/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/ |
H A D | soshape_bumprender.cpp | 353 cc_glglue_glBindProgram(glue, GL_FRAGMENT_PROGRAM_ARB, this->fragmentprogramid); in initPrograms() 354 cc_glglue_glProgramString(glue, GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, in initPrograms() 458 glEnable(GL_FRAGMENT_PROGRAM_ARB); in renderBumpSpecular() 459 cc_glglue_glBindProgram(glue, GL_FRAGMENT_PROGRAM_ARB, fragmentprogramid); in renderBumpSpecular() 460 cc_glglue_glProgramEnvParameter4f(glue, GL_FRAGMENT_PROGRAM_ARB, 0, in renderBumpSpecular() 463 cc_glglue_glProgramEnvParameter4f(glue, GL_FRAGMENT_PROGRAM_ARB, 1, in renderBumpSpecular() 543 glDisable(GL_FRAGMENT_PROGRAM_ARB); in renderBumpSpecular()
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/dports/emulators/mednafen/mednafen/src/drivers/ |
H A D | shader.cpp | 190 oblt->p_glEnable(GL_FRAGMENT_PROGRAM_ARB); in CompileShader() 223 MDFN_GL_TRY(oblt->p_glDisable(GL_FRAGMENT_PROGRAM_ARB)); in CompileShader() 249 oblt->p_glDisable(GL_FRAGMENT_PROGRAM_ARB); in Cleanup() 429 oblt->p_glEnable(GL_FRAGMENT_PROGRAM_ARB); in ShaderBegin() 586 oblt->p_glDisable(GL_FRAGMENT_PROGRAM_ARB); in ShaderEnd()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | IWater.cpp | 95 ProgramStringIsNative(GL_FRAGMENT_PROGRAM_ARB, "ARB/waterDyn.fp"); in GetWater() 147 ProgramStringIsNative(GL_FRAGMENT_PROGRAM_ARB, "ARB/water.fp"); in GetWater()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | starBurst.cpp | 237 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, goo_fp); in draw() 238 glEnable(GL_FRAGMENT_PROGRAM_ARB); in draw() 247 glDisable(GL_FRAGMENT_PROGRAM_ARB); in draw()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | draw_common.cpp | 158 qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, FPROG_GLASSWARP ); in RB_PrepareStageTexturing() 159 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_PrepareStageTexturing() 217 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_PrepareStageTexturing() 225 qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, FPROG_ENVIRONMENT ); in RB_PrepareStageTexturing() 226 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_PrepareStageTexturing() 290 qglDisable( GL_FRAGMENT_PROGRAM_ARB ); in RB_FinishStageTexturing() 313 qglDisable( GL_FRAGMENT_PROGRAM_ARB ); in RB_FinishStageTexturing() 626 qglProgramEnvParameter4fvARB( GL_FRAGMENT_PROGRAM_ARB, 0, parm ); in RB_SetProgramEnvironment() 633 qglProgramEnvParameter4fvARB( GL_FRAGMENT_PROGRAM_ARB, 1, parm ); in RB_SetProgramEnvironment() 835 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_STD_T_RenderShaderPasses() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | renderstate.cpp | 441 glEnable(GL_FRAGMENT_PROGRAM_ARB); in create() 454 createProgram(filename.c_str(), GL_FRAGMENT_PROGRAM_ARB); in create() 458 glDisable(GL_FRAGMENT_PROGRAM_ARB); in create() 473 glEnable(GL_FRAGMENT_PROGRAM_ARB); in enable() 475 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program); in enable() 488 glDisable(GL_FRAGMENT_PROGRAM_ARB); in disable() 548 glEnable(GL_FRAGMENT_PROGRAM_ARB); in create() 561 createProgram(filename.c_str(), GL_FRAGMENT_PROGRAM_ARB); in create() 565 glDisable(GL_FRAGMENT_PROGRAM_ARB); in create() 580 glEnable(GL_FRAGMENT_PROGRAM_ARB); in enable() [all …]
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | renderstate.cpp | 403 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in create() 416 createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB ); in create() 420 glDisable( GL_FRAGMENT_PROGRAM_ARB ); in create() 433 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in enable() 435 glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program ); in enable() 447 glDisable( GL_FRAGMENT_PROGRAM_ARB ); in disable() 505 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in create() 518 createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB ); in create() 522 glDisable( GL_FRAGMENT_PROGRAM_ARB ); in create() 535 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in enable() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_warp.c | 326 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys() 327 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, gWaterProgramId); in EmitWaterPolys() 328 … qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, r_newrefdef.time * 0.2, 1.0, 1.0, 1.0); in EmitWaterPolys() 329 …qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, r_newrefdef.time * -0.2, 10.0, 1.0, 1.0); in EmitWaterPolys() 330 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in EmitWaterPolys() 397 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | shadowtex.c | 628 glEnable(GL_FRAGMENT_PROGRAM_ARB); in Display() 657 glDisable(GL_FRAGMENT_PROGRAM_ARB); in Display() 741 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Key() 978 frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code); in Init() 983 frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB, in Init() 990 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | shadowtex.c | 628 glEnable(GL_FRAGMENT_PROGRAM_ARB); in Display() 657 glDisable(GL_FRAGMENT_PROGRAM_ARB); in Display() 741 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Key() 978 frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code); in Init() 983 frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB, in Init() 990 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Init()
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/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/multimediawidgets/ |
