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..24-Jul-2016-

EGL_ANDROID_blob_cacheH A D24-Jul-2016215 64

EGL_ANDROID_create_native_client_bufferH A D24-Jul-2016437 108

EGL_ANDROID_framebuffer_targetH A D24-Jul-2016161 64

EGL_ANDROID_front_buffer_auto_refreshH A D24-Jul-2016182 64

EGL_ANDROID_image_native_bufferH A D24-Jul-2016158 64

EGL_ANDROID_native_fence_syncH A D24-Jul-2016353 108

EGL_ANDROID_presentation_timeH A D24-Jul-2016222 64

EGL_ANDROID_recordableH A D24-Jul-2016137 64

EGL_ANGLE_d3d_share_handle_client_bufferH A D24-Jul-2016188 64

EGL_ANGLE_device_d3dH A D24-Jul-2016163 75

EGL_ANGLE_query_surface_pointerH A D24-Jul-2016238 64

EGL_ANGLE_surface_d3d_texture_2d_share_handleH A D24-Jul-2016198 64

EGL_ANGLE_window_fixed_sizeH A D24-Jul-2016145 64

EGL_ARM_pixmap_multisample_discardH A D24-Jul-2016162 64

EGL_EXT_buffer_ageH A D24-Jul-2016125 64

EGL_EXT_client_extensionsH A D24-Jul-2016112 53

EGL_EXT_create_context_robustnessH A D24-Jul-2016308 97

EGL_EXT_device_baseH A D24-Jul-2016189 86

EGL_EXT_device_drmH A D24-Jul-2016130 64

EGL_EXT_device_enumerationH A D24-Jul-2016214 64

EGL_EXT_device_openwfH A D24-Jul-2016137 64

EGL_EXT_device_queryH A D24-Jul-2016458 119

EGL_EXT_image_dma_buf_importH A D24-Jul-2016897 2725

EGL_EXT_multiview_windowH A D24-Jul-2016147 64

EGL_EXT_output_baseH A D24-Jul-20161.2 KiB1816

EGL_EXT_output_drmH A D24-Jul-2016179 86

EGL_EXT_output_openwfH A D24-Jul-2016170 75

EGL_EXT_platform_baseH A D24-Jul-2016481 86

EGL_EXT_platform_deviceH A D24-Jul-2016140 64

EGL_EXT_platform_waylandH A D24-Jul-2016143 64

EGL_EXT_platform_x11H A D24-Jul-2016167 75

EGL_EXT_protected_contentH A D24-Jul-2016146 64

EGL_EXT_protected_surfaceH A D24-Jul-2016146 64

EGL_EXT_stream_consumer_egloutputH A D24-Jul-2016234 64

EGL_EXT_swap_buffers_with_damageH A D24-Jul-2016239 64

EGL_EXT_yuv_surfaceH A D24-Jul-2016924 3028

EGL_HI_clientpixmapH A D24-Jul-2016247 75

EGL_HI_colorformatsH A D24-Jul-2016205 97

EGL_IMG_context_priorityH A D24-Jul-2016264 97

EGL_IMG_image_plane_attribsH A D24-Jul-2016209 75

EGL_KHR_cl_eventH A D24-Jul-2016195 86

EGL_KHR_cl_event2H A D24-Jul-2016296 97

EGL_KHR_client_get_all_proc_addressesH A D24-Jul-2016136 53

EGL_KHR_config_attribsH A D24-Jul-2016214 86

EGL_KHR_create_contextH A D24-Jul-2016726 1917

EGL_KHR_create_context_no_errorH A D24-Jul-2016164 64

EGL_KHR_debugH A D24-Jul-2016733 2018

EGL_KHR_fence_syncH A D24-Jul-2016201 86

EGL_KHR_get_all_proc_addressesH A D24-Jul-2016122 53

