1// in - TUs that are needed to move an item into this container 2// out - TUs that are needed to move an item out of this container 3// single - only a single item 4// shape - the container 'form' defined by x1,y1 and x2,y2 5// a container can have several shapes that are added to the final container form 6// temp - a temporary container - such a container is not cleared - it's just a pointer to another one 7// armour - only armours can be placed here 8// all - everything can be placed here - even armours 9// headgear - headgear slot - only usable for headgear 10 11// Headgear slot 12inventory headgear 13{ 14 shape "0 0 2 1" 15 single true 16 headgear true 17 in 1 18 out 0 19} 20 21// Right hand 22inventory right 23{ 24 shape "0 0 5 2" 25 single true 26 in 1 27 out 0 28} 29 30// Left hand 31inventory left 32{ 33 shape "0 0 5 2" 34 single true 35 in 1 36 out 0 37} 38 39// Backpack 40inventory backpack 41{ 42 shape "1 0 3 1" 43 shape "0 1 5 2" 44 in 5 45 out 5 46} 47 48// Belt (L shape) 49inventory belt 50{ 51 shape "0 0 3 1" 52 shape "0 1 1 1" 53 in 2 54 out 1 55} 56 57// Holster 58inventory holster 59{ 60 shape "0 0 3 2" 61 in 2 62 out 1 63} 64 65// Armour (Region=Soldier) 66inventory armour 67{ 68 shape "0 0 5 6" 69 single true 70 armour true 71 in 200 72 out 200 73} 74 75inventory implant 76{ 77 shape "0 0 2 1" 78 in 200 79 out 200 80 implant true 81 unique true 82} 83 84// Make sure that the temp containers are the last ones 85 86// Battlescape floor 87inventory floor 88{ 89 shape "0 0 14 5" 90 temp true 91 in 1 92 out 2 93} 94 95// Base equipment place 96inventory equip 97{ 98 shape "0 0 24 13" 99 shape "0 13 20 2" 100 temp true 101 all true 102 scroll true 103} 104