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Searched refs:TBall (Results 26 – 50 of 67) sorted by relevance

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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A DTDrain.h10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTKickback.h10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTLightRollover.h11 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTOneway.h11 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTPopupTarget.h12 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTSoloTarget.h12 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTWall.h13 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTFlipper.h14 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTLine.h15 void EdgeCollision(TBall* ball, float coef) override;
H A DTPlunger.h10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTTripwire.cpp13 void TTripwire::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coe… in Collision()
H A DTFlagSpinner.h10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTRollover.h13 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTSink.h13 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTBumper.h17 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTTableLayer.h17 int FieldEffect(TBall* ball, vector_type* vecDst) override;
H A DTDemo.h10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
H A DTDrain.cpp31 void TDrain::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, … in Collision()
H A DTCircle.cpp20 void TCircle::EdgeCollision(TBall* ball, float coef) in EdgeCollision()
H A DTWall.cpp27 void TWall::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, T… in Collision()
H A DTLightRollover.cpp37 void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, floa… in Collision()
H A DTSoloTarget.cpp67 void TSoloTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float c… in Collision()
H A DTFlipperEdge.h15 void EdgeCollision(TBall* ball, float coef) override;
H A DTRamp.cpp157 void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, T… in Collision()
207 int TRamp::FieldEffect(TBall* ball, vector_type* vecDst) in FieldEffect()
/dports/audio/supercollider/SuperCollider-3.11.0-Source/SCClassLibrary/Common/Audio/
H A DPhysicalModel.sc30 TBall : UGen {

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