EGL_KHR_gl_colorspaceH A D24-Jul-2016206 86

EGL_KHR_gl_renderbuffer_imageH A D24-Jul-2016152 64

EGL_KHR_gl_texture_2D_imageH A D24-Jul-2016179 75

EGL_KHR_gl_texture_3D_imageH A D24-Jul-2016181 75

EGL_KHR_gl_texture_cubemap_imageH A D24-Jul-2016408 119

EGL_KHR_imageH A D24-Jul-2016360 97

EGL_KHR_image_baseH A D24-Jul-2016165 75

EGL_KHR_image_pixmapH A D24-Jul-2016132 64

EGL_KHR_lock_surfaceH A D24-Jul-2016999 2826

EGL_KHR_lock_surface2H A D24-Jul-2016138 64

EGL_KHR_lock_surface3H A D24-Jul-2016979 2826

EGL_KHR_mutable_render_bufferH A D24-Jul-2016162 64

EGL_KHR_partial_updateH A D24-Jul-2016240 75

EGL_KHR_platform_androidH A D24-Jul-2016143 64

EGL_KHR_platform_gbmH A D24-Jul-2016131 64

EGL_KHR_platform_waylandH A D24-Jul-2016143 64

EGL_KHR_platform_x11H A D24-Jul-2016167 75

EGL_KHR_reusable_syncH A D24-Jul-2016862 2018

EGL_KHR_streamH A D24-Jul-20161 KiB2321

EGL_KHR_stream_consumer_gltextureH A D24-Jul-2016427 97

EGL_KHR_stream_cross_process_fdH A D24-Jul-2016401 86

EGL_KHR_stream_fifoH A D24-Jul-2016356 108

EGL_KHR_stream_producer_aldatalocatorH A D24-Jul-2016136 53

EGL_KHR_stream_producer_eglsurfaceH A D24-Jul-2016291 75

EGL_KHR_surfaceless_contextH A D24-Jul-2016116 53

EGL_KHR_swap_buffers_with_damageH A D24-Jul-2016239 64

EGL_KHR_vg_parent_imageH A D24-Jul-2016140 64

EGL_KHR_wait_syncH A D24-Jul-2016171 64

EGL_MESA_drm_imageH A D24-Jul-2016560 1412

EGL_MESA_image_dma_buf_exportH A D24-Jul-2016382 75

EGL_MESA_platform_gbmH A D24-Jul-2016134 64

EGL_NOK_swap_regionH A D24-Jul-2016216 64

EGL_NOK_swap_region2H A D24-Jul-2016219 64

EGL_NOK_texture_from_pixmapH A D24-Jul-2016143 64

EGL_NV_3dvision_surfaceH A D24-Jul-2016135 64

EGL_NV_coverage_sampleH A D24-Jul-2016170 75

EGL_NV_coverage_sample_resolveH A D24-Jul-2016252 86

EGL_NV_cuda_eventH A D24-Jul-2016200 86

EGL_NV_depth_nonlinearH A D24-Jul-2016206 86

EGL_NV_device_cudaH A D24-Jul-2016125 64

EGL_NV_native_queryH A D24-Jul-2016394 86

EGL_NV_post_convert_roundingH A D24-Jul-2016118 53

EGL_NV_post_sub_bufferH A D24-Jul-2016271 75

EGL_NV_robustness_video_memory_purgeH A D24-Jul-2016186 64

EGL_NV_stream_consumer_gltexture_yuvH A D24-Jul-2016437 119

EGL_NV_stream_metadataH A D24-Jul-2016954 2220

EGL_NV_stream_syncH A D24-Jul-2016272 86

EGL_NV_syncH A D24-Jul-2016907 2422

EGL_NV_system_timeH A D24-Jul-2016191 75

EGL_TIZEN_image_native_bufferH A D24-Jul-2016152 64

EGL_TIZEN_image_native_surfaceH A D24-Jul-2016155 64

GLX_3DFX_multisampleH A D24-Jul-2016163 75

