1
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3
4 /*
5 * (c) Copyright 1993, Silicon Graphics, Inc.
6 * ALL RIGHTS RESERVED
7 * Permission to use, copy, modify, and distribute this software for
8 * any purpose and without fee is hereby granted, provided that the above
9 * copyright notice appear in all copies and that both the copyright notice
10 * and this permission notice appear in supporting documentation, and that
11 * the name of Silicon Graphics, Inc. not be used in advertising
12 * or publicity pertaining to distribution of the software without specific,
13 * written prior permission.
14 *
15 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18 * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
19 * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
24 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27 *
28 * US Government Users Restricted Rights
29 * Use, duplication, or disclosure by the Government is subject to
30 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32 * clause at DFARS 252.227-7013 and/or in similar or successor
33 * clauses in the FAR or the DOD or NASA FAR Supplement.
34 * Unpublished-- rights reserved under the copyright laws of the
35 * United States. Contractor/manufacturer is Silicon Graphics,
36 * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
37 *
38 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39 */
40 /*
41 * nurbs.c
42 * This program shows a NURBS (Non-uniform rational B-splines)
43 * surface, shaped like a heart.
44 */
45 #include <stdlib.h>
46 #include "glut_wrap.h"
47
48 #define S_NUMPOINTS 13
49 #define S_ORDER 3
50 #define S_NUMKNOTS (S_NUMPOINTS + S_ORDER)
51 #define T_NUMPOINTS 3
52 #define T_ORDER 3
53 #define T_NUMKNOTS (T_NUMPOINTS + T_ORDER)
54 #define SQRT2 1.41421356237309504880
55
56 /* initialized local data */
57
58 GLfloat sknots[S_NUMKNOTS] =
59 {-1.0, -1.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0,
60 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 9.0, 9.0};
61 GLfloat tknots[T_NUMKNOTS] = {1.0, 1.0, 1.0, 2.0, 2.0, 2.0};
62
63 GLfloat ctlpoints[S_NUMPOINTS][T_NUMPOINTS][4] = {
64 { {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} },
65 { {5.,4.,2.,1.},{5.,4.,2.5,1.},{5.,4.,3.0,1.} },
66 { {6.,5.,2.,1.},{6.,5.,2.5,1.},{6.,5.,3.0,1.} },
67 { {SQRT2*6.,SQRT2*6.,SQRT2*2.,SQRT2},
68 {SQRT2*6.,SQRT2*6.,SQRT2*2.5,SQRT2},
69 {SQRT2*6.,SQRT2*6.,SQRT2*3.0,SQRT2} },
70 { {5.2,6.7,2.,1.},{5.2,6.7,2.5,1.},{5.2,6.7,3.0,1.} },
71 { {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2},
72 {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2},
73 {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} },
74 { {4.,5.2,2.,1.},{4.,4.6,2.5,1.},{4.,5.2,3.0,1.} },
75 { {SQRT2*4.,SQRT2*6.,SQRT2*2.,SQRT2},
76 {SQRT2*4.,SQRT2*6.,SQRT2*2.5,SQRT2},
77 {SQRT2*4.,SQRT2*6.,SQRT2*3.0,SQRT2} },
78 { {2.8,6.7,2.,1.},{2.8,6.7,2.5,1.},{2.8,6.7,3.0,1.} },
79 { {SQRT2*2.,SQRT2*6.,SQRT2*2.,SQRT2},
80 {SQRT2*2.,SQRT2*6.,SQRT2*2.5,SQRT2},
81 {SQRT2*2.,SQRT2*6.,SQRT2*3.0,SQRT2} },
82 { {2.,5.,2.,1.},{2.,5.,2.5,1.},{2.,5.,3.0,1.} },
83 { {3.,4.,2.,1.},{3.,4.,2.5,1.},{3.,4.,3.0,1.} },
84 { {4.,2.,2.,1.},{4.,1.6,2.5,1.},{4.,2.,3.0,1.} }
85 };
86
87 GLUnurbsObj *theNurb;
88
89 /* Initialize material property, light source, lighting model,
90 * and depth buffer.
91 */
myinit(void)92 static void myinit(void)
93 {
94 GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 };
95 GLfloat mat_diffuse[] = { 1.0, 0.2, 1.0, 1.0 };
96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
97 GLfloat mat_shininess[] = { 50.0 };
98
99 GLfloat light0_position[] = { 1.0, 0.1, 1.0, 0.0 };
100 GLfloat light1_position[] = { -1.0, 0.1, 1.0, 0.0 };
101
102 GLfloat lmodel_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
103
104 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
105 glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
106 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
107 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
110 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
111
112 glEnable(GL_LIGHTING);
113 glEnable(GL_LIGHT0);
114 glEnable(GL_LIGHT1);
115 glDepthFunc(GL_LESS);
116 glEnable(GL_DEPTH_TEST);
117 glEnable(GL_AUTO_NORMAL);
118
119 theNurb = gluNewNurbsRenderer();
120
121 gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);
122 gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);
123 }
124
display(void)125 static void display(void)
126 {
127 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
128
129 glPushMatrix();
130 glTranslatef (4., 4.5, 2.5);
131 glRotatef (220.0, 1., 0., 0.);
132 glRotatef (115.0, 0., 1., 0.);
133 glTranslatef (-4., -4.5, -2.5);
134
135 gluBeginSurface(theNurb);
136 gluNurbsSurface(theNurb,
137 S_NUMKNOTS, sknots,
138 T_NUMKNOTS, tknots,
139 4 * T_NUMPOINTS,
140 4,
141 &ctlpoints[0][0][0],
142 S_ORDER, T_ORDER,
143 GL_MAP2_VERTEX_4);
144 gluEndSurface(theNurb);
145
146 glPopMatrix();
147 glFlush();
148 }
149
myReshape(int w,int h)150 static void myReshape(int w, int h)
151 {
152 glViewport(0, 0, w, h);
153 glMatrixMode(GL_PROJECTION);
154 glLoadIdentity();
155 glFrustum(-1.0, 1.0, -1.5, 0.5, 0.8, 10.0);
156
157 glMatrixMode(GL_MODELVIEW);
158 glLoadIdentity();
159 gluLookAt(7.0,4.5,4.0, 4.5,4.5,2.0, 6.0,-3.0,2.0);
160 }
161
162 static void
key(unsigned char k,int x,int y)163 key(unsigned char k, int x, int y)
164 {
165 switch (k) {
166 case 27: /* Escape */
167 exit(0);
168 break;
169 default:
170 return;
171 }
172 glutPostRedisplay();
173 }
174
175 /* Main Loop
176 * Open window with initial window size, title bar,
177 * RGBA display mode, and handle input events.
178 */
main(int argc,char ** argv)179 int main(int argc, char** argv)
180 {
181 glutInit(&argc, argv);
182 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
183 glutCreateWindow (argv[0]);
184 myinit();
185 glutReshapeFunc (myReshape);
186 glutDisplayFunc(display);
187 glutKeyboardFunc(key);
188 glutMainLoop();
189 return 0; /* ANSI C requires main to return int. */
190 }
191