/dports/games/pouetchess/pouetChess_0.11/src/ |
H A D | scene_main_menu.cpp | 158 glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1); in afficher_echiquier() 335 glEnable(GL_LIGHT1);// activation de la lumière 1 in charger() 348 glLightfv(GL_LIGHT1, GL_AMBIENT, lightColorAmbient); in charger() 349 glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColorDiffuse); in charger() 350 glLightfv(GL_LIGHT1, GL_SPECULAR, lightColorSpecular); in charger()
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H A D | scene_main_game.cpp | 165 glDisable(GL_LIGHT1); in afficher_echiquier() 168 glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1); in afficher_echiquier() 194 glEnable(GL_LIGHT1); in afficher_echiquier() 340 glEnable(GL_LIGHT1);// activation de la lumière 1 in charger() 353 glLightfv(GL_LIGHT1, GL_AMBIENT, lightColorAmbient); in charger() 354 glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColorDiffuse); in charger() 355 glLightfv(GL_LIGHT1, GL_SPECULAR, lightColorSpecular); in charger()
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/dports/graphics/gle/gle-3.1.0/examples/ |
H A D | candlestick.c | 408 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main() 409 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main() 410 glLightfv (GL_LIGHT1, GL_AMBIENT, lightTwoColor); in main() 411 glEnable (GL_LIGHT1); in main()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | stairs.c | 366 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 367 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 368 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 373 glEnable(GL_LIGHT1); in pinit()
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H A D | cage.c | 325 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 326 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 327 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 332 glEnable(GL_LIGHT1); in pinit()
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/dports/graphics/ftgl/ftgl-2.4.0/demo/ |
H A D | FTGLMFontDemo.cpp | 120 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setUpLighting() 121 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setUpLighting() 122 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setUpLighting() 123 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setUpLighting() 124 glEnable(GL_LIGHT1); in setUpLighting()
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H A D | FTGLDemo.cpp | 115 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setUpLighting() 116 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setUpLighting() 117 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setUpLighting() 118 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setUpLighting() 119 glEnable(GL_LIGHT1); in setUpLighting()
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/dports/devel/upp/upp/bazaar/FTGL_Demo/ |
H A D | FTGLMFontDemo.cpp | 120 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setUpLighting() 121 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setUpLighting() 122 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setUpLighting() 123 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setUpLighting() 124 glEnable(GL_LIGHT1); in setUpLighting()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | nurbs.c | 109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit() 114 glEnable(GL_LIGHT1); in myinit()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | nurbs.c | 109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit() 114 glEnable(GL_LIGHT1); in myinit()
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/Unsupported/Streaming-qt4/Client/ |
H A D | QGLViewerWidget.cc | 156 glEnable(GL_LIGHT1); in initializeGL() 157 glLightfv(GL_LIGHT1,GL_POSITION, pos2); in initializeGL() 158 glLightfv(GL_LIGHT1,GL_DIFFUSE, col2); in initializeGL() 159 glLightfv(GL_LIGHT1,GL_SPECULAR, col2); in initializeGL()
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/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/Unsupported/Streaming/Client/ |
H A D | QGLViewerWidget.cc | 154 glEnable(GL_LIGHT1); in initializeGL() 155 glLightfv(GL_LIGHT1,GL_POSITION, pos2); in initializeGL() 156 glLightfv(GL_LIGHT1,GL_DIFFUSE, col2); in initializeGL() 157 glLightfv(GL_LIGHT1,GL_SPECULAR, col2); in initializeGL()
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/dports/lang/yorick/yorick-y_2_2_04/opengl/ |
