/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_local.h | 669 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 716 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 717 … vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qBool held); 718 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 720 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_weapon.c | 660 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 688 grenade->dmg_radius = damage_radius; in fire_grenade() 703 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held) in fire_grenade2() argument 731 grenade->dmg_radius = damage_radius; in fire_grenade2() 812 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 834 rocket->dmg_radius = damage_radius; in fire_rocket() 1078 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument 1099 bfg->dmg_radius = damage_radius; in fire_bfg()
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H A D | g_local.h | 690 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 737 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 738 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 739 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 741 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_local.h | 698 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 745 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 746 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 747 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 749 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_local.h | 691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | g_local.h | 707 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 754 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 755 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 756 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 758 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_local.h | 709 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 756 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 757 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 758 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 760 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_local.h | 702 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 749 …ct_t * self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 750 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 751 …dict_t * self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 753 … fire_bfg (edict_t * self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_local.h | 691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_local.h | 691 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 738 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 739 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 740 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 742 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_local.h | 682 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 723 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 724 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 725 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 727 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 833 float damage_radius; in Weapon_RocketLauncher_Fire() local 838 damage_radius = 120; in Weapon_RocketLauncher_Fire() 852 fire_rocket (ent, start, forward, damage, 650, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire() 1485 float damage_radius = 1000; in weapon_bfg_fire() local 1528 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire() 1642 float damage_radius; in weapon_phalanx_fire() local 1647 damage_radius = 120; in weapon_phalanx_fire() 1671 damage_radius = 120; in weapon_phalanx_fire() 1673 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire() 1684 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_weapon.c | 975 float damage_radius; in Weapon_RocketLauncher_Fire() local 980 damage_radius = 120; in Weapon_RocketLauncher_Fire() 994 …if(ent->client->zc.aiming != 4) fire_rocket (ent, start, forward, damage, 650, damage_radius, radi… in Weapon_RocketLauncher_Fire() 998 fire_lockon_rocket (ent, start, forward, damage, 20, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire() 1991 float damage_radius = 1000; in weapon_bfg_fire() local 2034 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire() 2145 float damage_radius; in weapon_phalanx_fire() local 2150 damage_radius = 120; in weapon_phalanx_fire() 2174 damage_radius = 120; in weapon_phalanx_fire() 2176 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_weapon.c | 975 float damage_radius; in Weapon_RocketLauncher_Fire() local 980 damage_radius = 120; in Weapon_RocketLauncher_Fire() 994 …if(ent->client->zc.aiming != 4) fire_rocket (ent, start, forward, damage, 650, damage_radius, radi… in Weapon_RocketLauncher_Fire() 998 fire_lockon_rocket (ent, start, forward, damage, 20, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire() 1991 float damage_radius = 1000; in weapon_bfg_fire() local 2034 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire() 2145 float damage_radius; in weapon_phalanx_fire() local 2150 damage_radius = 120; in weapon_phalanx_fire() 2174 damage_radius = 120; in weapon_phalanx_fire() 2176 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire() [all …]
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | collide.c | 1228 wi->damage_radius+VOLATILE_WALL_DAMAGE_RADIUS, in collide_weapon_and_wall() 1246 if ( Weapon_info[weapon->id].damage_radius ) { in collide_weapon_and_wall() 1255 wi->damage_radius, in collide_weapon_and_wall() 1286 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_wall() 1657 if ( Weapon_info[weapon->id].damage_radius ) in collide_weapon_and_controlcen() 2049 if ( Weapon_info[weapon->id].damage_radius ) in collide_robot_and_weapon() 2060 wi->damage_radius,wi->strength[Difficulty_level], in collide_robot_and_weapon() 2623 if ( Weapon_info[weapon->id].damage_radius ) in collide_player_and_weapon() 2630 if ( !Weapon_info[weapon->id].damage_radius ) { in collide_player_and_weapon() 2781 if ( Weapon_info[weapon1->id].damage_radius ) { in maybe_detonate_weapon() [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 588 rocket->dmg_radius = damage_radius; in fire_rocket() 1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument 1211 rocket->dmg_radius = damage_radius; in fire_homingrocket() 1618 floater->dmg_radius = damage_radius; in fire_smartgrenade() 1653 prox->dmg_radius = damage_radius; in fire_prox() 1761 bomb->dmg_radius = damage_radius; in fire_bomb() 1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument 1905 flame->dmg_radius = damage_radius; in fire_flamethrower() 1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 560 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_rocket() argument 588 rocket->dmg_radius = damage_radius; in fire_rocket() 1173 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… in fire_homingrocket() argument 1211 rocket->dmg_radius = damage_radius; in fire_homingrocket() 1618 floater->dmg_radius = damage_radius; in fire_smartgrenade() 1653 prox->dmg_radius = damage_radius; in fire_prox() 1761 bomb->dmg_radius = damage_radius; in fire_bomb() 1876 …e_flamethrower(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_flamethrower() argument 1905 flame->dmg_radius = damage_radius; in fire_flamethrower() 1955 …ct_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float damage_radius, int radius_da… in fire_fireball() argument [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_weapon.c | 855 float damage_radius; in Weapon_RocketLauncher_Fire() local 860 damage_radius = 120; in Weapon_RocketLauncher_Fire() 874 fire_rocket (ent, start, forward, damage, 650, damage_radius, radius_damage); in Weapon_RocketLauncher_Fire() 1612 float damage_radius = 1000; in weapon_bfg_fire() local 1655 fire_bfg (ent, start, forward, damage, 400, damage_radius); in weapon_bfg_fire() 1769 float damage_radius; in weapon_phalanx_fire() local 1774 damage_radius = 120; in weapon_phalanx_fire() 1798 damage_radius = 120; in weapon_phalanx_fire() 1800 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire() 1811 fire_plasma (ent, start, forward, damage, 725, damage_radius, radius_damage); in weapon_phalanx_fire()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_local.h | 824 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 879 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 880 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 881 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 883 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 979 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_local.h | 845 …, vec3_t start, vec3_t aimdir, int damage, int speed, int kick, float damage_radius, int flashtype… 900 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 901 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 902 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 904 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius); 1000 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius);
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_local.h | 728 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 729 …ec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius, qboolean held… 730 …edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius, int radius_da… 732 void fire_bfg(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius);
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OBULLET.h | 60 short damage_radius; variable
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_weapon.c | 13 …ict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius); 2066 …dict_t *self, vec3_t start, vec3_t aimdir, int damage, int speed, float timer, float damage_radius) in fire_grenade() argument 2094 grenade->dmg_radius = damage_radius; in fire_grenade() 2128 grenade->dmg_radius = damage_radius; in fire_grenade3() 2163 grenade->dmg_radius = damage_radius; in fire_grenade2() 2266 grenade->dmg_radius = damage_radius; in fire_c4() 2532 rocket->dmg_radius = damage_radius; in fire_rocket() 2602 rocket->dmg_radius = damage_radius; in fire_rocket_bfg() 2656 rocket->dmg_radius = damage_radius; in fire_rocket_2() 2958 void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, float damage_radius) in fire_bfg() argument [all …]
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