Home
last modified time | relevance | path

Searched refs:GL_FRAMEBUFFER (Results 26 – 50 of 2517) sorted by relevance

12345678910>>...101

/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DGLRenderToTexture.cpp32 glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName); in init()
45 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureId, 0); in init()
50 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureId, 0); in init()
59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
66 glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName); in enable()
98 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in enable()
108 glBindFramebuffer(GL_FRAMEBUFFER, 0); in disable()
113 glBindFramebuffer(GL_FRAMEBUFFER, 0); in ~GLRenderToTexture()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DDepthStencilFormatsTest.cpp90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer()
94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer()
274 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase()
683 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
844 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P()
918 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P()
944 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P()
951 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P()
994 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1067 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
[all …]
H A DCopyTexImageTest.cpp76 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
381 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
429 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
546 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
665 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
737 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
760 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
787 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
946 glBindFramebuffer(GL_FRAMEBUFFER, 0);
993 glBindFramebuffer(GL_FRAMEBUFFER, 0);
[all …]
H A DRobustResourceInitTest.cpp492 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels()
509 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D()
656 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
719 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
834 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
866 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
918 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
956 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
983 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1314 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
[all …]
H A DMultisampleCompatibilityTest.cpp75 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
79 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
91 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw()
100 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
121 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup()
306 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
309 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
320 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw()
324 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
[all …]
H A DGeometryShaderTest.cpp687 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
705 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
709 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
753 glBindFramebuffer(GL_FRAMEBUFFER, fbo1); in TEST_P()
756 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
762 glBindFramebuffer(GL_FRAMEBUFFER, fbo2); in TEST_P()
765 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
771 glBindFramebuffer(GL_FRAMEBUFFER, fbo3); in TEST_P()
793 glBindFramebuffer(GL_FRAMEBUFFER, fbo4); in TEST_P()
809 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
[all …]
H A DVulkanPerformanceCounterTest.cpp287 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
289 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
295 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
434 glBindFramebuffer(GL_FRAMEBUFFER, resolveFBO); in TEST_P()
1876 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1990 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2119 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2241 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2360 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2489 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
[all …]
H A DWebGLCompatibilityTest.cpp242 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TestExtFloatBlend()
732 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1244 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2010 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2422 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
3469 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
3877 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
3902 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
4377 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
4511 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
235 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
264 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
268 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
[all …]
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/
H A DOgreGL3PlusFrameBufferObject.cpp45 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mFB)); in GL3PlusFrameBufferObject()
49 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in GL3PlusFrameBufferObject()
127 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mFB)); in initialise()
166 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mMultisampleFB)); in initialise()
222 OGRE_CHECK_GL_ERROR(status = glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initialise()
225 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in initialise()
248 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, fb)); in bind()
265 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, oldfb)); in swapBuffers()
288 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer()
290 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachDepthBuffer()
[all …]
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_direct_state_access/
H A Dframebuffer.c111 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault()
113 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadDrawBufferEXTDefault()
122 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault()
126 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault()
128 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadDrawBufferEXTDefault()
137 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault()
164 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadBufferEXT()
167 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadBufferEXT()
176 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadBufferEXT()
207 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_GetFramebufferParameterivEXT()
[all …]
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DMultisampleCompatibilityTest.cpp92 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
96 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
97 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
109 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw()
113 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
119 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
140 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup()
326 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
329 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
344 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
[all …]
H A DDrawBuffersTest.cpp35 glBindFramebuffer(GL_FRAMEBUFFER, mFBO); in SetUp()
211 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttachment, in verifyAttachmentLayer()
215 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer()
437 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
438 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
439 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
440 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
480 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
481 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
482 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
[all …]
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/
H A DFrameBufferObject.cpp70 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID); in create()
71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in create()
74 glBindFramebuffer(GL_FRAMEBUFFER, 0); in create()
78 GLenum statusFBO = glCheckFramebufferStatus(GL_FRAMEBUFFER); in create()
108 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID); in attachTexture()
111 glFramebufferTexture2D(GL_FRAMEBUFFER, position, GL_TEXTURE_2D, textureID, 0); in attachTexture()
114 glBindFramebuffer(GL_FRAMEBUFFER, 0); in attachTexture()
/dports/devel/upp/upp/uppsrc/GLDraw/
H A DTextureDraw.cpp9 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Clear()
30 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2); in GetResult()
39 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); in GetResult()
45 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo2); in GetResult()
48 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in GetResult()
57 glBindFramebuffer(GL_FRAMEBUFFER, 0); in GetResult()
78 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in Create()
96 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, msaa > 1 ? GL_TEXTURE_2D_MULTISAMPLE … in Create()
105 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in Create()
107 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in Create()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_no_attachments/
H A Dparams.c165 if (!set_value(GL_NO_ERROR, 0, GL_FRAMEBUFFER, GL_INVALID_ENUM, 0)) in invalid_enums_check()
196 pass = pass && test_values(&tests[i], GL_FRAMEBUFFER, fbo); in dsa_subtest()
200 if (!set_value(GL_FRAMEBUFFER_DEFAULT_WIDTH, 42, GL_FRAMEBUFFER, in dsa_subtest()
203 if (!get_value(GL_FRAMEBUFFER_DEFAULT_WIDTH, &value, GL_FRAMEBUFFER, in dsa_subtest()
217 glBindFramebuffer(GL_FRAMEBUFFER, 0); in default_fbo_errors()
228 if (!get_value(tests[i].param, &value, GL_FRAMEBUFFER, in default_fbo_errors()
263 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init()
266 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == in piglit_init()
281 glGetFramebufferParameteriv(GL_FRAMEBUFFER, tests[i].param, in piglit_init()
302 sub = sub && test_values(&tests[i], GL_FRAMEBUFFER, 0); in piglit_init()
[all …]
/dports/graphics/opencsg/OpenCSG-1.4.2/src/
H A DframeBufferObject.cpp71 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in Initialize()
82 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureID, 0); in Initialize()
86 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthID); in Initialize()
87 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthID); in Initialize()
90 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Initialize()
96 glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); in Initialize()
146 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in BeginCapture()
153 glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); in EndCapture()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DOpenGLFramebuffer.cpp57 glBindFramebuffer(GL_FRAMEBUFFER, _id); in OpenGLFramebuffer()
58 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); in OpenGLFramebuffer()
59 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _depth, 0); in OpenGLFramebuffer()
74 glBindFramebuffer(GL_FRAMEBUFFER, _id); in Bind()
112 glBindFramebuffer(GL_FRAMEBUFFER, _id); in SwapColourBuffer()
113 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); in SwapColourBuffer()
115 glBindFramebuffer(GL_FRAMEBUFFER, other._id); in SwapColourBuffer()
116 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, other._texture, 0); in SwapColourBuffer()
123 glBindFramebuffer(GL_FRAMEBUFFER, _id); in SwapDepthTexture()
124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _depth, 0); in SwapDepthTexture()
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/nanovg/src/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
/dports/games/freeorion/freeorion-0.4.10.2/GG/src/nanovg/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/ext/nanovg/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/nanovg/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
/dports/audio/zynaddsubfx/zynaddsubfx-3.0.6-rc5/DPF/dgl/src/nanovg/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
/dports/audio/spectacle-lv2/spectacle-2.0-1-g27b1525/dpf/dgl/src/nanovg/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/ext/nanovg/src/
H A Dnanovg_gl_utils.h82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer()
90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer()
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer()
99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer()
101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer()
106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer()
127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()

12345678910>>...101