1 #pragma once
2 #include "TCollisionComponent.h"
3 
4 class TDrain :
5 	public TCollisionComponent
6 {
7 public:
8 	TDrain(TPinballTable* table, int groupIndex);
9 	int Message(int code, float value) override;
10 	void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
11 	               TEdgeSegment* edge) override;
12 
13 	static void TimerCallback(int timerId, void* caller);
14 
15 	float TimerTime;
16 	int Timer;
17 };
18