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Searched refs:Soldier (Results 101 – 125 of 1463) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/fort-lonestar/
H A Drules.yaml174 Produces: Infantry, Soldier, Dog, Defense
214 BuildAtProductionType: Soldier
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DPromotionsState.cpp97 …for (std::vector<Soldier*>::iterator j = (*i)->getSoldiers()->begin(); j != (*i)->getSoldiers()->e… in PromotionsState()
H A DDebriefingState.cpp259 std::vector<Soldier*> participants; in btnOkClick()
577 Soldier *soldier = save->getSoldier((*j)->getId()); in prepareDebriefing()
618 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in prepareDebriefing()
673 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in prepareDebriefing()
754 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in prepareDebriefing()
/dports/games/pcgen/pcgen/data/35e/alea_publishing_group/question_of_loyalty/
H A Dquestionloyalty_class_prestige_epic.lst10 …ntimidate|Knowledge (local)|Knowledge (Nobility and Royalty)|Profession (Soldier)|Ride|Sense Motive
H A Dquestionloyalty_feats.lst13 …1,CATEGORY=FEAT,Preceptor PRESKILL:1,Profession (Soldier)=10 PRESTA…
31 …1,CATEGORY=FEAT,Banneret PRESKILL:1,Profession (Soldier)=15 PRESTA…
33 …FEAT TYPE:Order PRESKILL:1,Profession (Soldier)=7 PRESTAT…
H A Dquestionloyalty_class_prestige.lst10 …formation|Knowledge (local)|Knowledge (Nobility and Royalty)|Profession (Soldier)|Ride|Sense Motive
/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/factions/
H A Ddunefolk-default.cfg9 recruit=Dune Rover,Dune Soldier,Dune Piercer,Dune Rider,Dune Herbalist,Dune Burner,Falcon
H A Ddunefolk-aoh.cfg9 …recruit=Dune Rover,Dune Soldier,Dune Piercer,Dune Rider,Dune Herbalist,Dune Burner,Falcon,Dune Swo…
/dports/net/kf5-syndication/syndication-5.89.0/autotests/atom/
H A Dblogspot.com-plaintext.xml.expected2 title: #The Information Soldier#
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DCraft.h31 class Soldier; variable
/dports/games/ufoai/ufoai-2.5-source/mods/ui2/ufos/
H A Dinventory.ufo65 // Armour (Region=Soldier)
/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/
H A Dmodernbasics_classes_advanced.lst8 CLASS:Soldier HD:10 TYPE:Advanced.PC MAXLEVEL:10 BONUS:COMBAT|BASEAB|(classlevel("APPLIEDAS=NONEPI…
10 CLASS:Soldier PREABILITY:1,CATEGORY=FEAT,Personal Firearms Proficiency PRESKILL:1,Knowledge (Tactic…
12 CLASS:Soldier STARTSKILLPTS:4 CSKILL:Demolitions|Drive|Intimidate|Jump|Knowledge (Current Events)|K…
15 3 BONUS:ABILITYPOOL|Soldier Feat|1
18 6 BONUS:ABILITYPOOL|Soldier Feat|1
21 9 BONUS:ABILITYPOOL|Soldier Feat|1
/dports/games/pcgen/pcgen/data/sidewinder/doghouse_rules/sidewinder_recoiled_rpg/
H A Dsr_ability_categories.lst60 ABILITYCATEGORY:Pony Soldier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:FEAT TYPE:Pon…
69 ABILITYCATEGORY:Soldier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:FEAT TYPE:Soldier
/dports/games/pcgen/pcgen/data/35e/nitehawk_interactive/adventurers_handbook/
H A Dahb_skills.lst16 # If you have 5 or more ranks of Profession (Soldier), you get a +2 bonus on all Knowledge (Archit…
63Soldier) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.76 BONUS:SKILL|Tactics…
/dports/games/pcgen/pcgen/data/modern/mythic_dream_studios/dark_inheritance/modern/
H A Ddark_inheritance_classes.lst28 CLASS:Super Soldier HD:10 TYPE:Advanced.PC MAXLEVEL:10 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=N…
30 CLASS:Super Soldier PREABILITY:2,CATEGORY=FEAT,Combat Martial Arts,Personal Firearms Proficiency PR…
32 CLASS:Super Soldier STARTSKILLPTS:3 CSKILL:Climb|Craft (Structural)|Intimidate|Jump|Knowledge (Curr…
143 …al Firearms Proficiency,Stealthy PRECLASS:1,Infiltrator=1,Soldier=1,Stim Freak=1,Super Soldier=1 P…
/dports/games/ufoai/ufoai-2.5-source/mods/ui2/ufos/ui/
H A Dhud_default.ufo17 * - Soldier models don't always update
83 // Soldier name
96 // Soldier status bars
208 // Soldier buttons
239 // Soldier stats button
689 // Soldier selection
838 // Soldier model
/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts/modern_military/
H A Dmodernmilitary_equip_personal.lst15 Soldier Intercom TYPE:Goods.Personal.Tools.Electronic COST:20 WT:1.4 SIZE:T SOURCEP…
/dports/games/pcgen/pcgen/data/35e/paizo/game_mastery_modules/revenge_of_the_kobold_king/
H A Dpfm_d1-5_feats.lst7 …ium),Monstrous Spider (Medium) COMPANIONLIST:Animal Companion|Giant Ant (Soldier),Giant Bee,Giant …
/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dinventory.ufo65 // Armour (Region=Soldier)
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/units/
H A DYoung_King.cfg20 advances_to=Merman Soldier King
/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/
H A Ddeprecated.cfg282 id=Dune Soldier
287 {DEPRECATED_UNIT Arif "Dune Soldier" 1.15} # wmllint: noconvert
/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DNewBattleState.cpp392 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in initSave()
404 Soldier *soldier = rule->genSoldier(save); in initSave()
607 …for (std::vector<Soldier*>::reverse_iterator i = _craft->getBase()->getSoldiers()->rbegin(); i != … in cbxCraftChange()
/dports/games/fmars/fmars-0.0.207/rc/paper/
H A DSOS.rc2 ;name Soldier of Silkland
/dports/games/fmars/fmars-0.0.207/rc/top50/
H A Dsoldierofsilk.rc2 ;name Soldier of Silkland
/dports/games/openxcom/OpenXcom-1.0/src/Basescape/
H A DSoldierMemorialState.cpp122 …for (std::vector<Soldier*>::reverse_iterator i = _game->getSavedGame()->getDeadSoldiers()->rbegin(… in SoldierMemorialState()

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