/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | GLRenderToTexture.cpp | 32 glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName); in init() 45 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureId, 0); in init() 50 glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureId, 0); in init() 59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 66 glBindFramebuffer(GL_FRAMEBUFFER, m_framebufferName); in enable() 98 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in enable() 108 glBindFramebuffer(GL_FRAMEBUFFER, 0); in disable() 113 glBindFramebuffer(GL_FRAMEBUFFER, 0); in ~GLRenderToTexture()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | DepthStencilFormatsTest.cpp | 90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer() 94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer() 274 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase() 683 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 844 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 918 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 944 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 951 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 994 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1067 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
|
H A D | CopyTexImageTest.cpp | 76 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 381 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 429 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 546 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 665 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 737 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 760 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 787 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 946 glBindFramebuffer(GL_FRAMEBUFFER, 0); 993 glBindFramebuffer(GL_FRAMEBUFFER, 0); [all …]
|
H A D | RobustResourceInitTest.cpp | 492 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels() 509 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D() 656 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 719 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 834 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 866 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 918 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 956 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 983 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1314 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
|
H A D | MultisampleCompatibilityTest.cpp | 75 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 79 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() 91 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw() 100 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 121 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup() 306 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 309 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() 320 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw() 324 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() [all …]
|
H A D | GeometryShaderTest.cpp | 687 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 705 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 709 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 753 glBindFramebuffer(GL_FRAMEBUFFER, fbo1); in TEST_P() 756 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 762 glBindFramebuffer(GL_FRAMEBUFFER, fbo2); in TEST_P() 765 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 771 glBindFramebuffer(GL_FRAMEBUFFER, fbo3); in TEST_P() 793 glBindFramebuffer(GL_FRAMEBUFFER, fbo4); in TEST_P() 809 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
|
H A D | VulkanPerformanceCounterTest.cpp | 287 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 289 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P() 295 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 434 glBindFramebuffer(GL_FRAMEBUFFER, resolveFBO); in TEST_P() 1876 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1990 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P() 2119 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P() 2241 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P() 2360 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P() 2489 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
|
H A D | WebGLCompatibilityTest.cpp | 242 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TestExtFloatBlend() 732 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1244 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 2010 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 2422 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 3469 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 3877 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 3902 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 4377 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 4511 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 235 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 264 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 268 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL3Plus/src/ |
H A D | OgreGL3PlusFrameBufferObject.cpp | 45 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mFB)); in GL3PlusFrameBufferObject() 49 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in GL3PlusFrameBufferObject() 127 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mFB)); in initialise() 166 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, mMultisampleFB)); in initialise() 222 OGRE_CHECK_GL_ERROR(status = glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initialise() 225 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, 0)); in initialise() 248 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, fb)); in bind() 265 OGRE_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, oldfb)); in swapBuffers() 288 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachDepthBuffer() 290 OGRE_CHECK_GL_ERROR(glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachDepthBuffer() [all …]
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_direct_state_access/ |
H A D | framebuffer.c | 111 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault() 113 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadDrawBufferEXTDefault() 122 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault() 126 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault() 128 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadDrawBufferEXTDefault() 137 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadDrawBufferEXTDefault() 164 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadBufferEXT() 167 glBindFramebuffer(GL_FRAMEBUFFER, fb); in test_FramebufferReadBufferEXT() 176 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_FramebufferReadBufferEXT() 207 glBindFramebuffer(GL_FRAMEBUFFER, 0); in test_GetFramebufferParameterivEXT() [all …]