GLX_AMD_gpu_associationH A D24-Jul-20161.2 KiB2422

GLX_ARB_context_flush_controlH A D24-Jul-2016262 86

GLX_ARB_create_contextH A D24-Jul-2016435 119

GLX_ARB_create_context_profileH A D24-Jul-2016263 86

GLX_ARB_create_context_robustnessH A D24-Jul-2016318 97

GLX_ARB_fbconfig_floatH A D24-Jul-2016178 75

GLX_ARB_framebuffer_sRGBH A D24-Jul-2016154 64

GLX_ARB_get_proc_addressH A D24-Jul-2016197 64

GLX_ARB_multisampleH A D24-Jul-2016153 75

GLX_ARB_robustness_application_isolationH A D24-Jul-2016201 64

GLX_ARB_robustness_share_group_isolationH A D24-Jul-2016201 64

GLX_ARB_vertex_buffer_objectH A D24-Jul-2016182 64

GLX_ATI_pixel_format_floatH A D24-Jul-201691 63

GLX_ATI_render_textureH A D24-Jul-20161.8 KiB4340

GLX_EXT_buffer_ageH A D24-Jul-2016131 64

GLX_EXT_create_context_es2_profileH A D24-Jul-2016191 64

GLX_EXT_create_context_es_profileH A D24-Jul-2016187 64

GLX_EXT_fbconfig_packed_floatH A D24-Jul-2016220 75

GLX_EXT_framebuffer_sRGBH A D24-Jul-2016170 64

GLX_EXT_import_contextH A D24-Jul-2016491 1311

GLX_EXT_libglvndH A D24-Jul-2016122 64

GLX_EXT_scene_markerH A D24-Jul-2016101 53

GLX_EXT_stereo_treeH A D24-Jul-2016203 86

GLX_EXT_swap_controlH A D24-Jul-2016241 86

GLX_EXT_swap_control_tearH A D24-Jul-2016152 64

GLX_EXT_texture_from_pixmapH A D24-Jul-20161.2 KiB3836

GLX_EXT_visual_infoH A D24-Jul-2016600 2119

GLX_EXT_visual_ratingH A D24-Jul-2016198 86

GLX_INTEL_swap_eventH A D24-Jul-2016249 97

GLX_MESA_agp_offsetH A D24-Jul-2016154 64

GLX_MESA_copy_sub_bufferH A D24-Jul-2016214 64

GLX_MESA_pixmap_colormapH A D24-Jul-2016213 64

GLX_MESA_query_rendererH A D24-Jul-2016994 2119

GLX_MESA_release_buffersH A D24-Jul-2016171 64

GLX_MESA_set_3dfx_modeH A D24-Jul-2016216 86

GLX_MESA_swap_controlH A D24-Jul-2016201 75

GLX_NV_copy_bufferH A D24-Jul-2016472 75

GLX_NV_copy_imageH A D24-Jul-2016392 64

GLX_NV_delay_before_swapH A D24-Jul-2016198 64

GLX_NV_float_bufferH A D24-Jul-2016115 64

GLX_NV_multisample_coverageH A D24-Jul-2016183 75

GLX_NV_present_videoH A D24-Jul-2016334 86

GLX_NV_robustness_video_memory_purgeH A D24-Jul-2016201 64

GLX_NV_swap_groupH A D24-Jul-2016559 119

GLX_NV_vertex_array_rangeH A D24-Jul-2016273 75

GLX_NV_video_captureH A D24-Jul-2016720 1412

GLX_NV_video_outH A D24-Jul-20161.1 KiB2119

GLX_OML_swap_methodH A D24-Jul-2016217 97

GLX_OML_sync_controlH A D24-Jul-2016715 108

GLX_SGIS_blended_overlayH A D24-Jul-2016143 64

GLX_SGIS_color_rangeH A D24-Jul-2016101 53

GLX_SGIS_multisampleH A D24-Jul-2016158 75

