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Searched refs:GL_FRAGMENT_PROGRAM_ARB (Results 126 – 150 of 784) sorted by relevance

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/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/
H A Dsoshape_bumprender.cpp353 cc_glglue_glBindProgram(glue, GL_FRAGMENT_PROGRAM_ARB, this->fragmentprogramid); in initPrograms()
354 cc_glglue_glProgramString(glue, GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, in initPrograms()
458 glEnable(GL_FRAGMENT_PROGRAM_ARB); in renderBumpSpecular()
459 cc_glglue_glBindProgram(glue, GL_FRAGMENT_PROGRAM_ARB, fragmentprogramid); in renderBumpSpecular()
460 cc_glglue_glProgramEnvParameter4f(glue, GL_FRAGMENT_PROGRAM_ARB, 0, in renderBumpSpecular()
463 cc_glglue_glProgramEnvParameter4f(glue, GL_FRAGMENT_PROGRAM_ARB, 1, in renderBumpSpecular()
543 glDisable(GL_FRAGMENT_PROGRAM_ARB); in renderBumpSpecular()
/dports/emulators/mednafen/mednafen/src/drivers/
H A Dshader.cpp190 oblt->p_glEnable(GL_FRAGMENT_PROGRAM_ARB); in CompileShader()
223 MDFN_GL_TRY(oblt->p_glDisable(GL_FRAGMENT_PROGRAM_ARB)); in CompileShader()
249 oblt->p_glDisable(GL_FRAGMENT_PROGRAM_ARB); in Cleanup()
429 oblt->p_glEnable(GL_FRAGMENT_PROGRAM_ARB); in ShaderBegin()
586 oblt->p_glDisable(GL_FRAGMENT_PROGRAM_ARB); in ShaderEnd()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DIWater.cpp95 ProgramStringIsNative(GL_FRAGMENT_PROGRAM_ARB, "ARB/waterDyn.fp"); in GetWater()
147 ProgramStringIsNative(GL_FRAGMENT_PROGRAM_ARB, "ARB/water.fp"); in GetWater()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A DstarBurst.cpp237 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, goo_fp); in draw()
238 glEnable(GL_FRAGMENT_PROGRAM_ARB); in draw()
247 glDisable(GL_FRAGMENT_PROGRAM_ARB); in draw()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Ddraw_common.cpp158 qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, FPROG_GLASSWARP ); in RB_PrepareStageTexturing()
159 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_PrepareStageTexturing()
217 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_PrepareStageTexturing()
225 qglBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, FPROG_ENVIRONMENT ); in RB_PrepareStageTexturing()
226 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_PrepareStageTexturing()
290 qglDisable( GL_FRAGMENT_PROGRAM_ARB ); in RB_FinishStageTexturing()
313 qglDisable( GL_FRAGMENT_PROGRAM_ARB ); in RB_FinishStageTexturing()
626 qglProgramEnvParameter4fvARB( GL_FRAGMENT_PROGRAM_ARB, 0, parm ); in RB_SetProgramEnvironment()
633 qglProgramEnvParameter4fvARB( GL_FRAGMENT_PROGRAM_ARB, 1, parm ); in RB_SetProgramEnvironment()
835 qglEnable( GL_FRAGMENT_PROGRAM_ARB ); in RB_STD_T_RenderShaderPasses()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/radiant/
H A Drenderstate.cpp441 glEnable(GL_FRAGMENT_PROGRAM_ARB); in create()
454 createProgram(filename.c_str(), GL_FRAGMENT_PROGRAM_ARB); in create()
458 glDisable(GL_FRAGMENT_PROGRAM_ARB); in create()
473 glEnable(GL_FRAGMENT_PROGRAM_ARB); in enable()
475 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_fragment_program); in enable()
488 glDisable(GL_FRAGMENT_PROGRAM_ARB); in disable()
548 glEnable(GL_FRAGMENT_PROGRAM_ARB); in create()
561 createProgram(filename.c_str(), GL_FRAGMENT_PROGRAM_ARB); in create()
565 glDisable(GL_FRAGMENT_PROGRAM_ARB); in create()
580 glEnable(GL_FRAGMENT_PROGRAM_ARB); in enable()
[all …]
/dports/games/netradiant/netradiant-20150621-src/radiant/
H A Drenderstate.cpp403 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in create()
416 createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB ); in create()
420 glDisable( GL_FRAGMENT_PROGRAM_ARB ); in create()
433 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in enable()
