/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | TDrain.h | 10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TKickback.h | 10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TLightRollover.h | 11 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TOneway.h | 11 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TPopupTarget.h | 12 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TSoloTarget.h | 12 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TWall.h | 13 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TFlipper.h | 14 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TLine.h | 15 void EdgeCollision(TBall* ball, float coef) override;
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H A D | TPlunger.h | 10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TTripwire.cpp | 13 void TTripwire::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coe… in Collision()
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H A D | TFlagSpinner.h | 10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TRollover.h | 13 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TSink.h | 13 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TBumper.h | 17 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TTableLayer.h | 17 int FieldEffect(TBall* ball, vector_type* vecDst) override;
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H A D | TDemo.h | 10 void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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H A D | TDrain.cpp | 31 void TDrain::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, … in Collision()
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H A D | TCircle.cpp | 20 void TCircle::EdgeCollision(TBall* ball, float coef) in EdgeCollision()
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H A D | TWall.cpp | 27 void TWall::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, T… in Collision()
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H A D | TLightRollover.cpp | 37 void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, floa… in Collision()
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H A D | TSoloTarget.cpp | 67 void TSoloTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float c… in Collision()
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H A D | TFlipperEdge.h | 15 void EdgeCollision(TBall* ball, float coef) override;
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H A D | TRamp.cpp | 157 void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, T… in Collision() 207 int TRamp::FieldEffect(TBall* ball, vector_type* vecDst) in FieldEffect()
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/SCClassLibrary/Common/Audio/ |
H A D | PhysicalModel.sc | 30 TBall : UGen {
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