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Searched refs:damage_radius (Results 51 – 75 of 147) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/game/
H A Dg_local.h669 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
716 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
717 … vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qBool held);
718 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
720 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_weapon.c660 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
688 grenade->dmg_radius = damage_radius; in fire_grenade()
703 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument
731 grenade->dmg_radius = damage_radius; in fire_grenade2()
812 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
834 rocket->dmg_radius = damage_radius; in fire_rocket()
1078 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
1099 bfg->dmg_radius = damage_radius; in fire_bfg()
H A Dg_local.h690 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
737 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
738 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
739 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
741 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_local.h691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_local.h691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_local.h698 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
745 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
746 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
747 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
749 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_local.h691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dg_local.h707 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
754 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
755 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
756 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
758 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_local.h709 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
756 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
757 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
758 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
760 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_local.h702 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
749 …ct_t * self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
750 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
751 …dict_t * self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
753 … fire_bfg (edict_t * self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_local.h691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_local.h691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_local.h682 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
723 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
724 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
725 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
727 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c833 float damage_radius; in Weapon_RocketLauncher_Fire() local
838 damage_radius = 120; in Weapon_RocketLauncher_Fire()
852 fire_rocket (ent, start, forward, damage, 650, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1485 float damage_radius = 1000; in weapon_bfg_fire() local
1528 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire()
1642 float damage_radius; in weapon_phalanx_fire() local
1647 damage_radius = 120; in weapon_phalanx_fire()
1671 damage_radius = 120; in weapon_phalanx_fire()
1673 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
1684 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c975 float damage_radius; in Weapon_RocketLauncher_Fire() local
980 damage_radius = 120; in Weapon_RocketLauncher_Fire()
994 …if(ent->client->zc.aiming != 4) fire_rocket (ent, start, forward, damage, 650, damage_radius, radi… in Weapon_RocketLauncher_Fire()
998 fire_lockon_rocket (ent, start, forward, damage, 20, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1991 float damage_radius = 1000; in weapon_bfg_fire() local
2034 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire()
2145 float damage_radius; in weapon_phalanx_fire() local
2150 damage_radius = 120; in weapon_phalanx_fire()
2174 damage_radius = 120; in weapon_phalanx_fire()
2176 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c975 float damage_radius; in Weapon_RocketLauncher_Fire() local
980 damage_radius = 120; in Weapon_RocketLauncher_Fire()
994 …if(ent->client->zc.aiming != 4) fire_rocket (ent, start, forward, damage, 650, damage_radius, radi… in Weapon_RocketLauncher_Fire()
998 fire_lockon_rocket (ent, start, forward, damage, 20, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1991 float damage_radius = 1000; in weapon_bfg_fire() local
2034 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire()
2145 float damage_radius; in weapon_phalanx_fire() local
2150 damage_radius = 120; in weapon_phalanx_fire()
2174 damage_radius = 120; in weapon_phalanx_fire()
2176 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
[all …]
/dports/games/d2x/d2x-0.2.5/main/
H A Dcollide.c1228 wi->damage_radius+VOLATILE_WALL_DAMAGE_RADIUS, in collide_weapon_and_wall()
1246 if ( Weapon_info[weapon->id].damage_radius ) { in collide_weapon_and_wall()
1255 wi->damage_radius, in collide_weapon_and_wall()
1286 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_wall()
1657 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_controlcen()
2049 if ( Weapon_info[weapon->id].damage_radius ) in collide_robot_and_weapon()
2060 wi->damage_radius,wi->strength[Difficulty_level], in collide_robot_and_weapon()
2623 if ( Weapon_info[weapon->id].damage_radius ) in collide_player_and_weapon()
2630 if ( !Weapon_info[weapon->id].damage_radius ) { in collide_player_and_weapon()
2781 if ( Weapon_info[weapon1->id].damage_radius ) { in maybe_detonate_weapon()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_weapon.c560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
588 rocket->dmg_radius = damage_radius; in fire_rocket()
1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument
1211 rocket->dmg_radius = damage_radius; in fire_homingrocket()
1618 floater->dmg_radius = damage_radius; in fire_smartgrenade()
1653 prox->dmg_radius = damage_radius; in fire_prox()
1761 bomb->dmg_radius = damage_radius; in fire_bomb()
1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument
1905 flame->dmg_radius = damage_radius; in fire_flamethrower()
1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_weapon.c560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument
588 rocket->dmg_radius = damage_radius; in fire_rocket()
1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument
1211 rocket->dmg_radius = damage_radius; in fire_homingrocket()
1618 floater->dmg_radius = damage_radius; in fire_smartgrenade()
1653 prox->dmg_radius = damage_radius; in fire_prox()
1761 bomb->dmg_radius = damage_radius; in fire_bomb()
1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument
1905 flame->dmg_radius = damage_radius; in fire_flamethrower()
1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c855 float damage_radius; in Weapon_RocketLauncher_Fire() local
860 damage_radius = 120; in Weapon_RocketLauncher_Fire()
874 fire_rocket (ent, start, forward, damage, 650, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire()
1612 float damage_radius = 1000; in weapon_bfg_fire() local
1655 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire()
1769 float damage_radius; in weapon_phalanx_fire() local
1774 damage_radius = 120; in weapon_phalanx_fire()
1798 damage_radius = 120; in weapon_phalanx_fire()
1800 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
1811 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_local.h824 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
879 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
880 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
881 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
979 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_local.h845 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype…
900 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
901 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
902 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
904 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
1000 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_local.h728 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
729 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held…
730 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da…
732 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOBULLET.h60 short damage_radius; variable
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_weapon.c13 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
2066 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument
2094 grenade->dmg_radius = damage_radius; in fire_grenade()
2128 grenade->dmg_radius = damage_radius; in fire_grenade3()
2163 grenade->dmg_radius = damage_radius; in fire_grenade2()
2266 grenade->dmg_radius = damage_radius; in fire_c4()
2532 rocket->dmg_radius = damage_radius; in fire_rocket()
2602 rocket->dmg_radius = damage_radius; in fire_rocket_bfg()
2656 rocket->dmg_radius = damage_radius; in fire_rocket_2()
2958 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument
[all …]

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