435 glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, m_fragment_program ); in enable()
447 glDisable( GL_FRAGMENT_PROGRAM_ARB ); in disable()
505 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in create()
518 createProgram( filename.c_str(), GL_FRAGMENT_PROGRAM_ARB ); in create()
522 glDisable( GL_FRAGMENT_PROGRAM_ARB ); in create()
535 glEnable( GL_FRAGMENT_PROGRAM_ARB ); in enable()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_warp.c326 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys()
327 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, gWaterProgramId); in EmitWaterPolys()
328 … qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, r_newrefdef.time * 0.2, 1.0, 1.0, 1.0); in EmitWaterPolys()
329 …qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, r_newrefdef.time * -0.2, 10.0, 1.0, 1.0); in EmitWaterPolys()
330 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in EmitWaterPolys()
397 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dshadowtex.c628 glEnable(GL_FRAGMENT_PROGRAM_ARB); in Display()
657 glDisable(GL_FRAGMENT_PROGRAM_ARB); in Display()
741 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Key()
978 frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code); in Init()
983 frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB, in Init()
990 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dshadowtex.c628 glEnable(GL_FRAGMENT_PROGRAM_ARB); in Display()
657 glDisable(GL_FRAGMENT_PROGRAM_ARB); in Display()
741 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Key()
978 frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code); in Init()
983 frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB, in Init()
990 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); in Init()
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/multimediawidgets/
H A Dqpaintervideosurface.cpp572 # ifndef GL_FRAGMENT_PROGRAM_ARB
573 # define GL_FRAGMENT_PROGRAM_ARB 0x8804 macro
814 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId); in start()
816 GL_FRAGMENT_PROGRAM_ARB, in start()
911 glEnable(GL_FRAGMENT_PROGRAM_ARB); in paint()
912 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId); in paint()
915 GL_FRAGMENT_PROGRAM_ARB, in paint()
922 GL_FRAGMENT_PROGRAM_ARB, in paint()
929 GL_FRAGMENT_PROGRAM_ARB, in paint()
957 glDisable(GL_FRAGMENT_PROGRAM_ARB); in paint()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c417 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys()
418 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, gWaterProgramId); in EmitWaterPolys()
419 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, r_refdef.time * 0.2, 1.0, 1.0, 1.0); in EmitWaterPolys()
420 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, r_refdef.time * -0.2, 10.0, 1.0, 1.0); in EmitWaterPolys()
421 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in EmitWaterPolys()
491 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in EmitWaterPolys()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_fragment_program.java44 int GL_FRAGMENT_PROGRAM_ARB = 0x8804; field
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshader.cpp30 glGetProgramiv_(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &val); in loadshaders()
58 glEnable(GL_FRAGMENT_PROGRAM_ARB); in loadshaders()
439 glProgramEnvParameter4fv_(GL_FRAGMENT_PROGRAM_ARB, i, val.val); in flushenvparams()
513 glBindProgram_(GL_FRAGMENT_PROGRAM_ARB, ps); in bindprograms()
582 glBindProgram_(GL_FRAGMENT_PROGRAM_ARB, 0); in newshader()
1185 glEnable(GL_FRAGMENT_PROGRAM_ARB); in shader()
1199 glDisable(GL_FRAGMENT_PROGRAM_ARB); in shader()
1224 glEnable(GL_FRAGMENT_PROGRAM_ARB); in variantshader()
1236 glDisable(GL_FRAGMENT_PROGRAM_ARB); in variantshader()
1817 glBindProgram_(GL_FRAGMENT_PROGRAM_ARB, 0); in cleanupshaders()
