1 /*
2   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
3 
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7 
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12 
13 /* Simple program:  draw as many random objects on the screen as possible */
14 
15 #include <stdlib.h>
16 #include <stdio.h>
17 #include <time.h>
18 
19 #ifdef __EMSCRIPTEN__
20 #include <emscripten/emscripten.h>
21 #endif
22 
23 #include "SDL_test_common.h"
24 
25 #define NUM_OBJECTS 100
26 
27 static SDLTest_CommonState *state;
28 static int num_objects;
29 static SDL_bool cycle_color;
30 static SDL_bool cycle_alpha;
31 static int cycle_direction = 1;
32 static int current_alpha = 255;
33 static int current_color = 255;
34 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
35 
36 int done;
37 
38 void
DrawPoints(SDL_Renderer * renderer)39 DrawPoints(SDL_Renderer * renderer)
40 {
41     int i;
42     int x, y;
43     SDL_Rect viewport;
44 
45     /* Query the sizes */
46     SDL_RenderGetViewport(renderer, &viewport);
47 
48     for (i = 0; i < num_objects * 4; ++i) {
49         /* Cycle the color and alpha, if desired */
50         if (cycle_color) {
51             current_color += cycle_direction;
52             if (current_color < 0) {
53                 current_color = 0;
54                 cycle_direction = -cycle_direction;
55             }
56             if (current_color > 255) {
57                 current_color = 255;
58                 cycle_direction = -cycle_direction;
59             }
60         }
61         if (cycle_alpha) {
62             current_alpha += cycle_direction;
63             if (current_alpha < 0) {
64                 current_alpha = 0;
65                 cycle_direction = -cycle_direction;
66             }
67             if (current_alpha > 255) {
68                 current_alpha = 255;
69                 cycle_direction = -cycle_direction;
70             }
71         }
72         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
73                                (Uint8) current_color, (Uint8) current_alpha);
74 
75         x = rand() % viewport.w;
76         y = rand() % viewport.h;
77         SDL_RenderDrawPoint(renderer, x, y);
78     }
79 }
80 
81 void
DrawLines(SDL_Renderer * renderer)82 DrawLines(SDL_Renderer * renderer)
83 {
84     int i;
85     int x1, y1, x2, y2;
86     SDL_Rect viewport;
87 
88     /* Query the sizes */
89     SDL_RenderGetViewport(renderer, &viewport);
90 
91     for (i = 0; i < num_objects; ++i) {
92         /* Cycle the color and alpha, if desired */
93         if (cycle_color) {
94             current_color += cycle_direction;
95             if (current_color < 0) {
96                 current_color = 0;
97                 cycle_direction = -cycle_direction;
98             }
99             if (current_color > 255) {
100                 current_color = 255;
101                 cycle_direction = -cycle_direction;
102             }
103         }
104         if (cycle_alpha) {
105             current_alpha += cycle_direction;
106             if (current_alpha < 0) {
107                 current_alpha = 0;
108                 cycle_direction = -cycle_direction;
109             }
110             if (current_alpha > 255) {
111                 current_alpha = 255;
112                 cycle_direction = -cycle_direction;
113             }
114         }
115         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
116                                (Uint8) current_color, (Uint8) current_alpha);
117 
118         if (i == 0) {
119             SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
120             SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
121             SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
122             SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
123         } else {
124             x1 = (rand() % (viewport.w*2)) - viewport.w;
125             x2 = (rand() % (viewport.w*2)) - viewport.w;
126             y1 = (rand() % (viewport.h*2)) - viewport.h;
127             y2 = (rand() % (viewport.h*2)) - viewport.h;
128             SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
129         }
130     }
131 }
132 
133 void
DrawRects(SDL_Renderer * renderer)134 DrawRects(SDL_Renderer * renderer)
135 {
136     int i;
137     SDL_Rect rect;
138     SDL_Rect viewport;
139 
140     /* Query the sizes */
141     SDL_RenderGetViewport(renderer, &viewport);
142 
143     for (i = 0; i < num_objects / 4; ++i) {
144         /* Cycle the color and alpha, if desired */
145         if (cycle_color) {
146             current_color += cycle_direction;
147             if (current_color < 0) {
148                 current_color = 0;
149                 cycle_direction = -cycle_direction;
150             }
151             if (current_color > 255) {
152                 current_color = 255;
153                 cycle_direction = -cycle_direction;
154             }
155         }
156         if (cycle_alpha) {
