/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLState.cpp | 72 glEnable(GL_LIGHT1); in setState() 79 glDisable(GL_LIGHT1); in setState()
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/dports/graphics/glfw2/glfw-2.7.9/examples/ |
H A D | pong3d.c | 590 glLightfv( GL_LIGHT1, GL_POSITION, light1_position ); in UpdateDisplay() 591 glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse ); in UpdateDisplay() 592 glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient ); in UpdateDisplay() 593 glEnable( GL_LIGHT1 ); in UpdateDisplay()
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H A D | particles.c | 792 glLightfv( GL_LIGHT1, GL_POSITION, l1pos ); in SetupLights() 793 glLightfv( GL_LIGHT1, GL_AMBIENT, l1amb ); in SetupLights() 794 glLightfv( GL_LIGHT1, GL_DIFFUSE, l1dif ); in SetupLights() 795 glLightfv( GL_LIGHT1, GL_SPECULAR, l1spec ); in SetupLights() 805 glEnable( GL_LIGHT1 ); in SetupLights()
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/dports/graphics/glfw2/glfw-2.7.9/support/d/examples/ |
H A D | pong3d.d | 585 glLightfv( GL_LIGHT1, GL_POSITION, light1_position ); in UpdateDisplay() 586 glLightfv( GL_LIGHT1, GL_DIFFUSE, light1_diffuse ); in UpdateDisplay() 587 glLightfv( GL_LIGHT1, GL_AMBIENT, light1_ambient ); in UpdateDisplay() 588 glEnable( GL_LIGHT1 ); in UpdateDisplay()
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H A D | particles.d | 788 glLightfv( GL_LIGHT1, GL_POSITION, l1pos ); in SetupLights() 789 glLightfv( GL_LIGHT1, GL_AMBIENT, l1amb ); in SetupLights() 790 glLightfv( GL_LIGHT1, GL_DIFFUSE, l1dif ); in SetupLights() 791 glLightfv( GL_LIGHT1, GL_SPECULAR, l1spec ); in SetupLights() 801 glEnable( GL_LIGHT1 ); in SetupLights()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | stairs.c | 380 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 381 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 382 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 387 glEnable(GL_LIGHT1); in pinit()
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/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/ |
H A D | SUMA_pixmap2eps.c | 175 glLightfv(GL_LIGHT1, GL_POSITION, lightOnePosition); in contextInit() 176 glLightfv(GL_LIGHT1, GL_DIFFUSE, lightOneColor); in contextInit() 178 glEnable(GL_LIGHT1); /* enable both lights */ in contextInit()
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/dports/x11-toolkits/gtkglarea2/gtkglarea-2.0.1/examples/ |
H A D | viewlw.c | 86 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos); in initgl() 87 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color); in initgl() 89 glEnable(GL_LIGHT1); in initgl()
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/dports/math/eigen3/eigen-3.3.9/demos/opengl/ |
H A D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/glfw/examples/ |
H A D | particles.c | 765 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights() 766 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights() 767 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights() 768 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights() 777 glEnable(GL_LIGHT1); in setup_lights()
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/dports/math/stanmath/math-4.2.0/lib/eigen_3.3.9/demos/opengl/ |
H A D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/dports/devel/upp/upp/bazaar/GLCanvas/ |
H A D | GLCanvas.cpp | 185 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in SetUpLighting() 186 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in SetUpLighting() 187 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in SetUpLighting() 188 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in SetUpLighting() 189 glEnable(GL_LIGHT1); in SetUpLighting()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glfw/src/examples/ |
H A D | particles.c | 764 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights() 765 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights() 766 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights() 767 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights() 776 glEnable(GL_LIGHT1); in setup_lights()
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/dports/math/libmesh/libmesh-1.6.2/contrib/eigen/3.2.9/demos/opengl/ |
H A D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/dports/math/libsemigroups/libsemigroups-1.3.7/extern/eigen-3.3.7/demos/opengl/ |
H A D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/dports/misc/opennn/opennn-5.0.5/eigen/demos/opengl/ |
H A D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/eigen-3.3.7/demos/opengl/ |
H A D | quaternion_demo.cpp | 243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data()); in drawScene() 244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data()); in drawScene() 245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene() 246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glfw/src/examples/ |
H A D | particles.c | 764 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights() 765 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights() 766 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights() 767 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights() 776 glEnable(GL_LIGHT1); in setup_lights()
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/dports/graphics/glfw/glfw-3.3.4/examples/ |
H A D | particles.c | 765 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights() 766 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights() 767 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights() 768 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights() 777 glEnable(GL_LIGHT1); in setup_lights()
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/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2Renderer.cpp | 367 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in renderScene() 368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene() 369 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in renderScene() 370 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in renderScene() 374 glEnable(GL_LIGHT1); in renderScene()
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/dports/graphics/rx/rx-0.4.0/cargo-crates/glfw-sys-3.3.0/examples/ |
H A D | particles.c | 764 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights() 765 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights() 766 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights() 767 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights() 776 glEnable(GL_LIGHT1); in setup_lights()
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/dports/math/geogram/geogram-1.7.7/src/lib/third_party/glfw/examples/ |
H A D | particles.c | 765 glLightfv(GL_LIGHT1, GL_POSITION, l1pos); in setup_lights() 766 glLightfv(GL_LIGHT1, GL_AMBIENT, l1amb); in setup_lights() 767 glLightfv(GL_LIGHT1, GL_DIFFUSE, l1dif); in setup_lights() 768 glLightfv(GL_LIGHT1, GL_SPECULAR, l1spec); in setup_lights() 777 glEnable(GL_LIGHT1); in setup_lights()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/ |
H A D | SimpleOpenGL2Renderer.cpp | 367 glLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient); in renderScene() 368 glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); in renderScene() 369 glLightfv(GL_LIGHT1, GL_SPECULAR, light_specular); in renderScene() 370 glLightfv(GL_LIGHT1, GL_POSITION, light_position1); in renderScene() 374 glEnable(GL_LIGHT1); in renderScene()
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/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/src/ |
H A D | gl_aux.cpp | 423 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in gl_init() 424 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in gl_init() 425 glLightfv(GL_LIGHT1, GL_POSITION, position1); in gl_init() 445 glEnable(GL_LIGHT1); in gl_init()
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/ |
H A D | atlantis.c | 610 setLightPosition (s, GL_LIGHT1); in atlantisInitLightPosition() 677 setLightPosition(s, GL_LIGHT1); in atlantisPaintInside() 739 glEnable (GL_LIGHT1); in atlantisPaintInside() 909 glDisable (GL_LIGHT1); in atlantisPaintInside() 1091 glLightfv (GL_LIGHT1, GL_AMBIENT, ambient); in atlantisInitScreen() 1092 glLightfv (GL_LIGHT1, GL_DIFFUSE, diffuse); in atlantisInitScreen() 1093 glLightfv (GL_LIGHT1, GL_SPECULAR, specular); in atlantisInitScreen()
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