/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/fort-lonestar/ |
H A D | rules.yaml | 174 Produces: Infantry, Soldier, Dog, Defense 214 BuildAtProductionType: Soldier
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | PromotionsState.cpp | 97 …for (std::vector<Soldier*>::iterator j = (*i)->getSoldiers()->begin(); j != (*i)->getSoldiers()->e… in PromotionsState()
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H A D | DebriefingState.cpp | 259 std::vector<Soldier*> participants; in btnOkClick() 577 Soldier *soldier = save->getSoldier((*j)->getId()); in prepareDebriefing() 618 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in prepareDebriefing() 673 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in prepareDebriefing() 754 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in prepareDebriefing()
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/dports/games/pcgen/pcgen/data/35e/alea_publishing_group/question_of_loyalty/ |
H A D | questionloyalty_class_prestige_epic.lst | 10 …ntimidate|Knowledge (local)|Knowledge (Nobility and Royalty)|Profession (Soldier)|Ride|Sense Motive
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H A D | questionloyalty_feats.lst | 13 …1,CATEGORY=FEAT,Preceptor PRESKILL:1,Profession (Soldier)=10 PRESTA… 31 …1,CATEGORY=FEAT,Banneret PRESKILL:1,Profession (Soldier)=15 PRESTA… 33 …FEAT TYPE:Order PRESKILL:1,Profession (Soldier)=7 PRESTAT…
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H A D | questionloyalty_class_prestige.lst | 10 …formation|Knowledge (local)|Knowledge (Nobility and Royalty)|Profession (Soldier)|Ride|Sense Motive
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/dports/games/wesnoth/wesnoth-1.14.17/data/multiplayer/factions/ |
H A D | dunefolk-default.cfg | 9 recruit=Dune Rover,Dune Soldier,Dune Piercer,Dune Rider,Dune Herbalist,Dune Burner,Falcon
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H A D | dunefolk-aoh.cfg | 9 …recruit=Dune Rover,Dune Soldier,Dune Piercer,Dune Rider,Dune Herbalist,Dune Burner,Falcon,Dune Swo…
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/dports/net/kf5-syndication/syndication-5.89.0/autotests/atom/ |
H A D | blogspot.com-plaintext.xml.expected | 2 title: #The Information Soldier#
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | Craft.h | 31 class Soldier; variable
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/dports/games/ufoai/ufoai-2.5-source/mods/ui2/ufos/ |
H A D | inventory.ufo | 65 // Armour (Region=Soldier)
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/basics/modern_basics/ |
H A D | modernbasics_classes_advanced.lst | 8 CLASS:Soldier HD:10 TYPE:Advanced.PC MAXLEVEL:10 BONUS:COMBAT|BASEAB|(classlevel("APPLIEDAS=NONEPI… 10 CLASS:Soldier PREABILITY:1,CATEGORY=FEAT,Personal Firearms Proficiency PRESKILL:1,Knowledge (Tactic… 12 CLASS:Soldier STARTSKILLPTS:4 CSKILL:Demolitions|Drive|Intimidate|Jump|Knowledge (Current Events)|K… 15 3 BONUS:ABILITYPOOL|Soldier Feat|1 18 6 BONUS:ABILITYPOOL|Soldier Feat|1 21 9 BONUS:ABILITYPOOL|Soldier Feat|1
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/dports/games/pcgen/pcgen/data/sidewinder/doghouse_rules/sidewinder_recoiled_rpg/ |
H A D | sr_ability_categories.lst | 60 ABILITYCATEGORY:Pony Soldier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:FEAT TYPE:Pon… 69 ABILITYCATEGORY:Soldier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:FEAT TYPE:Soldier…
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/dports/games/pcgen/pcgen/data/35e/nitehawk_interactive/adventurers_handbook/ |
H A D | ahb_skills.lst | 16 # If you have 5 or more ranks of Profession (Soldier), you get a +2 bonus on all Knowledge (Archit… 63 …Soldier) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.76 BONUS:SKILL|Tactics…
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/dports/games/pcgen/pcgen/data/modern/mythic_dream_studios/dark_inheritance/modern/ |
H A D | dark_inheritance_classes.lst | 28 CLASS:Super Soldier HD:10 TYPE:Advanced.PC MAXLEVEL:10 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=N… 30 CLASS:Super Soldier PREABILITY:2,CATEGORY=FEAT,Combat Martial Arts,Personal Firearms Proficiency PR… 32 CLASS:Super Soldier STARTSKILLPTS:3 CSKILL:Climb|Craft (Structural)|Intimidate|Jump|Knowledge (Curr… 143 …al Firearms Proficiency,Stealthy PRECLASS:1,Infiltrator=1,Soldier=1,Stim Freak=1,Super Soldier=1 P…
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/dports/games/ufoai/ufoai-2.5-source/mods/ui2/ufos/ui/ |
H A D | hud_default.ufo | 17 * - Soldier models don't always update 83 // Soldier name 96 // Soldier status bars 208 // Soldier buttons 239 // Soldier stats button 689 // Soldier selection 838 // Soldier model
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/dports/games/pcgen/pcgen/data/modern/rpg_objects/blood_and_guts/modern_military/ |
H A D | modernmilitary_equip_personal.lst | 15 Soldier Intercom TYPE:Goods.Personal.Tools.Electronic COST:20 WT:1.4 SIZE:T SOURCEP…
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/dports/games/pcgen/pcgen/data/35e/paizo/game_mastery_modules/revenge_of_the_kobold_king/ |
H A D | pfm_d1-5_feats.lst | 7 …ium),Monstrous Spider (Medium) COMPANIONLIST:Animal Companion|Giant Ant (Soldier),Giant Bee,Giant …
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | inventory.ufo | 65 // Armour (Region=Soldier)
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/units/ |
H A D | Young_King.cfg | 20 advances_to=Merman Soldier King
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/dports/games/wesnoth/wesnoth-1.14.17/data/core/units/dunefolk/ |
H A D | deprecated.cfg | 282 id=Dune Soldier 287 {DEPRECATED_UNIT Arif "Dune Soldier" 1.15} # wmllint: noconvert
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/dports/games/openxcom/OpenXcom-1.0/src/Menu/ |
H A D | NewBattleState.cpp | 392 …for (std::vector<Soldier*>::iterator i = base->getSoldiers()->begin(); i != base->getSoldiers()->e… in initSave() 404 Soldier *soldier = rule->genSoldier(save); in initSave() 607 …for (std::vector<Soldier*>::reverse_iterator i = _craft->getBase()->getSoldiers()->rbegin(); i != … in cbxCraftChange()
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/dports/games/fmars/fmars-0.0.207/rc/paper/ |
H A D | SOS.rc | 2 ;name Soldier of Silkland
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/dports/games/fmars/fmars-0.0.207/rc/top50/ |
H A D | soldierofsilk.rc | 2 ;name Soldier of Silkland
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/dports/games/openxcom/OpenXcom-1.0/src/Basescape/ |
H A D | SoldierMemorialState.cpp | 122 …for (std::vector<Soldier*>::reverse_iterator i = _game->getSavedGame()->getDeadSoldiers()->rbegin(… in SoldierMemorialState()
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