H A D | qpaintervideosurface.cpp | 572 # ifndef GL_FRAGMENT_PROGRAM_ARB 573 # define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro 814 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId); in start() 816 GL_FRAGMENT_PROGRAM_ARB, in start() 911 glEnable(GL_FRAGMENT_PROGRAM_ARB); in paint() 912 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId); in paint() 915 GL_FRAGMENT_PROGRAM_ARB, in paint() 922 GL_FRAGMENT_PROGRAM_ARB, in paint() 929 GL_FRAGMENT_PROGRAM_ARB, in paint() 957 glDisable(GL_FRAGMENT_PROGRAM_ARB); in paint()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_warp.c | 417 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys() 418 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, gWaterProgramId); in EmitWaterPolys() 419 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, r_refdef.time * 0.2, 1.0, 1.0, 1.0); in EmitWaterPolys() 420 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, r_refdef.time * -0.2, 10.0, 1.0, 1.0); in EmitWaterPolys() 421 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in EmitWaterPolys() 491 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_fragment_program.java | 44 int GL_FRAGMENT_PROGRAM_ARB = 0x8804; field
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | shader.cpp | 30 glGetProgramiv_(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &val); in loadshaders() 58 glEnable(GL_FRAGMENT_PROGRAM_ARB); in loadshaders() 439 glProgramEnvParameter4fv_(GL_FRAGMENT_PROGRAM_ARB, i, val.val); in flushenvparams() 513 glBindProgram_(GL_FRAGMENT_PROGRAM_ARB, ps); in bindprograms() 582 glBindProgram_(GL_FRAGMENT_PROGRAM_ARB, 0); in newshader() 1185 glEnable(GL_FRAGMENT_PROGRAM_ARB); in shader() 1199 glDisable(GL_FRAGMENT_PROGRAM_ARB); in shader() 1224 glEnable(GL_FRAGMENT_PROGRAM_ARB); in variantshader() 1236 glDisable(GL_FRAGMENT_PROGRAM_ARB); in variantshader() 1817 glBindProgram_(GL_FRAGMENT_PROGRAM_ARB, 0); in cleanupshaders() [all …]
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | UnitDrawerState.cpp | 247 …ANDARD]->AttachShaderObject(sh->CreateShaderObject("ARB/units3o.fp", "", GL_FRAGMENT_PROGRAM_ARB)); in Init() 252 …->AttachShaderObject(sh->CreateShaderObject("ARB/units3o_shadow.fp", "", GL_FRAGMENT_PROGRAM_ARB)); in Init() 279 modelShaders[MODEL_SHADER_ACTIVE]->SetUniformTarget(GL_FRAGMENT_PROGRAM_ARB); in Enable() 312 modelShaders[MODEL_SHADER_ACTIVE]->SetUniformTarget(GL_FRAGMENT_PROGRAM_ARB); in SetTeamColor()
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/dports/graphics/cogl/cogl-1.22.8/cogl/deprecated/ |
H A D | cogl-shader.c | 210 GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, shader->gl_handle)); in _cogl_shader_compile_real() 219 ctx->glProgramString (GL_FRAGMENT_PROGRAM_ARB, in _cogl_shader_compile_real()
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/deprecated/ |
H A D | cogl-shader.c | 210 GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, shader->gl_handle)); in _cogl_shader_compile_real() 218 ctx->glProgramString (GL_FRAGMENT_PROGRAM_ARB, in _cogl_shader_compile_real()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_warp.c | 296 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys() 297 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, g_water_program_id); in R_RenderWaterPolys() 298 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, in R_RenderWaterPolys() 300 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, in R_RenderWaterPolys() 302 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in R_RenderWaterPolys() 354 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_warp.c | 296 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys() 297 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, g_water_program_id); in R_RenderWaterPolys() 298 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, in R_RenderWaterPolys() 300 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, in R_RenderWaterPolys() 302 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in R_RenderWaterPolys() 354 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys()
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/ |
H A D | ShaderPrg.cpp | 111 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, programs[1]); in NewARB() 113 ok = ok && (ProgramStringIsNative(G, GL_FRAGMENT_PROGRAM_ARB, in NewARB() 134 glDisable(GL_FRAGMENT_PROGRAM_ARB); in DisableARB()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rb_state.c | 327 case GL_FRAGMENT_PROGRAM_ARB: in RB_BindProgram() 332 qglBindProgramARB (GL_FRAGMENT_PROGRAM_ARB, program->progNum); in RB_BindProgram() 523 qglDisable (GL_FRAGMENT_PROGRAM_ARB); in RB_SetDefaultState()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_fragment_program | 4 GL_FRAGMENT_PROGRAM_ARB 0x8804
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_fragment_program | 5 GL_FRAGMENT_PROGRAM_ARB 0x8804
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_fragment_program | 4 GL_FRAGMENT_PROGRAM_ARB 0x8804
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/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/src/mag/ |
H A D | mag.c | 172 (*s->bindProgram) (GL_FRAGMENT_PROGRAM_ARB, ms->program); in loadFragmentProgram() 173 (*s->programString) (GL_FRAGMENT_PROGRAM_ARB, in loadFragmentProgram() 188 (*s->bindProgram) (GL_FRAGMENT_PROGRAM_ARB, 0); in loadFragmentProgram() 852 glEnable (GL_FRAGMENT_PROGRAM_ARB); in magPaintFisheye() 853 (*s->bindProgram) (GL_FRAGMENT_PROGRAM_ARB, ms->program); in magPaintFisheye() 855 (*s->programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, 0, in magPaintFisheye() 858 (*s->programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, 1, in magPaintFisheye() 861 (*s->programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, 2, in magPaintFisheye() 889 glDisable (GL_FRAGMENT_PROGRAM_ARB); in magPaintFisheye()
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