1 /*************************************************************************/
2 /* position_2d.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30 #include "position_2d.h"
31 #include "scene/resources/texture.h"
32
_draw_cross()33 void Position2D::_draw_cross() {
34
35 draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5));
36 draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
37 }
38
get_item_rect() const39 Rect2 Position2D::get_item_rect() const {
40
41 return Rect2(Point2(-10, -10), Size2(20, 20));
42 }
43
_notification(int p_what)44 void Position2D::_notification(int p_what) {
45
46 switch (p_what) {
47
48 case NOTIFICATION_ENTER_TREE: {
49
50 update();
51 } break;
52 case NOTIFICATION_DRAW: {
53 if (!is_inside_tree())
54 break;
55 if (get_tree()->is_editor_hint())
56 _draw_cross();
57
58 } break;
59 }
60 }
61
Position2D()62 Position2D::Position2D() {
63 }
64