EXT_vertex_shader
5894 #define GL_EXT_vertex_shader 1 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h2631 #ifndef GL_EXT_vertex_shader
5893 #ifndef GL_EXT_vertex_shader
5894 #define GL_EXT_vertex_shader 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h2635 #ifndef GL_EXT_vertex_shader
5897 #ifndef GL_EXT_vertex_shader
5898 #define GL_EXT_vertex_shader 1 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h2631 #ifndef GL_EXT_vertex_shader
5893 #ifndef GL_EXT_vertex_shader
5894 #define GL_EXT_vertex_shader 1 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/GL/
H A Dglext.h2576 #ifndef GL_EXT_vertex_shader
5838 #ifndef GL_EXT_vertex_shader
5839 #define GL_EXT_vertex_shader 1 macro
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_opengl.h2545 #ifndef GL_EXT_vertex_shader
5776 #ifndef GL_EXT_vertex_shader
5777 #define GL_EXT_vertex_shader 1 macro

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