GLX_SGIS_shared_multisampleH A D24-Jul-2016147 74

GLX_SGIX_fbconfigH A D24-Jul-20161.1 KiB2422

GLX_SGIX_hyperpipeH A D24-Jul-20161.8 KiB2725

GLX_SGIX_pbufferH A D24-Jul-20161.6 KiB3735

GLX_SGIX_swap_barrierH A D24-Jul-2016265 75

GLX_SGIX_swap_groupH A D24-Jul-2016193 64

GLX_SGIX_video_resizeH A D24-Jul-2016659 1210

GLX_SGIX_visual_select_groupH A D24-Jul-2016162 64

GLX_SGI_cushionH A D24-Jul-2016151 64

GLX_SGI_make_current_readH A D24-Jul-2016260 75

GLX_SGI_swap_controlH A D24-Jul-2016140 64

GLX_SGI_video_syncH A D24-Jul-2016216 75

GLX_SUN_get_transparent_indexH A D24-Jul-2016244 64

GLX_SUN_video_resizeH A D24-Jul-2016350 97

GL_3DFX_multisampleH A D24-Jul-2016223 97

GL_3DFX_tbufferH A D24-Jul-2016125 64

GL_3DFX_texture_compression_FXT1H A D24-Jul-2016211 75

GL_AMD_blend_minmax_factorH A D24-Jul-2016172 75

GL_AMD_conservative_depthH A D24-Jul-2016117 53

GL_AMD_debug_outputH A D24-Jul-20161.2 KiB2422

GL_AMD_depth_clamp_separateH A D24-Jul-2016186 75

GL_AMD_draw_buffers_blendH A D24-Jul-2016440 97

GL_AMD_gcn_shaderH A D24-Jul-201693 53

GL_AMD_gpu_shader_int64H A D24-Jul-2016111 53

GL_AMD_interleaved_elementsH A D24-Jul-2016389 1513

GL_AMD_multi_draw_indirectH A D24-Jul-2016347 75

GL_AMD_name_gen_deleteH A D24-Jul-2016462 1311

GL_AMD_occlusion_query_eventH A D24-Jul-2016490 1210

GL_AMD_performance_monitorH A D24-Jul-20161.3 KiB2321

GL_AMD_pinned_memoryH A D24-Jul-2016148 64

GL_AMD_query_buffer_objectH A D24-Jul-2016220 86

GL_AMD_sample_positionsH A D24-Jul-2016222 75

GL_AMD_seamless_cubemap_per_textureH A D24-Jul-2016188 64

GL_AMD_shader_atomic_counter_opsH A D24-Jul-2016138 53

GL_AMD_shader_explicit_vertex_parameterH A D24-Jul-2016159 53

GL_AMD_shader_stencil_exportH A D24-Jul-2016126 53

GL_AMD_shader_stencil_value_exportH A D24-Jul-2016144 53

GL_AMD_shader_trinary_minmaxH A D24-Jul-2016126 53

GL_AMD_sparse_textureH A D24-Jul-2016757 1614

GL_AMD_stencil_operation_extendedH A D24-Jul-2016312 108

GL_AMD_texture_texture4H A D24-Jul-2016111 53

GL_AMD_transform_feedback3_lines_trianglesH A D24-Jul-2016168 53

GL_AMD_transform_feedback4H A D24-Jul-2016156 64

GL_AMD_vertex_shader_layerH A D24-Jul-2016120 53

GL_AMD_vertex_shader_tessellatorH A D24-Jul-2016452 1412

GL_AMD_vertex_shader_viewport_indexH A D24-Jul-2016147 53

GL_ANGLE_depth_textureH A D24-Jul-2016118 53

GL_ANGLE_framebuffer_blitH A D24-Jul-2016442 108

GL_ANGLE_framebuffer_multisampleH A D24-Jul-2016388 97

GL_ANGLE_instanced_arraysH A D24-Jul-2016444 97

