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README | H A D | 29-Jul-2021 | 1.1 KiB | 53 | 40 | |
boeing.ac | H A D | 29-Jul-2021 | 149.9 KiB | 7,161 | 7,160 | |
boeing.nas | H A D | 29-Jul-2021 | 25.1 KiB | 695 | 680 | |
boeing.xml | H A D | 29-Jul-2021 | 39.7 KiB | 1,709 | 1,606 | |
display-text-value.xml | H A D | 29-Jul-2021 | 1.8 KiB | 59 | 47 |
README
1## Control Display Unit (CDU) for FlightGear Flight Simulator 2 3# AUTHORS 4 5 Gijs de Rooy - Nasal and XML 6 Syd Adams - Boeing model and texture 7 8# WIKI 9 10The FlightGear wiki hosts additional information: http://wiki.flightgear.org/index.php/Control_Display_Unit 11 12# IMPLEMENTATION 13 14Add the following tags below the </sim> tag of your aircraft's -set.xml file. 15 16 <instrumentation> 17 ... 18 19 <cdu> 20 <config> 21 <texture>boeing_brown.png</texture> 22 </config> 23 <display>IDENT</display> 24 <ident> 25 <model>747-400</model> 26 <engines>-80C2B1F</engines> 27 </ident> 28 <input type="string"/> 29 <serviceable>true</serviceable> 30 </cdu> 31 32 ... 33 </instrumentation> 34 35Each single CDU unit must be set in your aircraft's model .xml file, like: 36 37 <model> 38 <path>Aircraft/Instruments-3d/cdu/boeing.xml</path> 39 <offsets> 40 <x-m> 0.858</x-m> 41 <y-m> 0.186</y-m> 42 <z-m> 0.489</z-m> 43 <pitch-deg>-75</pitch-deg> 44 </offsets> 45 <overlay> 46 <texture>boeing_brown.png</texture> 47 </overlay> 48 </model> 49 50Currently there are two textures to choose from: 51 - boeing_brown.png 52 - boeing_grey.png 53