/dports/math/gap/gap-4.11.0/pkg/ferret-1.0.2/YAPB++/source/library/ |
H A D | graph.hpp | 166 template<typename VertexType, GraphDirected directed> 169 vec1<vec1<VertexType> > edges; 171 Graph(const vec1<vec1<VertexType> >& _points_in, int domain) in Graph() 191 VertexType edge(i, _points[i][j].colour()); in Graph() 207 const vec1<VertexType>& neighbours(int i) const in neighbours() 217 template<typename VertexType> 226 VertexType operator()(const VertexType& v) const in operator ()() 228 VertexType mapvert((*p)[v.target()], v.colour()); in operator ()() 237 template<typename VertexType, GraphDirected directed> 238 class PermutedGraph<Graph<VertexType, directed> > [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/face/ |
H A D | component_polygon.h | 59 typedef typename T::VertexType::CoordType CoordType; 60 typedef typename T::VertexType::ScalarType ScalarType; 61 typedef typename T::VertexType VertexType; typedef 78 inline VertexType * & V0( const int j ) { return V(j);} in V0() 79 inline VertexType * & V1( const int j ) { return V((j+1)%this->VN());} in V1() 80 inline VertexType * & V2( const int j ) { return V((j+2)%this->VN());} in V2() 81 inline const VertexType * const & V0( const int j ) const { return V(j);} in V0() 82 inline const VertexType * const & V1( const int j ) const { return V((j+1)%this->VN());} in V1() 84 inline const VertexType * const & cV0( const int j ) const { return cV(j);} in cV0() 102 _vpoly = new typename T::VertexType*[ns]; in Alloc() [all …]
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H A D | pos.h | 60 typedef typename FaceType::VertexType VertexType; typedef 64 typedef typename VertexType::ScalarType ScalarType; 71 VertexType *v; 83 Pos(FaceType * const fp, VertexType * const vp) in Pos() 92 VertexType *& V(){ return v; } in V() 96 VertexType * V() const { return v; } in V() 223 VertexType *VFlip() const in VFlip() 464 typedef typename FaceType::VertexType VertexType; typedef 468 typedef typename VertexType::CoordType CoordType; 470 typedef typename VertexType::ScalarType ScalarType; [all …]
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H A D | topology.h | 87 typedef typename FaceType::VertexType VertexType; in DihedralAngleRad() typedef 93 VertexType *vf0 = f0->V2(i0); in DihedralAngleRad() 443 typedef typename FaceType::VertexType VertexType; in FFLinkCondition() typedef 446 VertexType *v0=f.V0(z); in FFLinkCondition() 447 VertexType *v1=f.V1(z); in FFLinkCondition() 489 typedef typename MeshType::VertexType VertexType; in FFEdgeCollapse() typedef 496 VertexType *delV=f.V0(z); in FFEdgeCollapse() 497 VertexType *surV=f.V1(z); in FFEdgeCollapse() 558 typedef typename FaceType::VertexType VertexType; in CheckFlipEdgeNormal() typedef 590 typedef typename FaceType::VertexType VertexType; in CheckFlipEdge() typedef [all …]
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/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/face/ |
H A D | component_polygon.h | 59 typedef typename T::VertexType::CoordType CoordType; 60 typedef typename T::VertexType::ScalarType ScalarType; 61 typedef typename T::VertexType VertexType; typedef 78 inline VertexType * & V0( const int j ) { return V(j);} in V0() 79 inline VertexType * & V1( const int j ) { return V((j+1)%this->VN());} in V1() 80 inline VertexType * & V2( const int j ) { return V((j+2)%this->VN());} in V2() 81 inline const VertexType * const & V0( const int j ) const { return V(j);} in V0() 82 inline const VertexType * const & V1( const int j ) const { return V((j+1)%this->VN());} in V1() 84 inline const VertexType * const & cV0( const int j ) const { return cV(j);} in cV0() 102 _vpoly = new typename T::VertexType*[ns]; in Alloc() [all …]
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H A D | pos.h | 58 typedef typename FaceType::VertexType VertexType; typedef 62 typedef typename VertexType::ScalarType ScalarType; 69 VertexType *v; 81 Pos(FaceType * const fp, VertexType * const vp) in Pos() 90 VertexType *& V(){ return v; } in V() 94 VertexType * V() const { return v; } in V() 220 VertexType *VFlip() const in VFlip() 462 typedef typename FaceType::VertexType VertexType; typedef 466 typedef typename VertexType::CoordType CoordType; 468 typedef typename VertexType::ScalarType ScalarType; [all …]