GL_ANGLE_pack_reverse_row_orderH A D24-Jul-2016176 64

GL_ANGLE_program_binaryH A D24-Jul-2016152 64

GL_ANGLE_texture_compression_dxt1H A D24-Jul-2016311 97

GL_ANGLE_texture_compression_dxt3H A D24-Jul-2016311 97

GL_ANGLE_texture_compression_dxt5H A D24-Jul-2016311 97

GL_ANGLE_texture_usageH A D24-Jul-2016189 75

GL_ANGLE_timer_queryH A D24-Jul-2016960 2220

GL_ANGLE_translated_shader_sourceH A D24-Jul-2016294 75

GL_APPLE_aux_depth_stencilH A D24-Jul-2016155 64

GL_APPLE_client_storageH A D24-Jul-2016150 64

GL_APPLE_element_arrayH A D24-Jul-2016703 1311

GL_APPLE_fenceH A D24-Jul-2016520 1513

GL_APPLE_float_pixelsH A D24-Jul-2016558 1917

GL_APPLE_flush_buffer_rangeH A D24-Jul-2016363 97

GL_APPLE_object_purgeableH A D24-Jul-2016536 1412

GL_APPLE_pixel_bufferH A D24-Jul-201689 63

GL_APPLE_rgb_422H A D24-Jul-2016220 97

GL_APPLE_row_bytesH A D24-Jul-2016162 75

GL_APPLE_specular_vectorH A D24-Jul-2016159 64

GL_APPLE_texture_rangeH A D24-Jul-2016476 1411

GL_APPLE_transform_hintH A D24-Jul-2016143 64

GL_APPLE_vertex_array_objectH A D24-Jul-2016384 108

GL_APPLE_vertex_array_rangeH A D24-Jul-2016625 1614

GL_APPLE_vertex_program_evaluatorsH A D24-Jul-20161.4 KiB2220

GL_APPLE_ycbcr_422H A D24-Jul-2016123 64

GL_ARB_ES2_compatibilityH A D24-Jul-2016928 2725

GL_ARB_ES3_1_compatibilityH A D24-Jul-2016172 64

GL_ARB_ES3_2_compatibilityH A D24-Jul-2016397 97

GL_ARB_ES3_compatibilityH A D24-Jul-2016650 1917

GL_ARB_arrays_of_arraysH A D24-Jul-2016111 53

GL_ARB_base_instanceH A D24-Jul-2016542 86

GL_ARB_bindless_textureH A D24-Jul-20161.2 KiB2220

GL_ARB_blend_func_extendedH A D24-Jul-2016418 119

GL_ARB_buffer_storageH A D24-Jul-2016587 1614

GL_ARB_cl_eventH A D24-Jul-2016320 108

GL_ARB_clear_buffer_objectH A D24-Jul-2016646 97

GL_ARB_clear_textureH A D24-Jul-2016417 86

GL_ARB_clip_controlH A D24-Jul-2016297 1210

GL_ARB_color_buffer_floatH A D24-Jul-2016328 119

GL_ARB_compatibilityH A D24-Jul-2016102 53

GL_ARB_compressed_texture_pixel_storageH A D24-Jul-2016479 1311

GL_ARB_compute_shaderH A D24-Jul-20161,000 2523

GL_ARB_compute_variable_group_sizeH A D24-Jul-2016503 108

GL_ARB_conditional_render_invertedH A D24-Jul-2016294 97

GL_ARB_conservative_depthH A D24-Jul-2016117 53

GL_ARB_copy_bufferH A D24-Jul-2016279 86

GL_ARB_copy_imageH A D24-Jul-2016346 64

GL_ARB_cull_distanceH A D24-Jul-2016180 75

GL_ARB_debug_outputH A D24-Jul-20161.6 KiB3230

GL_ARB_depth_buffer_floatH A D24-Jul-2016218 86

GL_ARB_depth_clampH A D24-Jul-2016119 64

