1 /*
2  * Copyright (C) 2004 Ivo Danihelka (ivo@danihelka.net)
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  */
9 #include "LevelInput.h"
10 
11 #include "Level.h"
12 #include "Keymap.h"
13 
14 #include "KeyStroke.h"
15 #include "OptionAgent.h"
16 #include "MenuOptions.h"
17 #include "SubTitleAgent.h"
18 
19 //-----------------------------------------------------------------
LevelInput(Level * level)20 LevelInput::LevelInput(Level *level)
21     : GameInput(level)
22 {
23     m_keymap->registerKey(KeyStroke(SDLK_SPACE, KMOD_NONE),
24             KeyDesc(KEY_SWITCH, "switch"));
25     m_keymap->registerKey(KeyStroke(SDLK_F2, KMOD_NONE),
26             KeyDesc(KEY_SAVE, "save"));
27     m_keymap->registerKey(KeyStroke(SDLK_F3, KMOD_NONE),
28             KeyDesc(KEY_LOAD, "load"));
29     m_keymap->registerKey(KeyStroke(SDLK_BACKSPACE, KMOD_NONE),
30             KeyDesc(KEY_RESTART, "restart"));
31     m_keymap->registerKey(KeyStroke(SDLK_F5, KMOD_NONE),
32             KeyDesc(KEY_SHOW_STEPS, "show number of steps"));
33 
34     KeyDesc undo = KeyDesc(KEY_UNDO, "undo");
35     m_keymap->registerKey(KeyStroke(SDLK_MINUS, KMOD_NONE), undo);
36     m_keymap->registerKey(KeyStroke(SDLK_KP_MINUS, KMOD_NONE), undo);
37 
38     KeyDesc redo = KeyDesc(KEY_REDO, "redo");
39     m_keymap->registerKey(KeyStroke(SDLK_PLUS, KMOD_NONE), redo);
40     m_keymap->registerKey(KeyStroke(SDLK_EQUALS, KMOD_NONE), redo);
41     m_keymap->registerKey(KeyStroke(SDLK_KP_PLUS, KMOD_NONE), redo);
42 }
43 //-----------------------------------------------------------------
44 Level *
getLevel()45 LevelInput::getLevel()
46 {
47     return dynamic_cast<Level*>(m_state);
48 }
49 //-----------------------------------------------------------------
50 void
specKey(int keyIndex)51 LevelInput::specKey(int keyIndex)
52 {
53     switch (keyIndex) {
54         case KEY_SWITCH:
55             if (!getLevel()->isActing()) {
56                 getLevel()->switchFish();
57             }
58             break;
59         case KEY_SAVE:
60             if (!getLevel()->isActing()) {
61                 getLevel()->action_save();
62             }
63             break;
64         case KEY_LOAD:
65             if (!getLevel()->isShowing()) {
66                 getLevel()->action_load();
67             }
68             break;
69         case KEY_RESTART:
70             getLevel()->interruptShow();
71             getLevel()->action_restart(1);
72             break;
73         case KEY_UNDO:
74             if (!getLevel()->isShowing()) {
75                 getLevel()->action_undo(1);
76             }
77             break;
78         case KEY_REDO:
79             if (!getLevel()->isShowing()) {
80                 getLevel()->action_undo(-1);
81             }
82             break;
83         case KEY_SHOW_STEPS:
84             toggleParam("show_steps");
85             break;
86         default:
87             GameInput::specKey(keyIndex);
88     }
89 }
90 //-----------------------------------------------------------------
91 void
specStroke(const KeyStroke & stroke)92 LevelInput::specStroke(const KeyStroke &stroke)
93 {
94     if (!getLevel()->isActing()) {
95         getLevel()->controlEvent(stroke);
96     }
97 }
98 //-----------------------------------------------------------------
99 void
mouseEvent(const MouseStroke & buttons)100 LevelInput::mouseEvent(const MouseStroke &buttons)
101 {
102     getLevel()->controlMouse(buttons);
103 }
104 //-----------------------------------------------------------------
105 void
keyUp(const KeyStroke & stroke)106 LevelInput::keyUp(const KeyStroke &stroke) {
107     int index = m_keymap->indexPressed(stroke);
108     switch (index) {
109         case KEY_UNDO:
110         case KEY_REDO:
111             getLevel()->action_undo_finish();
112             break;
113         default:
114             break;
115     }
116 }
117 
118