157             current_alpha += cycle_direction;
158             if (current_alpha < 0) {
159                 current_alpha = 0;
160                 cycle_direction = -cycle_direction;
161             }
162             if (current_alpha > 255) {
163                 current_alpha = 255;
164                 cycle_direction = -cycle_direction;
165             }
166         }
167         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
168                                (Uint8) current_color, (Uint8) current_alpha);
169 
170         rect.w = rand() % (viewport.h / 2);
171         rect.h = rand() % (viewport.h / 2);
172         rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2);
173         rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2);
174         SDL_RenderFillRect(renderer, &rect);
175     }
176 }
177 
178 void
loop()179 loop()
180 {
181     int i;
182     SDL_Event event;
183 
184     /* Check for events */
185     while (SDL_PollEvent(&event)) {
186         SDLTest_CommonEvent(state, &event, &done);
187     }
188     for (i = 0; i < state->num_windows; ++i) {
189         SDL_Renderer *renderer = state->renderers[i];
190         if (state->windows[i] == NULL)
191             continue;
192         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
193         SDL_RenderClear(renderer);
194 
195         DrawRects(renderer);
196         DrawLines(renderer);
197         DrawPoints(renderer);
198 
199         SDL_RenderPresent(renderer);
200     }
201 #ifdef __EMSCRIPTEN__
202     if (done) {
203         emscripten_cancel_main_loop();
204     }
205 #endif
206 }
207 
208 int
main(int argc,char * argv[])209 main(int argc, char *argv[])
210 {
211     int i;
212     Uint32 then, now, frames;
213 
214     /* Enable standard application logging */
215     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
216 
217     /* Initialize parameters */
218     num_objects = NUM_OBJECTS;
219 
220     /* Initialize test framework */
221     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
222     if (!state) {
223         return 1;
224     }
225     for (i = 1; i < argc;) {
226         int consumed;
227 
228         consumed = SDLTest_CommonArg(state, i);
229         if (consumed == 0) {
230             consumed = -1;
231             if (SDL_strcasecmp(argv[i], "--blend") == 0) {
232                 if (argv[i + 1]) {
233                     if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
234                         blendMode = SDL_BLENDMODE_NONE;
235                         consumed = 2;
236                     } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
237                         blendMode = SDL_BLENDMODE_BLEND;
238                         consumed = 2;
239                     } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
240                         blendMode = SDL_BLENDMODE_ADD;
241                         consumed = 2;
242                     } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
243                         blendMode = SDL_BLENDMODE_MOD;
244                         consumed = 2;
245                     }
246                 }
247             } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
248                 cycle_color = SDL_TRUE;
249                 consumed = 1;
250             } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
251                 cycle_alpha = SDL_TRUE;
252                 consumed = 1;
253             } else if (SDL_isdigit(*argv[i])) {
254                 num_objects = SDL_atoi(argv[i]);
255                 consumed = 1;
256             }
257         }
258         if (consumed < 0) {
259             SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
260                     argv[0], SDLTest_CommonUsage(state));
261             return 1;
262         }
263         i += consumed;
264     }
265     if (!SDLTest_CommonInit(state)) {
266         return 2;
267     }
268 
269     /* Create the windows and initialize the renderers */
270     for (i = 0; i < state->num_windows; ++i) {
271         SDL_Renderer *renderer = state->renderers[i];
272         SDL_SetRenderDrawBlendMode(renderer, blendMode);
273         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
274         SDL_RenderClear(renderer);
275     }
276 
277     srand((unsigned int)time(NULL));
278 
279     /* Main render loop */
280     frames = 0;
281     then = SDL_GetTicks();
282     done = 0;
283 
284 #ifdef __EMSCRIPTEN__
285     emscripten_set_main_loop(loop, 0, 1);
286 #else
287     while (!done) {
288         ++frames;
289         loop();
290         }
291 #endif
292 
293 
294     SDLTest_CommonQuit(state);
295 
296     /* Print out some timing information */
297     now = SDL_GetTicks();
298     if (now > then) {
299         double fps = ((double) frames * 1000) / (now - then);
300         SDL_Log("%2.2f frames per second\n", fps);
301     }
302     return 0;
303 }
304 
305 /* vi: set ts=4 sw=4 expandtab: */
306