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Searched refs:Rect2 (Results 201 – 225 of 1095) sorted by relevance

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/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dsplit_container.cpp65 fit_child_in_rect(first, Rect2(Point2(), get_size())); in _resort()
67 fit_child_in_rect(second, Rect2(Point2(), get_size())); in _resort()
109 fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep))); in _resort()
111 …fit_child_in_rect(second, Rect2(Point2(0, sofs), Size2(get_size().width, get_size().height - sofs)… in _resort()
113 fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(middle_sep, get_size().height))); in _resort()
115 …fit_child_in_rect(second, Rect2(Point2(sofs, 0), Size2(get_size().width - sofs, get_size().height)… in _resort()
H A Ditem_list.h70 Rect2 rect_cache;
71 Rect2 min_rect_cache;
140 void set_item_icon_region(int p_idx, const Rect2 &p_region);
141 Rect2 get_item_icon_region(int p_idx) const;
H A Ditem_list.cpp156 ERR_FAIL_INDEX_V(p_idx, items.size(), Rect2()); in get_item_icon_region()
506 Rect2 rc = items[i].rect_cache; in _gui_input()
838 draw_style_box(bg, Rect2(Point2(), size)); in _notification()
998 Rect2 r = items[current].rect_cache; in _notification()
1039 Rect2 rcache = items[i].rect_cache; in _notification()
1052 Rect2 r = rcache; in _notification()
1062 Rect2 r = rcache; in _notification()
1104 Rect2 draw_rect = Rect2(pos, icon_size); in _notification()
1123Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vect… in _notification()
1211 Rect2 r = rcache; in _notification()
[all …]
H A Dtabs.h71 Rect2 rb_rect;
72 Rect2 cb_rect;
166 Rect2 get_tab_rect(int p_tab) const;
H A Dtree.h195 void set_icon_region(int p_column, const Rect2 &p_icon_region);
196 Rect2 get_icon_region(int p_column) const;
328 Rect2 pressing_item_rect;
339 Rect2 custom_popup_rect;
476 Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
528 Rect2 _get_item_rect(Object *p_item, int p_column) const { in _get_item_rect()
575 Rect2 get_custom_popup_rect() const;
578 Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dtouch_screen_button.cpp272 if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) { in _is_point_inside()
281 touched = Rect2(Size2(), texture->get_size()).has_point(coord); in _is_point_inside()
329 Rect2 TouchScreenButton::_edit_get_rect() const { in _edit_get_rect()
333 return Rect2(Size2(), texture->get_size()); in _edit_get_rect()
341 Rect2 TouchScreenButton::get_anchorable_rect() const { in get_anchorable_rect()
345 return Rect2(Size2(), texture->get_size()); in get_anchorable_rect()
H A Dcollision_polygon_2d.cpp193 aabb = Rect2(polygon[i], Size2()); in set_polygon()
197 if (aabb == Rect2()) { in set_polygon()
199 aabb = Rect2(-10, -10, 20, 20); in set_polygon()
233 Rect2 CollisionPolygon2D::_edit_get_rect() const { in _edit_get_rect()
322 aabb = Rect2(-10, -10, 20, 20); in CollisionPolygon2D()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dsplit_container.cpp65 fit_child_in_rect(first, Rect2(Point2(), get_size())); in _resort()
67 fit_child_in_rect(second, Rect2(Point2(), get_size())); in _resort()
109 fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep))); in _resort()
111 …fit_child_in_rect(second, Rect2(Point2(0, sofs), Size2(get_size().width, get_size().height - sofs)… in _resort()
113 fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(middle_sep, get_size().height))); in _resort()
115 …fit_child_in_rect(second, Rect2(Point2(sofs, 0), Size2(get_size().width - sofs, get_size().height)… in _resort()
H A Ditem_list.h70 Rect2 rect_cache;
71 Rect2 min_rect_cache;
140 void set_item_icon_region(int p_idx, const Rect2 &p_region);
141 Rect2 get_item_icon_region(int p_idx) const;
H A Ditem_list.cpp156 ERR_FAIL_INDEX_V(p_idx, items.size(), Rect2()); in get_item_icon_region()
506 Rect2 rc = items[i].rect_cache; in _gui_input()
838 draw_style_box(bg, Rect2(Point2(), size)); in _notification()
998 Rect2 r = items[current].rect_cache; in _notification()
1039 Rect2 rcache = items[i].rect_cache; in _notification()
1052 Rect2 r = rcache; in _notification()
1062 Rect2 r = rcache; in _notification()
1104 Rect2 draw_rect = Rect2(pos, icon_size); in _notification()
1123Rect2 region = (items[i].icon_region.size.x == 0 || items[i].icon_region.size.y == 0) ? Rect2(Vect… in _notification()
1211 Rect2 r = rcache; in _notification()
[all …]
H A Dtabs.h71 Rect2 rb_rect;
72 Rect2 cb_rect;
166 Rect2 get_tab_rect(int p_tab) const;
H A Dtree.h195 void set_icon_region(int p_column, const Rect2 &p_icon_region);
196 Rect2 get_icon_region(int p_column) const;
328 Rect2 pressing_item_rect;
339 Rect2 custom_popup_rect;
476 Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
528 Rect2 _get_item_rect(Object *p_item, int p_column) const { in _get_item_rect()
575 Rect2 get_custom_popup_rect() const;
578 Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dposition_2d.cpp39 Rect2 Position2D::get_item_rect() const { in get_item_rect()