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H A D | topology.h | 86 typedef typename FaceType::VertexType VertexType; in DihedralAngleRad() typedef 461 typedef typename FaceType::VertexType VertexType; in FFLinkCondition() typedef 464 VertexType *v0=f.V0(z); in FFLinkCondition() 465 VertexType *v1=f.V1(z); in FFLinkCondition() 507 typedef typename MeshType::VertexType VertexType; in FFEdgeCollapse() typedef 514 VertexType *delV=f.V0(z); in FFEdgeCollapse() 576 typedef typename FaceType::VertexType VertexType; in CheckFlipEdgeNormal() typedef 608 typedef typename FaceType::VertexType VertexType; in CheckFlipEdge() typedef 651 typedef typename FaceType::VertexType VertexType; in checkFlipEdgeNotManifold() typedef 837 typedef typename FaceType::VertexType VertexType; in TriSplit() typedef [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/parametrization/ |
H A D | poisson_solver.h | 42 typedef typename MeshType::VertexType VertexType; typedef 55 std::vector<VertexType *> to_fix; 76 int VertexIndex(VertexType* v) in VertexIndex() 83 VertexType* IndexVertex(int index) in IndexVertex() 108 void FindFarthestVert(VertexType* &v0,VertexType* &v1) in FindFarthestVert() 251 VertexType *v[3]; in perElementLHS() 358 VertexType *v=to_fix[i]; in FixPointLSquares() 406 VertexType *v=f->V(k); 534 VertexType* v=f->V(j); 624 VertexType *v0; in FixDefaultVertices() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_isoparametrization/ |
H A D | local_parametrization.h | 22 typedef typename MeshType::VertexType VertexType; in ParametrizeExternal() typedef 236 typename VertexType::CoordType Warp(const VertexType* v) in Warp() 244 typename VertexType::CoordType WarpRpos(const VertexType* v) in WarpRpos() 259 typedef typename MeshType::VertexType VertexType; in EstimateLengthByParam() typedef 416 typedef typename FaceType::VertexType VertexType; in EstimateAreaByParam() typedef 450 typedef typename MeshType::VertexType VertexType; in EstimateAreaByParam() typedef 813 typedef typename MeshType::VertexType VertexType; in testParametrization() typedef 942 typedef typename MeshType::VertexType VertexType; typedef 1051 typedef typename FaceType::VertexType VertexType; typedef 1118 typedef typename FaceType::VertexType VertexType; in ParametrizeLocally() typedef [all …]
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/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/vertex/ |
H A D | component_ocf.h | 568 typename T::VertexType const *tp=static_cast<typename T::VertexType const*>(this); in Index() 592 template < class VertexType > 598 template < class VertexType > 602 else return VertexType::HasRadius(); in VertexVectorHasPerVertexRadius() 604 template < class VertexType > 610 template < class VertexType > 616 template < class VertexType > 620 else return VertexType::HasColor(); in VertexVectorHasPerVertexColor() 622 template < class VertexType > 628 template < class VertexType > [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/vertex/ |
H A D | component_ocf.h | 568 typename T::VertexType const *tp=static_cast<typename T::VertexType const*>(this); in Index() 592 template < class VertexType > 598 template < class VertexType > 602 else return VertexType::HasRadius(); in VertexVectorHasPerVertexRadius() 604 template < class VertexType > 610 template < class VertexType > 616 template < class VertexType > 620 else return VertexType::HasColor(); in VertexVectorHasPerVertexColor() 622 template < class VertexType > 628 template < class VertexType > [all …]
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/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/edge/ |
H A D | topology.h | 54 template <class VertexType> 55 void VVStarVE(const VertexType* vp, std::vector<VertexType *> &starVec) in VVStarVE() 58 edge::VEIterator<typename VertexType::EdgeType> vei(vp); in VVStarVE() 67 void VEStarVE(const typename EdgeType::VertexType* vp, std::vector<EdgeType *> &starVec) in VEStarVE() 91 typename EdgeType::VertexType *vz = e.V(z); // the vertex from which the edge must be detached. in VEDetach() 119 typename EdgeType::VertexType *v = e->V(z); in VEAppend() 159 typedef typename MeshType::VertexType VertexType; in VEEdgeCollapse() typedef 161 VertexType *vd = e0->V(z); in VEEdgeCollapse() 178 VertexType *v1 = e1->V(z1); in VEEdgeCollapse() 192 void VEEdgeCollapse(MeshType &poly, typename MeshType::VertexType *v) in VEEdgeCollapse() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/edge/ |
