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Searched refs:MouseStroke (Results 26 – 37 of 37) sorted by relevance

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/dports/games/fillets-ng/fillets-ng-1.0.1/src/menu/
H A DWorldInput.cpp51 WorldInput::mouseEvent(const MouseStroke &buttons) in mouseEvent()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/option/
H A DRadioBox.cpp45 RadioBox::own_mouseButton(const MouseStroke &stroke) in own_mouseButton()
H A DMenuOptions.cpp217 MenuOptions::mouseButton(const MouseStroke &stroke) in mouseButton()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/gengine/
H A DMakefile.in76 MouseStroke.cpp MouseStroke.h def-script.cpp def-script.h \
96 Environ.$(OBJEXT) InputHandler.$(OBJEXT) MouseStroke.$(OBJEXT) \
H A DInputAgent.cpp67 m_handler->mouseEvent(MouseStroke(event.button)); in own_update()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/widget/
H A DWiBox.cpp61 WiBox::own_mouseButton(const MouseStroke &stroke) in own_mouseButton()
H A DSlider.cpp74 Slider::own_mouseButton(const MouseStroke &stroke) in own_mouseButton()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DControls.h10 class MouseStroke; variable
H A DLevelInput.cpp100 LevelInput::mouseEvent(const MouseStroke &buttons) in mouseEvent()
H A DRoom.cpp333 Room::controlMouse(const MouseStroke &button) in controlMouse()
H A DLevel.cpp518 Level::controlMouse(const MouseStroke &button) in controlMouse()
/dports/games/fillets-ng/fillets-ng-1.0.1/
H A DChangeLog896 gengine/MouseStroke.h, gengine/Path.cpp, level/LevelInput.cpp,
1535 * src/: gengine/MouseStroke.cpp, gengine/MouseStroke.h,
1570 gengine/Makefile.am, gengine/MouseStroke.h, level/Controls.cpp,
1730 src/gengine/MouseStroke.cpp, src/gengine/MouseStroke.h,
1966 gengine/IDrawer.h, gengine/KeyStroke.h, gengine/MouseStroke.cpp,
2073 gengine/MouseStroke.cpp, gengine/MouseStroke.h,
2241 gengine/Makefile.am, gengine/MouseStroke.cpp,
2242 gengine/MouseStroke.h, level/Level.cpp, level/Level.h,

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