1// in - TUs that are needed to move an item into this container
2// out - TUs that are needed to move an item out of this container
3// single - only a single item
4// shape - the container 'form' defined by x1,y1 and x2,y2
5//         a container can have several shapes that are added to the final container form
6// temp - a temporary container - such a container is not cleared - it's just a pointer to another one
7// armour - only armours can be placed here
8// all - everything can be placed here - even armours
9// headgear - headgear slot - only usable for headgear
10
11// Headgear slot
12inventory headgear
13{
14	shape		"0 0 2 1"
15	single		true
16	headgear	true
17	in			1
18	out			0
19}
20
21// Right hand
22inventory right
23{
24	shape	"0 0 5 2"
25	single	true
26	in		1
27	out		0
28}
29
30// Left hand
31inventory left
32{
33	shape	"0 0 5 2"
34	single	true
35	in		1
36	out		0
37}
38
39// Backpack
40inventory backpack
41{
42	shape	"1 0 3 1"
43	shape	"0 1 5 2"
44	in		5
45	out		5
46}
47
48// Belt (L shape)
49inventory belt
50{
51	shape	"0 0 3 1"
52	shape	"0 1 1 1"
53	in		2
54	out		1
55}
56
57// Holster
58inventory holster
59{
60	shape	"0 0 3 2"
61	in		2
62	out		1
63}
64
65// Armour (Region=Soldier)
66inventory armour
67{
68	shape	"0 0 5 6"
69	single	true
70	armour	true
71	in		200
72	out		200
73}
74
75inventory implant
76{
77	shape	"0 0 2 1"
78	in		200
79	out		200
80	implant	true
81	unique	true
82}
83
84// Make sure that the temp containers are the last ones
85
86// Battlescape floor
87inventory floor
88{
89	shape	"0 0 14 5"
90	temp	true
91	in		1
92	out		2
93}
94
95// Base equipment place
96inventory equip
97{
98	shape	"0 0 24 13"
99	shape	"0 13 20 2"
100	temp	true
101	all		true
102	scroll	true
103}
104