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READMEH A D29-Jul-20211.1 KiB5340

boeing.acH A D29-Jul-2021149.9 KiB7,1617,160

boeing.nasH A D29-Jul-202125.1 KiB695680

boeing.xmlH A D29-Jul-202139.7 KiB1,7091,606

display-text-value.xmlH A D29-Jul-20211.8 KiB5947

README

1## Control Display Unit (CDU) for FlightGear Flight Simulator
2
3# AUTHORS
4
5	Gijs de Rooy	- Nasal and XML
6	Syd Adams		- Boeing model and texture
7
8# WIKI
9
10The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit
11
12# IMPLEMENTATION
13
14Add the following tags below the </sim> tag of your aircraft's -set.xml file.
15
16	<instrumentation>
17		...
18
19		<cdu>
20			<config>
21				<texture>boeing_brown.png</texture>
22			</config>
23			<display>IDENT</display>
24			<ident>
25				<model>747-400</model>
26				<engines>-80C2B1F</engines>
27			</ident>
28			<input type="string"/>
29			<serviceable>true</serviceable>
30		</cdu>
31
32		...
33	</instrumentation>
34
35Each single CDU unit must be set in your aircraft's model .xml file, like:
36
37	<model>
38		<path>Aircraft/Instruments-3d/cdu/boeing.xml</path>
39		<offsets>
40			<x-m> 0.858</x-m>
41			<y-m> 0.186</y-m>
42			<z-m> 0.489</z-m>
43			<pitch-deg>-75</pitch-deg>
44		</offsets>
45		<overlay>
46			<texture>boeing_brown.png</texture>
47		</overlay>
48	</model>
49
50Currently there are two textures to choose from:
51	- boeing_brown.png
52	- boeing_grey.png
53