H A D | test3d.c | 439 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in init_lighting() 440 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in init_lighting() 441 glLightfv(GL_LIGHT1, GL_POSITION, position1); in init_lighting() 442 glEnable(GL_LIGHT1); in init_lighting()
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/dports/science/pybrain/pybrain-0.3.3/pybrain/rl/environments/ode/ |
H A D | viewer.py | 123 glLightfv(GL_LIGHT1, GL_AMBIENT, [0.5, 0.5, 0.5, 1.0]) 124 glLightfv(GL_LIGHT1, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) 125 glLightfv(GL_LIGHT1, GL_POSITION, [0.0, 5.0, 5.0, 1.0]) 126 glEnable(GL_LIGHT1)
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | cage.c | 326 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 327 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 328 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 333 glEnable(GL_LIGHT1); in pinit()
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H A D | cubetwist.c | 454 glEnable(GL_LIGHT1); in init_cube() 463 glLightfv(GL_LIGHT1, GL_POSITION, pos1); in init_cube() 464 glLightfv(GL_LIGHT1, GL_AMBIENT, amb); in init_cube() 465 glLightfv(GL_LIGHT1, GL_DIFFUSE, dif); in init_cube() 466 glLightfv(GL_LIGHT1, GL_SPECULAR, spc); in init_cube()
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H A D | antspotlight.c | 487 glDisable(GL_LIGHT1); in draw_antspotlight_strip() 497 glEnable(GL_LIGHT1); in draw_antspotlight_strip() 595 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit() 596 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit() 597 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit() 603 glEnable(GL_LIGHT1); in pinit()
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/dports/misc/dartsim/dart-6.11.1/dart/gui/glut/ |
H A D | Win3D.cpp | 296 glEnable(GL_LIGHT1); in initLights() 297 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in initLights() 298 glLightfv(GL_LIGHT1, GL_POSITION, position1); in initLights()
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/dports/games/scorched3d/scorched/src/client/GLW/ |
H A D | GLWWindView.cpp | 161 glLightfv(GL_LIGHT1, GL_AMBIENT, sunAmbient); in drawDisplay() 162 glLightfv(GL_LIGHT1, GL_DIFFUSE, sunDiffuse); in drawDisplay() 163 glLightfv(GL_LIGHT1, GL_POSITION, sunPosition); in drawDisplay()
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H A D | GLWTankViewer.cpp | 253 glLightfv(GL_LIGHT1, GL_AMBIENT, sunAmbient); in draw() 254 glLightfv(GL_LIGHT1, GL_DIFFUSE, sunDiffuse); in draw() 307 glLightfv(GL_LIGHT1, GL_POSITION, sunPosition); in draw() 326 glLightfv(GL_LIGHT1, GL_POSITION, sunPosition); in draw()
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/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/gears/ |
H A D | gears.c | 298 glEnable (GL_LIGHT1); in gearsPaintInside() 326 glDisable (GL_LIGHT1); in gearsPaintInside() 452 glLightfv (GL_LIGHT1, GL_AMBIENT, ambientLight); in gearsInitScreen() 453 glLightfv (GL_LIGHT1, GL_DIFFUSE, diffuseLight); in gearsInitScreen() 454 glLightfv (GL_LIGHT1, GL_POSITION, pos); in gearsInitScreen()
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | recognizer.c | 97 glDisable(GL_LIGHT1); in drawRecognizer() 119 glEnable(GL_LIGHT1); in drawRecognizer()
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/dports/graphics/glexcess/glexcess/ |
H A D | scene02.cpp | 268 glEnable (GL_LIGHT1); in a_InitGL() 270 glLightfv(GL_LIGHT1,GL_DIFFUSE,a_LightDiffuse); in a_InitGL() 271 glLightfv(GL_LIGHT1,GL_AMBIENT,a_LightAmbient); in a_InitGL() 272 glLightfv(GL_LIGHT1,GL_SPECULAR,a_LightSpecular); in a_InitGL() 273 glLightfv(GL_LIGHT1,GL_POSITION,a_LightPosition); in a_InitGL() 603 glLightfv(GL_LIGHT1,GL_POSITION,a_LightPosition); in a_DrawGLScene()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | stex3d.c | 621 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in init() 622 glLightfv(GL_LIGHT1, GL_AMBIENT, gray); in init() 623 glLightfv(GL_LIGHT1, GL_DIFFUSE, white); in init() 624 glLightfv(GL_LIGHT1, GL_SPECULAR, white); in init() 628 glEnable(GL_LIGHT1); in init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | stex3d.c | 621 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in init() 622 glLightfv(GL_LIGHT1, GL_AMBIENT, gray); in init() 623 glLightfv(GL_LIGHT1, GL_DIFFUSE, white); in init() 624 glLightfv(GL_LIGHT1, GL_SPECULAR, white); in init() 628 glEnable(GL_LIGHT1); in init()
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