1 /*************************************************************************/
2 /*  position_2d.cpp                                                      */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #include "position_2d.h"
31 #include "scene/resources/texture.h"
32 
_draw_cross()33 void Position2D::_draw_cross() {
34 
35 	draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5));
36 	draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
37 }
38 
get_item_rect() const39 Rect2 Position2D::get_item_rect() const {
40 
41 	return Rect2(Point2(-10, -10), Size2(20, 20));
42 }
43 
_notification(int p_what)44 void Position2D::_notification(int p_what) {
45 
46 	switch (p_what) {
47 
48 		case NOTIFICATION_ENTER_TREE: {
49 
50 			update();
51 		} break;
52 		case NOTIFICATION_DRAW: {
53 			if (!is_inside_tree())
54 				break;
55 			if (get_tree()->is_editor_hint())
56 				_draw_cross();
57 
58 		} break;
59 	}
60 }
61 
Position2D()62 Position2D::Position2D() {
63 }
64