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Searched refs:GL_LIGHT1 (Results 101 – 125 of 662) sorted by relevance

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/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLState.cpp72 glEnable(GL_LIGHT1); in setState()
79 glDisable(GL_LIGHT1); in setState()
/dports/graphics/glfw2/glfw-2.7.9/examples/
H A Dpong3d.c590 glLightfv( GL_LIGHT1, GL_POSITION, light1_position ); in UpdateDisplay()
591 glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse ); in UpdateDisplay()
592 glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient ); in UpdateDisplay()
593 glEnable( GL_LIGHT1 ); in UpdateDisplay()
H A Dparticles.c792 glLightfv( GL_LIGHT1, GL_POSITION, l1pos ); in SetupLights()
793 glLightfv( GL_LIGHT1, GL_AMBIENT, l1amb ); in SetupLights()
794 glLightfv( GL_LIGHT1, GL_DIFFUSE, l1dif ); in SetupLights()
795 glLightfv( GL_LIGHT1, GL_SPECULAR, l1spec ); in SetupLights()
805 glEnable( GL_LIGHT1 ); in SetupLights()
/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/
H A Dpong3d.d585 glLightfv( GL_LIGHT1, GL_POSITION, light1_position ); in UpdateDisplay()
586 glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse ); in UpdateDisplay()
587 glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient ); in UpdateDisplay()
588 glEnable( GL_LIGHT1 ); in UpdateDisplay()
H A Dparticles.d788 glLightfv( GL_LIGHT1, GL_POSITION, l1pos ); in SetupLights()
789 glLightfv( GL_LIGHT1, GL_AMBIENT, l1amb ); in SetupLights()
790 glLightfv( GL_LIGHT1, GL_DIFFUSE, l1dif ); in SetupLights()
791 glLightfv( GL_LIGHT1, GL_SPECULAR, l1spec ); in SetupLights()
801 glEnable( GL_LIGHT1 ); in SetupLights()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dstairs.c380 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
381 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
382 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
387 glEnable(GL_LIGHT1); in pinit()
/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/
H A DSUMA_pixmap2eps.c175 glLightfv(GL_LIGHT1, GL_POSITION, lightOnePosition); in contextInit()
176 glLightfv(GL_LIGHT1, GL_DIFFUSE, lightOneColor); in contextInit()
178 glEnable(GL_LIGHT1); /* enable both lights */ in contextInit()
/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/
H A Dviewlw.c86 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in initgl()
87 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in initgl()
89 glEnable(GL_LIGHT1); in initgl()
/dports/math/eigen3/eigen-3.3.9/demos/opengl/
H A Dquaternion_demo.cpp243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/
H A Dparticles.c765 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights()
766 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights()
767 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights()
768 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights()
777 glEnable(GL_LIGHT1); in setup_lights()
/dports/math/stanmath/math-4.2.0/lib/eigen_3.3.9/demos/opengl/
H A Dquaternion_demo.cpp243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
/dports/devel/upp/upp/bazaar/GLCanvas/
H A DGLCanvas.cpp185 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in SetUpLighting()
186 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in SetUpLighting()
187 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in SetUpLighting()
188 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in SetUpLighting()
189 glEnable(GL_LIGHT1); in SetUpLighting()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/
H A Dparticles.c764 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights()
765 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights()
766 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights()
767 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights()
776 glEnable(GL_LIGHT1); in setup_lights()
/dports/math/libmesh/libmesh-1.6.2/contrib/eigen/3.2.9/demos/opengl/
H A Dquaternion_demo.cpp243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
/dports/math/libsemigroups/libsemigroups-1.3.7/extern/eigen-3.3.7/demos/opengl/
H A Dquaternion_demo.cpp243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
/dports/misc/opennn/opennn-5.0.5/eigen/demos/opengl/
H A Dquaternion_demo.cpp243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/eigen-3.3.7/demos/opengl/
H A Dquaternion_demo.cpp243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene()
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene()
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/
H A Dparticles.c764 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights()
765 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights()
766 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights()
767 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights()
776 glEnable(GL_LIGHT1); in setup_lights()
/dports/graphics/glfw/glfw-3.3.4/examples/
H A Dparticles.c765 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights()
766 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights()
767 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights()
768 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights()
777 glEnable(GL_LIGHT1); in setup_lights()
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleOpenGL2Renderer.cpp367 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in renderScene()
368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene()
369 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in renderScene()
370 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in renderScene()
374 glEnable(GL_LIGHT1); in renderScene()
/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/
H A Dparticles.c764 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights()
765 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights()
766 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights()
767 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights()
776 glEnable(GL_LIGHT1); in setup_lights()
/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/
H A Dparticles.c765 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights()
766 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights()
767 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights()
768 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights()
777 glEnable(GL_LIGHT1); in setup_lights()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DSimpleOpenGL2Renderer.cpp367 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in renderScene()
368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene()
369 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in renderScene()
370 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in renderScene()
374 glEnable(GL_LIGHT1); in renderScene()
/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/src/
H A Dgl_aux.cpp423 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in gl_init()
424 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in gl_init()
425 glLightfv(GL_LIGHT1, GL_POSITION, position1); in gl_init()
445 glEnable(GL_LIGHT1); in gl_init()
/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/
H A Datlantis.c610 setLightPosition (s, GL_LIGHT1); in atlantisInitLightPosition()
677 setLightPosition(s, GL_LIGHT1); in atlantisPaintInside()
739 glEnable (GL_LIGHT1); in atlantisPaintInside()
909 glDisable (GL_LIGHT1); in atlantisPaintInside()
1091 glLightfv (GL_LIGHT1, GL_AMBIENT, ambient); in atlantisInitScreen()
1092 glLightfv (GL_LIGHT1, GL_DIFFUSE, diffuse); in atlantisInitScreen()
1093 glLightfv (GL_LIGHT1, GL_SPECULAR, specular); in atlantisInitScreen()

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