GL_ARB_depth_textureH A D24-Jul-2016269 108

GL_ARB_derivative_controlH A D24-Jul-2016117 53

GL_ARB_direct_state_accessH A D24-Jul-20169.6 KiB104102

GL_ARB_draw_buffersH A D24-Jul-2016640 2321

GL_ARB_draw_buffers_blendH A D24-Jul-2016416 97

GL_ARB_draw_elements_base_vertexH A D24-Jul-2016690 97

GL_ARB_draw_indirectH A D24-Jul-2016315 97

GL_ARB_draw_instancedH A D24-Jul-2016105 53

GL_ARB_enhanced_layoutsH A D24-Jul-2016228 86

GL_ARB_explicit_attrib_locationH A D24-Jul-2016135 53

GL_ARB_explicit_uniform_locationH A D24-Jul-2016171 64

GL_ARB_fragment_coord_conventionsH A D24-Jul-2016141 53

GL_ARB_fragment_layer_viewportH A D24-Jul-2016132 53

GL_ARB_fragment_programH A D24-Jul-2016762 2018

GL_ARB_fragment_program_shadowH A D24-Jul-2016132 53

GL_ARB_fragment_shaderH A D24-Jul-2016233 86

GL_ARB_fragment_shader_interlockH A D24-Jul-2016138 53

GL_ARB_framebuffer_no_attachmentsH A D24-Jul-2016813 1816

GL_ARB_framebuffer_objectH A D24-Jul-20164.3 KiB9997

GL_ARB_framebuffer_sRGBH A D24-Jul-2016139 64

GL_ARB_geometry_shader4H A D24-Jul-20161.3 KiB2826

GL_ARB_get_program_binaryH A D24-Jul-2016542 1210

GL_ARB_get_texture_sub_imageH A D24-Jul-2016522 75

GL_ARB_gl_spirvH A D24-Jul-2016325 86

GL_ARB_gpu_shader5H A D24-Jul-2016344 119

GL_ARB_gpu_shader_fp64H A D24-Jul-20161.9 KiB3533

GL_ARB_gpu_shader_int64H A D24-Jul-20163.3 KiB4947

GL_ARB_half_float_pixelH A D24-Jul-2016137 64

GL_ARB_half_float_vertexH A D24-Jul-2016136 64

GL_ARB_imagingH A D24-Jul-20165.2 KiB114111

GL_ARB_indirect_parametersH A D24-Jul-2016475 97

GL_ARB_instanced_arraysH A D24-Jul-2016423 97

GL_ARB_internalformat_queryH A D24-Jul-2016265 75

GL_ARB_internalformat_query2H A D24-Jul-20163.3 KiB105103

GL_ARB_invalidate_subdataH A D24-Jul-2016700 119

GL_ARB_map_buffer_alignmentH A D24-Jul-2016159 64

GL_ARB_map_buffer_rangeH A D24-Jul-2016480 1311

GL_ARB_matrix_paletteH A D24-Jul-2016801 2018

GL_ARB_multi_bindH A D24-Jul-2016686 119

GL_ARB_multi_draw_indirectH A D24-Jul-2016341 75

GL_ARB_multisampleH A D24-Jul-2016453 1513

GL_ARB_multitextureH A D24-Jul-20163.1 KiB7472

GL_ARB_occlusion_queryH A D24-Jul-2016698 1816

GL_ARB_occlusion_query2H A D24-Jul-2016141 64

GL_ARB_parallel_shader_compileH A D24-Jul-2016259 86

GL_ARB_pipeline_statistics_queryH A D24-Jul-2016599 1614

GL_ARB_pixel_buffer_objectH A D24-Jul-2016272 97

GL_ARB_point_parametersH A D24-Jul-2016377 119

GL_ARB_point_spriteH A D24-Jul-2016156 75

GL_ARB_post_depth_coverageH A D24-Jul-2016120 53