|
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | MultisampleCompatibilityTest.cpp | 92 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 96 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 97 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() 109 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw() 113 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 119 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 140 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup() 326 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 329 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() 344 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() [all …]
|
H A D | DrawBuffersTest.cpp | 35 glBindFramebuffer(GL_FRAMEBUFFER, mFBO); in SetUp() 211 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttachment, in verifyAttachmentLayer() 215 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer() 437 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); 438 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1); 439 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2); 440 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3); 480 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); 481 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1); 482 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2); [all …]
|
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/testbed/opengl-framework/src/ |
H A D | FrameBufferObject.cpp | 70 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID); in create() 71 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in create() 74 glBindFramebuffer(GL_FRAMEBUFFER, 0); in create() 78 GLenum statusFBO = glCheckFramebufferStatus(GL_FRAMEBUFFER); in create() 108 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferID); in attachTexture() 111 glFramebufferTexture2D(GL_FRAMEBUFFER, position, GL_TEXTURE_2D, textureID, 0); in attachTexture() 114 glBindFramebuffer(GL_FRAMEBUFFER, 0); in attachTexture()
|
/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | TextureDraw.cpp | 9 glBindFramebuffer(GL_FRAMEBUFFER, 0); in Clear() 30 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2); in GetResult() 39 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); in GetResult() 45 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo2); in GetResult() 48 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in GetResult() 57 glBindFramebuffer(GL_FRAMEBUFFER, 0); in GetResult() 78 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in Create() 96 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, msaa > 1 ? GL_TEXTURE_2D_MULTISAMPLE … in Create() 105 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in Create() 107 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in Create()
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_framebuffer_no_attachments/ |
H A D | params.c | 165 if (!set_value(GL_NO_ERROR, 0, GL_FRAMEBUFFER, GL_INVALID_ENUM, 0)) in invalid_enums_check() 196 pass = pass && test_values(&tests[i], GL_FRAMEBUFFER, fbo); in dsa_subtest() 200 if (!set_value(GL_FRAMEBUFFER_DEFAULT_WIDTH, 42, GL_FRAMEBUFFER, in dsa_subtest() 203 if (!get_value(GL_FRAMEBUFFER_DEFAULT_WIDTH, &value, GL_FRAMEBUFFER, in dsa_subtest() 217 glBindFramebuffer(GL_FRAMEBUFFER, 0); in default_fbo_errors() 228 if (!get_value(tests[i].param, &value, GL_FRAMEBUFFER, in default_fbo_errors() 263 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in piglit_init() 266 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == in piglit_init() 281 glGetFramebufferParameteriv(GL_FRAMEBUFFER, tests[i].param, in piglit_init() 302 sub = sub && test_values(&tests[i], GL_FRAMEBUFFER, 0); in piglit_init() [all …]
|
/dports/graphics/opencsg/OpenCSG-1.4.2/src/ |
H A D | frameBufferObject.cpp | 71 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in Initialize() 82 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureID, 0); in Initialize() 86 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthID); in Initialize() 87 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthID); in Initialize() 90 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in Initialize() 96 glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); in Initialize() 146 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in BeginCapture() 153 glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); in EndCapture()
|
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/ |
H A D | OpenGLFramebuffer.cpp | 57 glBindFramebuffer(GL_FRAMEBUFFER, _id); in OpenGLFramebuffer() 58 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); in OpenGLFramebuffer() 59 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _depth, 0); in OpenGLFramebuffer() 74 glBindFramebuffer(GL_FRAMEBUFFER, _id); in Bind() 112 glBindFramebuffer(GL_FRAMEBUFFER, _id); in SwapColourBuffer() 113 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _texture, 0); in SwapColourBuffer() 115 glBindFramebuffer(GL_FRAMEBUFFER, other._id); in SwapColourBuffer() 116 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, other._texture, 0); in SwapColourBuffer() 123 glBindFramebuffer(GL_FRAMEBUFFER, _id); in SwapDepthTexture() 124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _depth, 0); in SwapDepthTexture()
|
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/nanovg/src/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|
/dports/games/freeorion/freeorion-0.4.10.2/GG/src/nanovg/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|
/dports/audio/zrythm/zrythm-1.0.0-alpha.26.0.13/ext/nanovg/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|
/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|
/dports/audio/zynaddsubfx/zynaddsubfx-3.0.6-rc5/DPF/dgl/src/nanovg/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|
/dports/audio/spectacle-lv2/spectacle-2.0-1-g27b1525/dpf/dgl/src/nanovg/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|
/dports/x11-toolkits/nanogui/nanogui-e9ec8a1a9861cf578d9c6e85a6420080aa715c03/ext/nanovg/src/ |
H A D | nanovg_gl_utils.h | 82 glBindFramebuffer(GL_FRAMEBUFFER, fb->fbo); in nvgluCreateFramebuffer() 90 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 93 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { in nvgluCreateFramebuffer() 98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb->texture, 0); in nvgluCreateFramebuffer() 99 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fb->rbo); in nvgluCreateFramebuffer() 101 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in nvgluCreateFramebuffer() 106 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 110 glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); in nvgluCreateFramebuffer() 127 glBindFramebuffer(GL_FRAMEBUFFER, fb != NULL ? fb->fbo : defaultFBO); in nvgluBindFramebuffer()
|