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Searched refs:GL_LIGHT1 (Results 76 – 100 of 662) sorted by relevance

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/dports/games/pouetchess/pouetChess_0.11/src/
H A Dscene_main_menu.cpp158 glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1); in afficher_echiquier()
335 glEnable(GL_LIGHT1);// activation de la lumière 1 in charger()
348 glLightfv(GL_LIGHT1, GL_AMBIENT, lightColorAmbient); in charger()
349 glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColorDiffuse); in charger()
350 glLightfv(GL_LIGHT1, GL_SPECULAR, lightColorSpecular); in charger()
H A Dscene_main_game.cpp165 glDisable(GL_LIGHT1); in afficher_echiquier()
168 glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1); in afficher_echiquier()
194 glEnable(GL_LIGHT1); in afficher_echiquier()
340 glEnable(GL_LIGHT1);// activation de la lumière 1 in charger()
353 glLightfv(GL_LIGHT1, GL_AMBIENT, lightColorAmbient); in charger()
354 glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColorDiffuse); in charger()
355 glLightfv(GL_LIGHT1, GL_SPECULAR, lightColorSpecular); in charger()
/dports/graphics/gle/gle-3.1.0/examples/
H A Dcandlestick.c408 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
409 glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor); in main()
410 glLightfv (GL_LIGHT1, GL_AMBIENT, lightTwoColor); in main()
411 glEnable (GL_LIGHT1); in main()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dstairs.c366 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
367 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
368 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
373 glEnable(GL_LIGHT1); in pinit()
H A Dcage.c325 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
326 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
327 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
332 glEnable(GL_LIGHT1); in pinit()
/dports/graphics/ftgl/ftgl-2.4.0/demo/
H A DFTGLMFontDemo.cpp120 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setUpLighting()
121 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setUpLighting()
122 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setUpLighting()
123 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setUpLighting()
124 glEnable(GL_LIGHT1); in setUpLighting()
H A DFTGLDemo.cpp115 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setUpLighting()
116 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setUpLighting()
117 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setUpLighting()
118 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setUpLighting()
119 glEnable(GL_LIGHT1); in setUpLighting()
/dports/devel/upp/upp/bazaar/FTGL_Demo/
H A DFTGLMFontDemo.cpp120 glLightfv(GL_LIGHT1, GL_AMBIENT, light1_ambient); in setUpLighting()
121 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); in setUpLighting()
122 glLightfv(GL_LIGHT1, GL_SPECULAR, light1_specular); in setUpLighting()
123 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in setUpLighting()
124 glEnable(GL_LIGHT1); in setUpLighting()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dnurbs.c109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit()
114 glEnable(GL_LIGHT1); in myinit()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dnurbs.c109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit()
114 glEnable(GL_LIGHT1); in myinit()
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/Unsupported/Streaming-qt4/Client/
H A DQGLViewerWidget.cc156 glEnable(GL_LIGHT1); in initializeGL()
157 glLightfv(GL_LIGHT1,GL_POSITION, pos2); in initializeGL()
158 glLightfv(GL_LIGHT1,GL_DIFFUSE, col2); in initializeGL()
159 glLightfv(GL_LIGHT1,GL_SPECULAR, col2); in initializeGL()
/dports/math/openmesh/OpenMesh-8.1/src/OpenMesh/Apps/Unsupported/Streaming/Client/
H A DQGLViewerWidget.cc154 glEnable(GL_LIGHT1); in initializeGL()
155 glLightfv(GL_LIGHT1,GL_POSITION, pos2); in initializeGL()
156 glLightfv(GL_LIGHT1,GL_DIFFUSE, col2); in initializeGL()
157 glLightfv(GL_LIGHT1,GL_SPECULAR, col2); in initializeGL()
