/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | segment_shape_2d.cpp | 45 Rect2 r; in _update_shape() 77 Rect2 SegmentShape2D::get_rect() const { in get_rect() 79 Rect2 rect; in get_rect() 132 Rect2 RayShape2D::get_rect() const { in get_rect() 134 Rect2 rect; in get_rect()
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H A D | rectangle_shape_2d.cpp | 54 …VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_co… in draw() 57 Rect2 RectangleShape2D::get_rect() const { in get_rect() 59 return Rect2(-extents, extents * 2.0); in get_rect()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | rectangle_shape_2d.cpp | 54 …VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_co… in draw() 57 Rect2 RectangleShape2D::get_rect() const { in get_rect() 59 return Rect2(-extents, extents * 2.0); in get_rect()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.h | 90 Rect2 rect; 91 Rect2 rect_prev; 94 List<Rect2> autoslice_cache; 111 void apply_rect(const Rect2 &rect);
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.h | 90 Rect2 rect; 91 Rect2 rect_prev; 94 List<Rect2> autoslice_cache; 111 void apply_rect(const Rect2 &rect);
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | popup_menu.h | 81 List<Rect2> autohide_areas; 87 Rect2 parent_rect; 191 void set_parent_rect(const Rect2 &p_rect); 197 void add_autohide_area(const Rect2 &p_area); 215 virtual void popup(const Rect2 &p_bounds = Rect2());
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H A D | nine_patch_rect.h | 49 Rect2 region_rect; 66 void set_region_rect(const Rect2 &p_region_rect); 67 Rect2 get_region_rect() const;
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H A D | nine_patch_rect.cpp | 42 Rect2 rect = Rect2(Point2(), get_size()); in _notification() 43 Rect2 src_rect = region_rect; in _notification() 139 void NinePatchRect::set_region_rect(const Rect2 &p_region_rect) { in set_region_rect() 150 Rect2 NinePatchRect::get_region_rect() const { in get_region_rect()
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H A D | texture_button.cpp | 64 Rect2 rect = Rect2(); in has_point() 169 _texture_region = Rect2(Point2(), texdraw->get_size()); in _notification() 212 _texture_region = Rect2(ofs2, size / scale); in _notification() 217 _position_rect = Rect2(ofs, size); in _notification() 224 _position_rect = Rect2(); in _notification() 355 _texture_region = Rect2(); in TextureButton() 356 _position_rect = Rect2(); in TextureButton()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | popup_menu.h | 81 List<Rect2> autohide_areas; 87 Rect2 parent_rect; 191 void set_parent_rect(const Rect2 &p_rect); 197 void add_autohide_area(const Rect2 &p_area); 215 virtual void popup(const Rect2 &p_bounds = Rect2());
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H A D | nine_patch_rect.h | 49 Rect2 region_rect; 66 void set_region_rect(const Rect2 &p_region_rect); 67 Rect2 get_region_rect() const;
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H A D | nine_patch_rect.cpp | 42 Rect2 rect = Rect2(Point2(), get_size()); in _notification() 43 Rect2 src_rect = region_rect; in _notification() 139 void NinePatchRect::set_region_rect(const Rect2 &p_region_rect) { in set_region_rect() 150 Rect2 NinePatchRect::get_region_rect() const { in get_region_rect()
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H A D | texture_button.cpp | 64 Rect2 rect = Rect2(); in has_point() 169 _texture_region = Rect2(Point2(), texdraw->get_size()); in _notification() 212 _texture_region = Rect2(ofs2, size / scale); in _notification() 217 _position_rect = Rect2(ofs, size); in _notification() 224 _position_rect = Rect2(); in _notification() 355 _texture_region = Rect2(); in TextureButton() 356 _position_rect = Rect2(); in TextureButton()
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | rectangle_shape_2d.cpp | 53 …VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_co… in draw() 56 Rect2 RectangleShape2D::get_rect() const { in get_rect() 58 return Rect2(-extents, extents * 2.0); in get_rect()
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H A D | style_box.cpp | 32 bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { in test_mask() 129 void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { in draw() 133 Rect2 r = p_rect; in draw() 173 void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { in set_region_rect() 182 Rect2 StyleBoxTexture::get_region_rect() const { in get_region_rect() 297 void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { in draw() 318 …vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.pos.x, r.pos.y + r.size.y - 1), Size2(r.si… in draw() 321 vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(r.size.x, 1)), color_upleft); in draw() 322 vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(1, r.size.y)), color_upleft); in draw() 331 vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, r.size), bg_color); in draw() [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/fog_of_war/ |