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/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawerState.cpp247 …ANDARD]->AttachShaderObject(sh->CreateShaderObject("ARB/units3o.fp", "", GL_FRAGMENT_PROGRAM_ARB)); in Init()
252 …->AttachShaderObject(sh->CreateShaderObject("ARB/units3o_shadow.fp", "", GL_FRAGMENT_PROGRAM_ARB)); in Init()
279 modelShaders[MODEL_SHADER_ACTIVE]->SetUniformTarget(GL_FRAGMENT_PROGRAM_ARB); in Enable()
312 modelShaders[MODEL_SHADER_ACTIVE]->SetUniformTarget(GL_FRAGMENT_PROGRAM_ARB); in SetTeamColor()
/dports/graphics/cogl/cogl-1.22.8/cogl/deprecated/
H A Dcogl-shader.c210 GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, shader->gl_handle)); in _cogl_shader_compile_real()
219 ctx->glProgramString (GL_FRAGMENT_PROGRAM_ARB, in _cogl_shader_compile_real()
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/deprecated/
H A Dcogl-shader.c210 GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, shader->gl_handle)); in _cogl_shader_compile_real()
218 ctx->glProgramString (GL_FRAGMENT_PROGRAM_ARB, in _cogl_shader_compile_real()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_warp.c296 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys()
297 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, g_water_program_id); in R_RenderWaterPolys()
298 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, in R_RenderWaterPolys()
300 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, in R_RenderWaterPolys()
302 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in R_RenderWaterPolys()
354 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_warp.c296 qglEnable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys()
297 qglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, g_water_program_id); in R_RenderWaterPolys()
298 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, in R_RenderWaterPolys()
300 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, in R_RenderWaterPolys()
302 qglProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, in R_RenderWaterPolys()
354 qglDisable(GL_FRAGMENT_PROGRAM_ARB); in R_RenderWaterPolys()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DShaderPrg.cpp111 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, programs[1]); in NewARB()
113 ok = ok && (ProgramStringIsNative(G, GL_FRAGMENT_PROGRAM_ARB, in NewARB()
134 glDisable(GL_FRAGMENT_PROGRAM_ARB); in DisableARB()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_state.c327 case GL_FRAGMENT_PROGRAM_ARB: in RB_BindProgram()
332 qglBindProgramARB (GL_FRAGMENT_PROGRAM_ARB, program->progNum); in RB_BindProgram()
523 qglDisable (GL_FRAGMENT_PROGRAM_ARB); in RB_SetDefaultState()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_fragment_program4 GL_FRAGMENT_PROGRAM_ARB 0x8804
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_fragment_program5 GL_FRAGMENT_PROGRAM_ARB 0x8804
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_fragment_program4 GL_FRAGMENT_PROGRAM_ARB 0x8804
/dports/x11-wm/compiz-plugins-main/compiz-plugins-main-0.8.8/src/mag/
H A Dmag.c172 (*s->bindProgram) (GL_FRAGMENT_PROGRAM_ARB, ms->program); in loadFragmentProgram()
173 (*s->programString) (GL_FRAGMENT_PROGRAM_ARB, in loadFragmentProgram()
188 (*s->bindProgram) (GL_FRAGMENT_PROGRAM_ARB, 0); in loadFragmentProgram()
852 glEnable (GL_FRAGMENT_PROGRAM_ARB); in magPaintFisheye()
853 (*s->bindProgram) (GL_FRAGMENT_PROGRAM_ARB, ms->program); in magPaintFisheye()
855 (*s->programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, 0, in magPaintFisheye()
858 (*s->programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, 1, in magPaintFisheye()
861 (*s->programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, 2, in magPaintFisheye()
889 glDisable (GL_FRAGMENT_PROGRAM_ARB); in magPaintFisheye()

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