H A D | topology.h | 59 template <class VertexType> 60 void VVStarVE(const VertexType* vp, std::vector<VertexType *> &starVec) in VVStarVE() 63 edge::VEIterator<typename VertexType::EdgeType> vei(vp); in VVStarVE() 72 void VEStarVE(const typename EdgeType::VertexType* vp, std::vector<EdgeType *> &starVec) in VEStarVE() 96 typename EdgeType::VertexType *vz = e.V(z); // the vertex from which the edge must be detached. in VEDetach() 124 typename EdgeType::VertexType *v = e->V(z); in VEAppend() 164 typedef typename MeshType::VertexType VertexType; in VEEdgeCollapse() typedef 166 VertexType *vd = e0->V(z); in VEEdgeCollapse() 183 VertexType *v1 = e1->V(z1); in VEEdgeCollapse() 197 void VEEdgeCollapse(MeshType &poly, typename MeshType::VertexType *v) in VEEdgeCollapse() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/ |
H A D | nring.h | 46 typedef typename MeshType::VertexType VertexType; typedef 53 std::vector<VertexType*> allV; 56 std::vector<VertexType*> lastV; 61 Nring(VertexType* v, MeshType* m) : m(m) in Nring() 73 void insertAndFlag1Ring(VertexType* v) in insertAndFlag1Ring() 105 void insertAndFlag(VertexType* v) in insertAndFlag() 135 std::vector<VertexType*> lastVtemp = lastV; in expand() 140 …for(typename std::vector<VertexType*>::iterator it = lastVtemp.begin(); it != lastVtemp.end(); ++i… in expand()
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/ |
H A D | nring.h | 45 typedef typename MeshType::VertexType VertexType; typedef 52 std::vector<VertexType*> allV; 55 std::vector<VertexType*> lastV; 60 Nring(VertexType* v, MeshType* m) : m(m) in Nring() 72 void insertAndFlag1Ring(VertexType* v) in insertAndFlag1Ring() 104 void insertAndFlag(VertexType* v) in insertAndFlag() 134 std::vector<VertexType*> lastVtemp = lastV; in expand() 139 …for(typename std::vector<VertexType*>::iterator it = lastVtemp.begin(); it != lastVtemp.end(); ++i… in expand()
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/dports/biology/molden/molden5.8/surf/ |
H A D | tessel_concave.c | 13 void gen_cuspy_concave_tri(VertexType point0, VertexType point1, VertexType point2, int flip, POINT… 23 VertexType **tor_pts, cusp_pts[2]; in gen_concave() 24 VertexType center[2]; 144 VertexType pt0, pt1, pt2; in gen_cuspy_sphere_tris() 150 VertexType* points[3]; 169 VertexType *points[3]; in gen_cuspy_spherical_recurse() 180 VertexType *temp_points[3]; 270 VertexType *pt0, *pt1, *pt2; in gen_sphere_tris() 276 VertexType* points[3]; 293 VertexType *points[3]; in gen_spherical_recurse() [all …]
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/dports/devel/vcglib/vcglib-2020.09/vcg/complex/algorithms/parametrization/ |
H A D | poisson_solver.h | 40 typedef typename MeshType::VertexType VertexType; typedef 50 std::vector<VertexType *> to_fix; 66 int VertexIndex(VertexType* v) in VertexIndex() 73 VertexType* IndexVertex(int index) in IndexVertex() 93 void FindFarthestVert(VertexType* &v0, VertexType* &v1) in FindFarthestVert() 97 for(VertexType &vv : mesh.vert) { in FindFarthestVert() 209 VertexType *v[3]; in perElementLHS() 307 VertexType *v=to_fix[i]; in FixPointLSquares() 355 VertexType *v=f->V(k); 573 VertexType *v0; in FixDefaultVertices() [all …]
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/dports/emulators/citra/citra-ac98458e0/src/video_core/ |
H A D | primitive_assembly.h | 19 template <typename VertexType> 22 std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; 33 void SubmitVertex(const VertexType& vtx, const TriangleHandler& triangle_handler); 65 std::array<VertexType, 2> buffer;
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/ |
H A D | primitive_assembly.h | 19 template <typename VertexType> 22 std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>; 33 void SubmitVertex(const VertexType& vtx, const TriangleHandler& triangle_handler); 65 std::array<VertexType, 2> buffer;
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/simplex/tetrahedron/ |