/dports/lang/yorick/yorick-y_2_2_04/opengl/
H A Dtest3d.c439 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in init_lighting()
440 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in init_lighting()
441 glLightfv(GL_LIGHT1, GL_POSITION, position1); in init_lighting()
442 glEnable(GL_LIGHT1); in init_lighting()
/dports/science/pybrain/pybrain-0.3.3/pybrain/rl/environments/ode/
H A Dviewer.py123 glLightfv(GL_LIGHT1, GL_AMBIENT, [0.5, 0.5, 0.5, 1.0])
124 glLightfv(GL_LIGHT1, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
125 glLightfv(GL_LIGHT1, GL_POSITION, [0.0, 5.0, 5.0, 1.0])
126 glEnable(GL_LIGHT1)
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dcage.c326 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
327 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
328 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
333 glEnable(GL_LIGHT1); in pinit()
H A Dcubetwist.c454 glEnable(GL_LIGHT1); in init_cube()
463 glLightfv(GL_LIGHT1, GL_POSITION, pos1); in init_cube()
464 glLightfv(GL_LIGHT1, GL_AMBIENT, amb); in init_cube()
465 glLightfv(GL_LIGHT1, GL_DIFFUSE, dif); in init_cube()
466 glLightfv(GL_LIGHT1, GL_SPECULAR, spc); in init_cube()
H A Dantspotlight.c487 glDisable(GL_LIGHT1); in draw_antspotlight_strip()
497 glEnable(GL_LIGHT1); in draw_antspotlight_strip()
595 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); in pinit()
596 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in pinit()
597 glLightfv(GL_LIGHT1, GL_POSITION, position1); in pinit()
603 glEnable(GL_LIGHT1); in pinit()
/dports/misc/dartsim/dart-6.11.1/dart/gui/glut/
H A DWin3D.cpp296 glEnable(GL_LIGHT1); in initLights()
297 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); in initLights()
298 glLightfv(GL_LIGHT1, GL_POSITION, position1); in initLights()
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWindView.cpp161 glLightfv(GL_LIGHT1, GL_AMBIENT, sunAmbient); in drawDisplay()
162 glLightfv(GL_LIGHT1, GL_DIFFUSE, sunDiffuse); in drawDisplay()
163 glLightfv(GL_LIGHT1, GL_POSITION, sunPosition); in drawDisplay()
H A DGLWTankViewer.cpp253 glLightfv(GL_LIGHT1, GL_AMBIENT, sunAmbient); in draw()
254 glLightfv(GL_LIGHT1, GL_DIFFUSE, sunDiffuse); in draw()
307 glLightfv(GL_LIGHT1, GL_POSITION, sunPosition); in draw()
326 glLightfv(GL_LIGHT1, GL_POSITION, sunPosition); in draw()
/dports/x11-wm/compiz-plugins-extra/compiz-plugins-extra-0.8.8/src/gears/
H A Dgears.c298 glEnable (GL_LIGHT1); in gearsPaintInside()
326 glDisable (GL_LIGHT1); in gearsPaintInside()
452 glLightfv (GL_LIGHT1, GL_AMBIENT, ambientLight); in gearsInitScreen()
453 glLightfv (GL_LIGHT1, GL_DIFFUSE, diffuseLight); in gearsInitScreen()
454 glLightfv (GL_LIGHT1, GL_POSITION, pos); in gearsInitScreen()
/dports/games/gltron/gltron-0.70/src/video/
H A Drecognizer.c97 glDisable(GL_LIGHT1); in drawRecognizer()
119 glEnable(GL_LIGHT1); in drawRecognizer()
/dports/graphics/glexcess/glexcess/
H A Dscene02.cpp268 glEnable (GL_LIGHT1); in a_InitGL()
270 glLightfv(GL_LIGHT1,GL_DIFFUSE,a_LightDiffuse); in a_InitGL()
271 glLightfv(GL_LIGHT1,GL_AMBIENT,a_LightAmbient); in a_InitGL()
272 glLightfv(GL_LIGHT1,GL_SPECULAR,a_LightSpecular); in a_InitGL()
273 glLightfv(GL_LIGHT1,GL_POSITION,a_LightPosition); in a_InitGL()
603 glLightfv(GL_LIGHT1,GL_POSITION,a_LightPosition); in a_DrawGLScene()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dstex3d.c621 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in init()
622 glLightfv(GL_LIGHT1, GL_AMBIENT, gray); in init()
623 glLightfv(GL_LIGHT1, GL_DIFFUSE, white); in init()
624 glLightfv(GL_LIGHT1, GL_SPECULAR, white); in init()
628 glEnable(GL_LIGHT1); in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dstex3d.c621 glLightfv(GL_LIGHT1, GL_POSITION, light_position); in init()
622 glLightfv(GL_LIGHT1, GL_AMBIENT, gray); in init()
623 glLightfv(GL_LIGHT1, GL_DIFFUSE, white); in init()
624 glLightfv(GL_LIGHT1, GL_SPECULAR, white); in init()
628 glEnable(GL_LIGHT1); in init()

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