GL_ARB_program_interface_queryH A D24-Jul-20162.3 KiB5856

GL_ARB_provoking_vertexH A D24-Jul-2016298 108

GL_ARB_query_buffer_objectH A D24-Jul-2016248 97

GL_ARB_robust_buffer_access_behaviorH A D24-Jul-2016150 53

GL_ARB_robustnessH A D24-Jul-20162.2 KiB3230

GL_ARB_robustness_application_isolationH A D24-Jul-2016147 53

GL_ARB_robustness_share_group_isolationH A D24-Jul-2016147 53

GL_ARB_sample_locationsH A D24-Jul-2016710 1513

GL_ARB_sample_shadingH A D24-Jul-2016220 86

GL_ARB_sampler_objectsH A D24-Jul-20161.1 KiB2018

GL_ARB_seamless_cube_mapH A D24-Jul-2016151 64

GL_ARB_seamless_cubemap_per_textureH A D24-Jul-2016184 64

GL_ARB_separate_shader_objectsH A D24-Jul-20166.1 KiB7472

GL_ARB_shader_atomic_counter_opsH A D24-Jul-2016138 53

GL_ARB_shader_atomic_countersH A D24-Jul-20161.6 KiB3533

GL_ARB_shader_ballotH A D24-Jul-2016102 53

GL_ARB_shader_bit_encodingH A D24-Jul-2016120 53

GL_ARB_shader_clockH A D24-Jul-201699 53

GL_ARB_shader_draw_parametersH A D24-Jul-2016129 53

GL_ARB_shader_group_voteH A D24-Jul-2016114 53

GL_ARB_shader_image_load_storeH A D24-Jul-20162.5 KiB7169

GL_ARB_shader_image_sizeH A D24-Jul-2016114 53

GL_ARB_shader_objectsH A D24-Jul-20164 KiB8078

GL_ARB_shader_precisionH A D24-Jul-2016111 53

GL_ARB_shader_stencil_exportH A D24-Jul-2016126 53

GL_ARB_shader_storage_buffer_objectH A D24-Jul-2016956 2220

GL_ARB_shader_subroutineH A D24-Jul-20161.3 KiB2220

GL_ARB_shader_texture_image_samplesH A D24-Jul-2016147 53

GL_ARB_shader_texture_lodH A D24-Jul-2016117 53

GL_ARB_shader_viewport_layer_arrayH A D24-Jul-2016144 53

GL_ARB_shading_language_100H A D24-Jul-2016163 64

GL_ARB_shading_language_420packH A D24-Jul-2016135 53

GL_ARB_shading_language_includeH A D24-Jul-2016792 1412

GL_ARB_shading_language_packingH A D24-Jul-2016135 53

GL_ARB_shadowH A D24-Jul-2016189 86

GL_ARB_shadow_ambientH A D24-Jul-2016147 64

GL_ARB_sparse_bufferH A D24-Jul-2016275 86

GL_ARB_sparse_textureH A D24-Jul-2016871 1816

GL_ARB_sparse_texture2H A D24-Jul-2016108 53

GL_ARB_sparse_texture_clampH A D24-Jul-2016123 53

GL_ARB_stencil_texturingH A D24-Jul-2016152 64

GL_ARB_syncH A D24-Jul-2016913 2725

GL_ARB_tessellation_shaderH A D24-Jul-20161.5 KiB3937

GL_ARB_texture_barrierH A D24-Jul-2016138 64

GL_ARB_texture_border_clampH A D24-Jul-2016154 64

GL_ARB_texture_buffer_objectH A D24-Jul-2016394 119

GL_ARB_texture_buffer_object_rgb32H A D24-Jul-2016144 53

GL_ARB_texture_buffer_rangeH A D24-Jul-2016475 108

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