41 return Rect2(Point2(-10, -10), Size2(20, 20)); in get_item_rect()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dposition_2d.cpp39 Rect2 Position2D::get_item_rect() const { in get_item_rect()
41 return Rect2(Point2(-10, -10), Size2(20, 20)); in get_item_rect()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcollision_polygon_2d.cpp193 aabb = Rect2(polygon[i], Size2()); in set_polygon()
197 if (aabb == Rect2()) { in set_polygon()
199 aabb = Rect2(-10, -10, 20, 20); in set_polygon()
233 Rect2 CollisionPolygon2D::_edit_get_rect() const { in _edit_get_rect()
322 aabb = Rect2(-10, -10, 20, 20); in CollisionPolygon2D()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dshape_2d_sw.cpp36 void Shape2DSW::configure(const Rect2 &p_aabb) { in configure()
190 configure(Rect2(0, 0, 0.001, length)); in set_data()
250 Rect2 r = p_data; in set_data()
255 Rect2 aabb; in set_data()
267 Rect2 r; in get_data()
392 configure(Rect2(-half_extents, half_extents * 2.0)); in set_data()
530 configure(Rect2(-he, he * 2)); in set_data()
630 Rect2 aabb; in get_moment_of_inertia()
686 Rect2 aabb; in set_data()
869 Rect2 global_aabb = p_bvh[0].aabb; in _generate_bvh()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dshape_2d_sw.cpp34 void Shape2DSW::configure(const Rect2 &p_aabb) { in configure()
186 configure(Rect2(0, 0, 0.001, length)); in set_data()
248 Rect2 r = p_data; in set_data()
253 Rect2 aabb; in set_data()
265 Rect2 r; in get_data()
385 configure(Rect2(-half_extents, half_extents * 2.0)); in set_data()
523 configure(Rect2(-he, he * 2)); in set_data()
621 Rect2 aabb; in get_moment_of_inertia()
677 Rect2 aabb; in set_data()
858 Rect2 global_aabb = p_bvh[0].aabb; in _generate_bvh()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dshape_2d_sw.cpp34 void Shape2DSW::configure(const Rect2 &p_aabb) { in configure()
186 configure(Rect2(0, 0, 0.001, length)); in set_data()
248 Rect2 r = p_data; in set_data()
253 Rect2 aabb; in set_data()
265 Rect2 r; in get_data()
385 configure(Rect2(-half_extents, half_extents * 2.0)); in set_data()
523 configure(Rect2(-he, he * 2)); in set_data()
621 Rect2 aabb; in get_moment_of_inertia()
677 Rect2 aabb; in set_data()
858 Rect2 global_aabb = p_bvh[0].aabb; in _generate_bvh()
[all …]
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dshape_2d_sw.cpp36 void Shape2DSW::configure(const Rect2 &p_aabb) { in configure()
190 configure(Rect2(0, 0, 0.001, length)); in set_data()
250 Rect2 r = p_data; in set_data()
255 Rect2 aabb; in set_data()
267 Rect2 r; in get_data()
392 configure(Rect2(-half_extents, half_extents * 2.0)); in set_data()
530 configure(Rect2(-he, he * 2)); in set_data()
630 Rect2 aabb; in get_moment_of_inertia()
686 Rect2 aabb; in set_data()
869 Rect2 global_aabb = p_bvh[0].aabb; in _generate_bvh()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Dimage.h319 void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
320 …void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, co…
321 void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
322 …void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, c…
325 Rect2 get_used_rect() const;
326 Ref<Image> get_rect(const Rect2 &p_area) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dtexture_button.cpp121 Rect2 tex_regin = Rect2(Point2(), texdraw->get_size()); in _notification()
165 tex_regin = Rect2(ofs, size / scale); in _notification()
172 draw_texture_rect(texdraw, Rect2(ofs, size), tile, modulate); in _notification()
174 draw_texture_rect_region(texdraw, Rect2(ofs, size), tex_regin, modulate); in _notification()
178 Rect2 drect(Point2(), get_size()); in _notification()
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dtexture_button.cpp121 Rect2 tex_regin = Rect2(Point2(), texdraw->get_size()); in _notification()
165 tex_regin = Rect2(ofs, size / scale); in _notification()
172 draw_texture_rect(texdraw, Rect2(ofs, size), tile, modulate); in _notification()
174 draw_texture_rect_region(texdraw, Rect2(ofs, size), tex_regin, modulate); in _notification()
178 Rect2 drect(Point2(), get_size()); in _notification()
/dports/devel/godot/godot-3.2.3-stable/core/
H A Dimage.h319 void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
320 …void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, co…
321 void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
322 …void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, c…
325 Rect2 get_used_rect() const;
326 Ref<Image> get_rect(const Rect2 &p_area) const;
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Drect2.cpp33 bool Rect2::is_equal_approx(const Rect2 &p_rect) const { in is_equal_approx()
38 bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_n… in intersects_segment()
96 bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const { in intersects_transformed()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Drect2.cpp33 bool Rect2::is_equal_approx(const Rect2 &p_rect) const { in is_equal_approx()
38 bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_n… in intersects_segment()
96 bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const { in intersects_transformed()

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