H A D | component.h | 52 …inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::Ver… in V() 53 …inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::Ve… in V() 54 …inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::Ve… in cV() 82 inline typename T::VertexType * & V0( const int j ) { return V(j);} in V0() 83 inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);} in V1() 84 inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);} in V2() 85 inline const typename T::VertexType * const & V0( const int j ) const { return V(j);} in V0() 86 inline const typename T::VertexType * const & V1( const int j ) const { return V((j+1)%4);} in V1() 87 inline const typename T::VertexType * const & V2( const int j ) const { return V((j+2)%4);} in V2() 88 inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);} in cV0() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/vcg/complex/algorithms/update/ |
H A D | fitmaps.h | 57 typedef typename MeshType::VertexType VertexType; typedef 210 radSorter(VertexType* v) in radSorter() 215 VertexType* origin; 217 bool operator() (VertexType* v1, VertexType* v2) in operator() 223 float getMeanCurvature(VertexType* vp) in getMeanCurvature() 228 …ol fitBicubicPoints(VertexType* v, std::vector<CoordType>& ref, Bicubic& ret, std::vector<CoordTyp… in fitBicubicPoints() 237 typename std::vector<VertexType*>::iterator b = ring.begin(); in fitBicubicPoints() 238 typename std::vector<VertexType*>::iterator e = ring.end(); in fitBicubicPoints() 323 static vector<VertexType*> gatherNeighsSurface(VertexType* vt, float sigma, MeshType& m) in gatherNeighsSurface() 325 vector<VertexType*> current; in gatherNeighsSurface() [all …]
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/dports/devel/vcglib/vcglib-2020.09/vcg/simplex/tetrahedron/ |
H A D | component.h | 48 …inline typename T::VertexType * & V( const int ) { assert(0); static typename T::Vert… in V() 49 …inline typename T::VertexType * const & V( const int ) const { assert(0); static typename T::Vert… in V() 50 …inline const typename T::VertexType * cV( const int ) { assert(0); static typename T::Vert… in cV() 177 typedef typename T::VertexType::CoordType CoordType; 178 typedef typename T::VertexType::ScalarType ScalarType; 192 inline typename T::VertexType * & V0( const int j ) { return V(j);} in V0() 193 inline typename T::VertexType * & V1( const int j ) { return V((j+1)%4);} in V1() 194 inline typename T::VertexType * & V2( const int j ) { return V((j+2)%4);} in V2() 196 inline const typename T::VertexType * const & V0( const int j ) const { return V(j);} in V0() 200 inline const typename T::VertexType * const & cV0( const int j ) const { return cV(j);} in cV0() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/include/de/graphics/ |
H A D | glbuffer.h | 340 template <typename VertexType> 344 typedef VertexType Type; 345 typedef QVector<VertexType> Vertices; 346 typedef typename VertexBuilder<VertexType>::Vertices Builder; 350 setFormat(VertexType::formatSpec()); in GLBufferT() 353 void setVertices(VertexType const *vertices, dsize count, gl::Usage usage) { in setVertices() 354 GLBuffer::setVertices(count, vertices, sizeof(VertexType) * count, usage); in setVertices() 358 …GLBuffer::setVertices(vertices.size(), vertices.constData(), sizeof(VertexType) * vertices.size(),… in setVertices() 361 …void setVertices(gl::Primitive primitive, VertexType const *vertices, dsize count, gl::Usage usage… in setVertices() 362 GLBuffer::setVertices(primitive, count, vertices, sizeof(VertexType) * count, usage); in setVertices() [all …]
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Filtering/Path/include/ |
H A D | itkContourExtractor2DImageFilter.h | 129 using VertexType = typename OutputPathType::VertexType; variable 189 VertexType InterpolateContourPosition(InputPixelType fromValue, 194 void AddSegment(const VertexType from, const VertexType to); 220 class ContourType:public std::deque< VertexType > 234 using CoordinateType = typename VertexType::CoordRepType; 235 inline SizeValueType operator()(const VertexType & k) const in operator() 276 using VertexToContourMap = std::unordered_map< VertexType, ContourRef, VertexHash >;
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/dports/cad/librepcb/librepcb-0.1.6/libs/delaunay-triangulation/ |
H A D | triangle.h | 17 using VertexType = Vector2<T>; variable 19 Triangle(const VertexType &_p1, const VertexType &_p2, const VertexType &_p3) in Triangle() 24 bool containsVertex(const VertexType &v) in containsVertex() 29 bool circumCircleContains(const VertexType &v) in circumCircleContains() 43 VertexType p1; 44 VertexType p2; 45 VertexType p3;
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