/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/sdl2/src/ |
H A D | RenderInterfaceSDL2.cpp | 182 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in GenerateTexture()
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/dports/games/augustus/augustus-3.1.0/src/platform/ |
H A D | screen.c | 261 SDL_SetTextureBlendMode(SDL.texture_ui, SDL_BLENDMODE_BLEND); in create_textures() 506 SDL_SetTextureBlendMode(SDL.cursors[cursor_id], SDL_BLENDMODE_BLEND); in platform_screen_generate_mouse_cursor_texture()
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/dports/devel/sdl20/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | keyboard.c | 190 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/MacSrc/ |
H A D | Shock.c | 353 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in SDLDraw()
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | video.c | 188 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in video_set_mode()
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/dports/x11/controllermap/SDL2-2.0.18/Xcode-iOS/Demos/src/ |
H A D | keyboard.c | 190 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
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/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_gfx_sdl.cpp | 456 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in end_frame() 490 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in fill_rect() 608 SDL_SetTextureBlendMode(zoom_texture, SDL_BLENDMODE_BLEND); in flush_zoom_buffer() 683 err = SDL_SetTextureBlendMode(pTexture, SDL_BLENDMODE_BLEND); in create_texture()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/ |
H A D | i_video.c | 1493 SDL_SetTextureBlendMode(redpane, SDL_BLENDMODE_BLEND); in SetVideoMode() 1497 SDL_SetTextureBlendMode(yelpane, SDL_BLENDMODE_BLEND); in SetVideoMode() 1501 SDL_SetTextureBlendMode(grnpane, SDL_BLENDMODE_BLEND); in SetVideoMode()
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/dports/devel/sdl20/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 490 blendMode = SDL_BLENDMODE_BLEND; in main()
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H A D | testdraw2.c | 250 blendMode = SDL_BLENDMODE_BLEND; in main()
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H A D | testgeometry.c | 227 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/x11/controllermap/SDL2-2.0.18/test/ |
H A D | testsprite2.c | 39 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; 490 blendMode = SDL_BLENDMODE_BLEND; in main()
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H A D | testdraw2.c | 250 blendMode = SDL_BLENDMODE_BLEND; in main()
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H A D | testgeometry.c | 227 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/ |
H A D | testdraw2.c | 237 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | keyboard.c | 223 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testdraw2.c | 237 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/ |
H A D | testdraw2.c | 237 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/Xcode-iOS/Demos/src/ |
H A D | keyboard.c | 223 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); in loadFont()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/ |
H A D | testdraw2.c | 237 blendMode = SDL_BLENDMODE_BLEND; in main()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | video.c | 192 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); in video_set_mode()
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/dports/games/mangband/mangband-1.5.3/src/client/ |
H A D | main-sdl2.c | 1140 SDL_SetTextureBlendMode(td->font_texture, SDL_BLENDMODE_BLEND); in attachFont() 1223 SDL_SetTextureBlendMode(td->pict_texture, SDL_BLENDMODE_BLEND); in attachPict() 1353 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in renderTerm() 1354 SDL_SetTextureBlendMode(td->framebuffer, SDL_BLENDMODE_BLEND); in renderTerm() 2990 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in wipeTermCell_ALT() 3082 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in textTermHook_ALT() 3168 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in pictTermCell_Tile() 3273 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in pictTermHook() 3605 SDL_SetRenderDrawBlendMode(td->renderer, SDL_BLENDMODE_BLEND); in renderLisenGlas() 3665 SDL_SetTextureBlendMode(tx_lisen, SDL_BLENDMODE_BLEND); in renderLisenGlas() [all …]
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_renderer_gles.c | 128 SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), 566 case SDL_BLENDMODE_BLEND: in GLES_SetTextureBlendMode() 695 case SDL_BLENDMODE_BLEND: in GLES_SetBlendMode()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/directfb/ |
H A D | SDL_DirectFB_render.c | 260 case SDL_BLENDMODE_BLEND: in SetBlendMode() 705 case SDL_BLENDMODE_BLEND: in DirectFB_SetTextureBlendMode() 721 case SDL_BLENDMODE_BLEND: in DirectFB_SetDrawBlendMode() 920 case SDL_BLENDMODE_BLEND: in PrepareDraw()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/directfb/ |
H A D | SDL_DirectFB_render.c | 260 case SDL_BLENDMODE_BLEND: in SetBlendMode() 705 case SDL_BLENDMODE_BLEND: in DirectFB_SetTextureBlendMode() 721 case SDL_BLENDMODE_BLEND: in DirectFB_SetDrawBlendMode() 920 case SDL_BLENDMODE_BLEND: in PrepareDraw()
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