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Searched refs:THRUST (Results 26 – 50 of 103) sorted by relevance

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/dports/games/lander/lander-0.6.6/src/
H A DInput.cpp222 case THRUST: in QueryAction()
H A DGame.cpp153 if (input.QueryAction(Input::THRUST) in Process()
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/sis_ship/
H A Dsis_ship.c237 || (StarShipPtr->cur_status_flags & (LEFT | RIGHT | THRUST))) in sis_hyper_preprocess()
242 if (!(StarShipPtr->cur_status_flags & THRUST) in sis_hyper_preprocess()
252 StarShipPtr->cur_status_flags &= ~THRUST; in sis_hyper_preprocess()
/dports/science/aircraft-datcom/aircraft-datcom-ed877bb/src/
H A Douttrj.f37 1130 FORMAT(20H0 VACUUM THRUST (LB),10X,10E10.3)
/dports/games/flightgear-data/fgdata/Aircraft/Instruments-3d/cdu/
H A Dboeing.nas299 line6r = "THRUST LIM>";
370 line4l = "<THRUST LIM";
409 line6r = "THRUST LIM>";
601 title = "THRUST LIM";
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/SP/
H A DAISim.hpp68 enum { ROLL=0, PITCH=1, YAW=2, THRUST=3 }; enumerator
/dports/science/chrono/chrono-7.0.1/src/chrono/
H A DChConfig.h.in179 // If THRUST is available, then
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dbattle.c204 StarShipPtr->ship_input_state |= THRUST; in ProcessInput()
H A Draces.h65 #define THRUST (1 << 2) macro
H A Dtactrans.c1029 ~(LEFT | RIGHT | THRUST | WEAPON | SPECIAL); in flee_preprocess()
H A Dhyper.c689 & (LEFT | RIGHT | THRUST | WEAPON | SPECIAL)))) in hyper_collision()
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/mycon/
H A Dmycon.c252 StarShipPtr->ship_input_state &= ~THRUST; /* don't pursue seekers */ in mycon_intelligence()
/dports/games/xasteroids/xasteroids-5.0_2/
H A Dxast.c95 #define THRUST XK_o macro
833 case XK_Up: case THRUST:
895 case XK_Up: case THRUST:
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/androsyn/
H A Dandrosyn.c449 cur_status_flags &= ~(THRUST | WEAPON | SPECIAL); in androsynth_preprocess()
/dports/games/cave9/cave9-e6896eb/src/
H A Dgame.c227 float acc = THRUST*dt; in ship_move()
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/pkunk/
H A Dpkunk.c551 ~(LEFT | RIGHT | THRUST | WEAPON | SPECIAL); in pkunk_preprocess()
/dports/misc/xgboost/xgboost-1.5.1/cub/test/
H A Dtest_iterator.cu71 THRUST, // Thrust method enumerator
/dports/games/omega/omega/
H A Ddefs.h226 #define THRUST 40 macro
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLineSpecialLevelInfo.vc2225 //THRUST
2264 //THRUST
2313 //THRUST
2344 //THRUST
2396 //THRUST
2408 //THRUST
2438 //THRUST
2450 //THRUST
/dports/games/uqm/uqm-0.8.0/src/uqm/ships/orz/
H A Dorz.c268 && !(StarShipPtr->ship_input_state & THRUST) in orz_intelligence()
/dports/games/luola/luola-1.3.2/src/
H A Dship.c46 #define THRUST (80.0/GAME_SPEED) macro
/dports/lang/seed7/seed7/prg/
H A Dlander.sd7824 write(panel, "THRUST=");
/dports/misc/rump/buildrump.sh-b914579/src/sys/dev/usb/
H A Dusbdevs91 vendor THRUST 0x044f Thrustmaster
3223 product THRUST FUSION_PAD 0xa0a3 Fusion Digital Gamepad
/dports/games/spacezero/spacezero/src/
H A Dspacezero.c1215 Play(cv,THRUST,1.0*cv->accel/cv->engine.a_max); in MainLoop()
/dports/science/aircraft-datcom/aircraft-datcom-ed877bb/data/
H A Dsprob.out3782 0 VACUUM THRUST (LB) 0.255E+03 0.518E+03 0.256E+03 0.129E+03 0.224E+02

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