/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/asm/frag/ |
H A D | sampler-buffer-without-sampler.asm.frag | 17 OpName %Tex "Tex" 20 OpDecorate %Tex DescriptorSet 0 22 OpDecorate %Tex Binding 1 42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant 59 %28 = OpLoad %25 %Tex
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/asm/frag/ |
H A D | sampler-buffer-without-sampler.asm.frag | 17 OpName %Tex "Tex" 20 OpDecorate %Tex DescriptorSet 0 22 OpDecorate %Tex Binding 1 42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant 59 %28 = OpLoad %25 %Tex
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/asm/frag/ |
H A D | sampler-buffer-without-sampler.asm.frag | 17 OpName %Tex "Tex" 20 OpDecorate %Tex DescriptorSet 0 22 OpDecorate %Tex Binding 1 42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant 59 %28 = OpLoad %25 %Tex
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/asm/frag/ |
H A D | sampler-buffer-without-sampler.asm.frag | 17 OpName %Tex "Tex" 20 OpDecorate %Tex DescriptorSet 0 22 OpDecorate %Tex Binding 1 42 %Tex = OpVariable %_ptr_UniformConstant_25 UniformConstant 59 %28 = OpLoad %25 %Tex
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | hlsl.multiDescriptorSet.frag | 27 float2 Tex : TEXCOORD0; 33 float2 Tex : TEXCOORD0; 43 output.Tex = input.Tex; 44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_tex.cpp | 216 if (!Tex) in AddTexture() 220 Textures.Append(Tex); in AddTexture() 542 if (Tex) in AddFileTexture() 544 Tex->Name = Name; in AddFileTexture() 689 AddTexture(Tex); in AddTexturesLump() 1201 if (Switches[i]->Tex == Switch->Tex) in AddSwitchDef() 1247 F.Texture = Tex; in ParseSwitchState() 1397 Def1->Tex = t1; in ParseSwitchDef() 1399 if (Def1->Tex == Def2->Tex) in ParseSwitchDef() 1722 Def1->Tex = t1; in P_InitSwitchList() [all …]
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H A D | d3d_draw.cpp | 59 float s1, float t1, float s2, float t2, VTexture* Tex, in DrawPic() argument 66 SetPic(Tex, Trans, CM_Default); in DrawPic() 96 float s1, float t1, float s2, float t2, VTexture* Tex, float shade) in DrawPicShadow() argument 102 SetPic(Tex, NULL, CM_Default); in DrawPicShadow() 128 float s1, float t1, float s2, float t2, VTexture* Tex) in FillRectWithFlat() argument 134 SetTexture(Tex, CM_Default); in FillRectWithFlat() 238 VTexture* Tex, VTextureTranslation* Translation, bool flip) in DrawSpriteLump() argument 241 SetSpriteLump(Tex, Translation, CM_Default); in DrawSpriteLump() 246 s1 = Tex->GetWidth() * tex_iw; in DrawSpriteLump() 252 s2 = Tex->GetWidth() * tex_iw; in DrawSpriteLump() [all …]
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/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/test4lcl_opengl/opengltest1/ |
H A D | unit1.pas | 39 Tex: IBGLTexture; 112 Tex:=bmp.MakeTextureAndFree; 124 Tex := nil; 146 BGLCanvas.PutImage(mousePos.x - Tex.Width div 2, mousePos.y - Tex.Height div 2, Tex);
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/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/test4lcl_opengl/opengltest1/ |
H A D | unit1.pas | 39 Tex: IBGLTexture; 112 Tex:=bmp.MakeTextureAndFree; 124 Tex := nil; 146 BGLCanvas.PutImage(mousePos.x - Tex.Width div 2, mousePos.y - Tex.Height div 2, Tex);
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/dports/audio/mumble/mumble-1.3.3/overlay/ |
H A D | overlay.fx | 17 float2 Tex : TEXCOORD; 23 float2 Tex : TEXCOORD0; 30 output.Tex = input.Tex; 36 return txDiffuse.Sample(samLinear, input.Tex).bgra;
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/dports/audio/murmur/mumble-1.3.3/overlay/ |
H A D | overlay.fx | 17 float2 Tex : TEXCOORD; 23 float2 Tex : TEXCOORD0; 30 output.Tex = input.Tex; 36 return txDiffuse.Sample(samLinear, input.Tex).bgra;
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CTRGouraud2.cpp | 303 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 304 scan.t[0][0] = a->Tex[0]; in drawTriangle() 308 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 309 scan.t[1][0] = a->Tex[1]; in drawTriangle() 344 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 345 scan.t[0][1] = a->Tex[0]; in drawTriangle() 349 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 350 scan.t[1][1] = a->Tex[1]; in drawTriangle() 503 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 504 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRGouraudAlpha2.cpp | 317 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 318 scan.t[0][0] = a->Tex[0]; in drawTriangle() 322 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 323 scan.t[1][0] = a->Tex[1]; in drawTriangle() 358 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 359 scan.t[0][1] = a->Tex[0]; in drawTriangle() 363 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 364 scan.t[1][1] = a->Tex[1]; in drawTriangle() 517 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 518 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRGouraudAlphaNoZ2.cpp | 316 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 317 scan.t[0][0] = a->Tex[0]; in drawTriangle() 321 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 322 scan.t[1][0] = a->Tex[1]; in drawTriangle() 356 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 357 scan.t[0][1] = a->Tex[0]; in drawTriangle() 361 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 362 scan.t[1][1] = a->Tex[1]; in drawTriangle() 515 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 516 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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H A D | CTRTextureDetailMap2.cpp | 321 scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; in drawTriangle() 322 scan.t[0][0] = a->Tex[0]; in drawTriangle() 326 scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; in drawTriangle() 327 scan.t[1][0] = a->Tex[1]; in drawTriangle() 361 scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; in drawTriangle() 362 scan.t[0][1] = a->Tex[0]; in drawTriangle() 366 scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; in drawTriangle() 367 scan.t[1][1] = a->Tex[1]; in drawTriangle() 520 scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; in drawTriangle() 521 scan.t[0][1] = b->Tex[0]; in drawTriangle() [all …]
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