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Searched refs:SDL_BLENDMODE_BLEND (Results 151 – 175 of 320) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/
H A DRenderInterfaceSDL2.cpp182 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in GenerateTexture()
/dports/games/augustus/augustus-3.1.0/src/platform/
H A Dscreen.c261 SDL_SetTextureBlendMode(SDL.texture_ui, SDL_BLENDMODE_BLEND); in create_textures()
506 SDL_SetTextureBlendMode(SDL.cursors[cursor_id], SDL_BLENDMODE_BLEND); in platform_screen_generate_mouse_cursor_texture()
/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dkeyboard.c190 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/MacSrc/
H A DShock.c353 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDLDraw()
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dvideo.c188 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in video_set_mode()
/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/
H A Dkeyboard.c190 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_gfx_sdl.cpp456 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in end_frame()
490 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in fill_rect()
608 SDL_SetTextureBlendMode(zoom_texture, SDL_BLENDMODE_BLEND); in flush_zoom_buffer()
683 err = SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in create_texture()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/
H A Di_video.c1493 SDL_SetTextureBlendMode(redpane, SDL_BLENDMODE_BLEND); in SetVideoMode()
1497 SDL_SetTextureBlendMode(yelpane, SDL_BLENDMODE_BLEND); in SetVideoMode()
1501 SDL_SetTextureBlendMode(grnpane, SDL_BLENDMODE_BLEND); in SetVideoMode()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
490 blendMode = SDL_BLENDMODE_BLEND; in main()
H A Dtestdraw2.c250 blendMode = SDL_BLENDMODE_BLEND; in main()
H A Dtestgeometry.c227 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestsprite2.c39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
490 blendMode = SDL_BLENDMODE_BLEND; in main()
H A Dtestdraw2.c250 blendMode = SDL_BLENDMODE_BLEND; in main()
H A Dtestgeometry.c227 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestdraw2.c237 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dkeyboard.c223 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestdraw2.c237 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestdraw2.c237 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/
H A Dkeyboard.c223 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestdraw2.c237 blendMode = SDL_BLENDMODE_BLEND; in main()
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dvideo.c192 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in video_set_mode()
/dports/games/mangband/mangband-1.5.3/src/client/
H A Dmain-sdl2.c1140 SDL_SetTextureBlendMode(td->font_texture, SDL_BLENDMODE_BLEND); in attachFont()
1223 SDL_SetTextureBlendMode(td->pict_texture, SDL_BLENDMODE_BLEND); in attachPict()
1353 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in renderTerm()
1354 SDL_SetTextureBlendMode(td->framebuffer, SDL_BLENDMODE_BLEND); in renderTerm()
2990 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in wipeTermCell_ALT()
3082 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in textTermHook_ALT()
3168 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in pictTermCell_Tile()
3273 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in pictTermHook()
3605 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in renderLisenGlas()
3665 SDL_SetTextureBlendMode(tx_lisen, SDL_BLENDMODE_BLEND); in renderLisenGlas()
[all …]
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_renderer_gles.c128 SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
566 case SDL_BLENDMODE_BLEND: in GLES_SetTextureBlendMode()
695 case SDL_BLENDMODE_BLEND: in GLES_SetBlendMode()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/directfb/
H A DSDL_DirectFB_render.c260 case SDL_BLENDMODE_BLEND: in SetBlendMode()
705 case SDL_BLENDMODE_BLEND: in DirectFB_SetTextureBlendMode()
721 case SDL_BLENDMODE_BLEND: in DirectFB_SetDrawBlendMode()
920 case SDL_BLENDMODE_BLEND: in PrepareDraw()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/directfb/
H A DSDL_DirectFB_render.c260 case SDL_BLENDMODE_BLEND: in SetBlendMode()
705 case SDL_BLENDMODE_BLEND: in DirectFB_SetTextureBlendMode()
721 case SDL_BLENDMODE_BLEND: in DirectFB_SetDrawBlendMode()
920 case SDL_BLENDMODE_BLEND: in PrepareDraw()

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