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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/asm/frag/
H A Dsampler-buffer-without-sampler.asm.frag17 OpName %Tex "Tex"
20 OpDecorate %Tex DescriptorSet 0
22 OpDecorate %Tex Binding 1
42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant
59 %28 = OpLoad %25 %Tex
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/asm/frag/
H A Dsampler-buffer-without-sampler.asm.frag17 OpName %Tex "Tex"
20 OpDecorate %Tex DescriptorSet 0
22 OpDecorate %Tex Binding 1
42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant
59 %28 = OpLoad %25 %Tex
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/frag/
H A Dsampler-buffer-without-sampler.asm.frag17 OpName %Tex "Tex"
20 OpDecorate %Tex DescriptorSet 0
22 OpDecorate %Tex Binding 1
42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant
59 %28 = OpLoad %25 %Tex
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/asm/frag/
H A Dsampler-buffer-without-sampler.asm.frag17 OpName %Tex "Tex"
20 OpDecorate %Tex DescriptorSet 0
22 OpDecorate %Tex Binding 1
42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant
59 %28 = OpLoad %25 %Tex
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/graphics/glslang/glslang-11.7.1/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/
H A Dhlsl.multiDescriptorSet.frag27 float2 Tex : TEXCOORD0;
33 float2 Tex : TEXCOORD0;
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
/dports/games/vavoom/vavoom-1.33/source/
H A Dr_tex.cpp216 if (!Tex) in AddTexture()
220 Textures.Append(Tex); in AddTexture()
542 if (Tex) in AddFileTexture()
544 Tex->Name = Name; in AddFileTexture()
689 AddTexture(Tex); in AddTexturesLump()
1201 if (Switches[i]->Tex == Switch->Tex) in AddSwitchDef()
1247 F.Texture = Tex; in ParseSwitchState()
1397 Def1->Tex = t1; in ParseSwitchDef()
1399 if (Def1->Tex == Def2->Tex) in ParseSwitchDef()
1722 Def1->Tex = t1; in P_InitSwitchList()
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H A Dd3d_draw.cpp59 float s1, float t1, float s2, float t2, VTexture* Tex, in DrawPic() argument
66 SetPic(Tex, Trans, CM_Default); in DrawPic()
96 float s1, float t1, float s2, float t2, VTexture* Tex, float shade) in DrawPicShadow() argument
102 SetPic(Tex, NULL, CM_Default); in DrawPicShadow()
128 float s1, float t1, float s2, float t2, VTexture* Tex) in FillRectWithFlat() argument
134 SetTexture(Tex, CM_Default); in FillRectWithFlat()
238 VTexture* Tex, VTextureTranslation* Translation, bool flip) in DrawSpriteLump() argument
241 SetSpriteLump(Tex, Translation, CM_Default); in DrawSpriteLump()
246 s1 = Tex->GetWidth() * tex_iw; in DrawSpriteLump()
252 s2 = Tex->GetWidth() * tex_iw; in DrawSpriteLump()
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/test4lcl_opengl/opengltest1/
H A Dunit1.pas39 Tex: IBGLTexture;
112 Tex:=bmp.MakeTextureAndFree;
124 Tex := nil;
146 BGLCanvas.PutImage(mousePos.x - Tex.Width div 2, mousePos.y - Tex.Height div 2, Tex);
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/test4lcl_opengl/opengltest1/
H A Dunit1.pas39 Tex: IBGLTexture;
112 Tex:=bmp.MakeTextureAndFree;
124 Tex := nil;
146 BGLCanvas.PutImage(mousePos.x - Tex.Width div 2, mousePos.y - Tex.Height div 2, Tex);
/dports/audio/mumble/mumble-1.3.3/overlay/
H A Doverlay.fx17 float2 Tex : TEXCOORD;
23 float2 Tex : TEXCOORD0;
30 output.Tex = input.Tex;
36 return txDiffuse.Sample(samLinear, input.Tex).bgra;
/dports/audio/murmur/mumble-1.3.3/overlay/
H A Doverlay.fx17 float2 Tex : TEXCOORD;
23 float2 Tex : TEXCOORD0;
30 output.Tex = input.Tex;
36 return txDiffuse.Sample(samLinear, input.Tex).bgra;
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCTRGouraud2.cpp303 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle()
304 scan.t[0][0] = a->Tex[0]; in drawTriangle()
308 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle()
309 scan.t[1][0] = a->Tex[1]; in drawTriangle()
344 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle()
345 scan.t[0][1] = a->Tex[0]; in drawTriangle()
349 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle()
350 scan.t[1][1] = a->Tex[1]; in drawTriangle()
503 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle()
504 scan.t[0][1] = b->Tex[0]; in drawTriangle()
[all …]
H A DCTRGouraudAlpha2.cpp317 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle()
318 scan.t[0][0] = a->Tex[0]; in drawTriangle()
322 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle()
323 scan.t[1][0] = a->Tex[1]; in drawTriangle()
358 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle()
359 scan.t[0][1] = a->Tex[0]; in drawTriangle()
363 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle()
364 scan.t[1][1] = a->Tex[1]; in drawTriangle()
517 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle()
518 scan.t[0][1] = b->Tex[0]; in drawTriangle()
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H A DCTRGouraudAlphaNoZ2.cpp316 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle()
317 scan.t[0][0] = a->Tex[0]; in drawTriangle()
321 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle()
322 scan.t[1][0] = a->Tex[1]; in drawTriangle()
356 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle()
357 scan.t[0][1] = a->Tex[0]; in drawTriangle()
361 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle()
362 scan.t[1][1] = a->Tex[1]; in drawTriangle()
515 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle()
516 scan.t[0][1] = b->Tex[0]; in drawTriangle()
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H A DCTRTextureDetailMap2.cpp321 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle()
322 scan.t[0][0] = a->Tex[0]; in drawTriangle()
326 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle()
327 scan.t[1][0] = a->Tex[1]; in drawTriangle()
361 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle()
362 scan.t[0][1] = a->Tex[0]; in drawTriangle()
366 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle()
367 scan.t[1][1] = a->Tex[1]; in drawTriangle()
520 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle()
521 scan.t[0][1] = b->Tex[0]; in drawTriangle()
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