H A D | tileset.tres | 11 0/region = Rect2( 0, 0, 144, 144 ) 19 1/region = Rect2( 144, 0, 144, 144 ) 27 2/region = Rect2( 0, 0, 0, 0 )
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | rectangle_shape_2d.cpp | 53 …VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_co… in draw() 56 Rect2 RectangleShape2D::get_rect() const { in get_rect() 58 return Rect2(-extents, extents * 2.0); in get_rect()
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H A D | style_box.cpp | 32 bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { in test_mask() 129 void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const { in draw() 133 Rect2 r = p_rect; in draw() 173 void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) { in set_region_rect() 182 Rect2 StyleBoxTexture::get_region_rect() const { in get_region_rect() 297 void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { in draw() 318 …vs->canvas_item_add_rect(p_canvas_item, Rect2(Point2i(r.pos.x, r.pos.y + r.size.y - 1), Size2(r.si… in draw() 321 vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(r.size.x, 1)), color_upleft); in draw() 322 vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, Size2(1, r.size.y)), color_upleft); in draw() 331 vs->canvas_item_add_rect(p_canvas_item, Rect2(r.pos, r.size), bg_color); in draw() [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/isometric_light/ |
H A D | tileset_edit.tscn | 115 region_rect = Rect2( 311, 760, 197, 151 ) 124 region_rect = Rect2( 591, 772, 197, 151 ) 133 region_rect = Rect2( 844, 527, 138, 180 ) 167 region_rect = Rect2( 665, 528, 139, 178 ) 201 region_rect = Rect2( 292, 528, 139, 178 ) 235 region_rect = Rect2( 479, 528, 139, 178 ) 269 region_rect = Rect2( 103, 528, 139, 178 ) 303 region_rect = Rect2( 480, 350, 139, 178 ) 337 region_rect = Rect2( 665, 350, 139, 178 ) 371 region_rect = Rect2( 292, 350, 139, 178 ) [all …]
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/navigation_astar/tileset/ |
H A D | tileset.tres | 13 0/region = Rect2( 0, 0, 64, 64 ) 22 1/region = Rect2( 0, 0, 64, 64 ) 31 2/region = Rect2( 0, 0, 64, 64 )
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | sprite_3d.cpp | 352 Rect2 final_rect; in _draw() 353 Rect2 final_uv_rect; in _draw() 550 return Rect2(ofs, s); in get_item_rect() 633 Rect2 final_rect; 634 Rect2 final_src_rect; 788 return Rect2(0,0,1,1); 793 return Rect2(0,0,1,1); 803 return Rect2(ofs,s); 847 Rect2 final_rect; in _draw() 848 Rect2 final_uv_rect; in _draw() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | sprite_3d.cpp | 352 Rect2 final_rect; in _draw() 353 Rect2 final_uv_rect; in _draw() 550 return Rect2(ofs, s); in get_item_rect() 633 Rect2 final_rect; 634 Rect2 final_src_rect; 788 return Rect2(0,0,1,1); 793 return Rect2(0,0,1,1); 803 return Rect2(ofs,s); 847 Rect2 final_rect; in _draw() 848 Rect2 final_uv_rect; in _draw() [all …]
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/grid_movement/tilesets/grid/ |
H A D | grid_tileset.tres | 14 0/region = Rect2( 0, 0, 64, 64 ) 23 1/region = Rect2( 0, 0, 64, 64 ) 32 2/region = Rect2( 0, 0, 64, 64 )
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | light_occluder_2d.cpp | 38 Rect2 OccluderPolygon2D::_edit_get_rect() const { in _edit_get_rect() 43 item_rect = Rect2(); in _edit_get_rect() 54 item_rect = Rect2(); in _edit_get_rect() 57 item_rect = Rect2(polygon[0] - d, 2 * d); in _edit_get_rect() 222 Rect2 LightOccluder2D::_edit_get_rect() const { in _edit_get_rect() 224 return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2(); in _edit_get_rect()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | light_occluder_2d.cpp | 38 Rect2 OccluderPolygon2D::_edit_get_rect() const { in _edit_get_rect() 43 item_rect = Rect2(); in _edit_get_rect() 54 item_rect = Rect2(); in _edit_get_rect() 57 item_rect = Rect2(polygon[0] - d, 2 * d); in _edit_get_rect() 222 Rect2 LightOccluder2D::_edit_get_rect() const { in _edit_get_rect() 224 return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2(); in _edit_get_rect()
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