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/dports/www/moodle39/moodle/mod/assign/feedback/editpdf/
H A Dstyles.css20 .assignfeedback_editpdf_widget .moodle-dialogue-bd .drawingregion {
69 .moodle-dialogue-base .moodle-dialogue.assignfeedback_editpdf_widget .moodle-dialogue-bd {
239 .moodle-dialogue-base .moodle-dialogue.assignfeedback_editpdf_dropdown .moodle-dialogue-wrap {
249 .moodle-dialogue-base .moodle-dialogue.assignfeedback_editpdf_dropdown .moodle-dialogue-bd {
253 .moodle-dialogue-base .assignfeedback_editpdf_dropdown .moodle-dialogue-wrap .moodle-dialogue-hd,
254 .moodle-dialogue-base .assignfeedback_editpdf_dropdown .moodle-dialogue-wrap .moodle-dialogue-ft {
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dmt_elbrus_shrine5_script.lua293 local dialogue = nil
341 dialogue = vt_map.SpriteDialogue.Create();
343 dialogue:AddLineEmote(text, bronann, "thinking dots");
345 dialogue:AddLine(text, kalya);
376 dialogue = vt_map.SpriteDialogue.Create();
403 dialogue = vt_map.SpriteDialogue.Create();
421 dialogue = vt_map.SpriteDialogue.Create();
423 dialogue:AddLineEmote(text, kalya, "exclamation");
452 dialogue = vt_map.SpriteDialogue.Create();
461 dialogue:AddLine(text, bronann);
[all …]
H A Dmt_elbrus_path2_script.lua125 local dialogue = vt_map.SpriteDialogue.Create()
127 dialogue:AddLineEmote(text, nil, "exclamation")
129 dialogue:AddLineEvent(text, nil, "", "Shroom Shop")
143 shroom:AddDialogueReference(dialogue)
153 local dialogue = nil
168 dialogue = vt_map.SpriteDialogue.Create();
171 vt_map.DialogueEvent.Create("Heal dialogue", dialogue);
319 local dialogue = nil
370 dialogue = vt_map.SpriteDialogue.Create();
372 dialogue:AddLineEmote(text, kalya, "exclamation");
[all …]
H A Dmt_elbrus_path1_script.lua128 local dialogue = nil
143 dialogue = vt_map.SpriteDialogue.Create();
145 dialogue:AddLineEvent(text, npc, "Heal event", "");
146 npc:AddDialogueReference(dialogue);
548 local dialogue = nil
599 dialogue = vt_map.SpriteDialogue.Create();
611 dialogue = vt_map.SpriteDialogue.Create();
615 dialogue:AddLine(text, kalya);
617 dialogue:AddLine(text, kalya);
619 dialogue:AddLine(text, kalya);
[all …]
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/role_playing_game/dialogue/dialogue_player/
H A DDialoguePlayer.gd30 var dialogue = load_dialogue(dialogue_file)
32 for key in dialogue:
33 dialogue_keys.append(dialogue[key])
40 var dialogue = parse_json(file.get_as_text())
41 return dialogue
/dports/sysutils/kdialog/kdialog-21.12.3/po/en_GB/
H A Dkdialog.po165 msgstr "Message Box dialogue"
170 msgstr "Input Box dialogue"
175 msgstr "Image Box dialogue"
185 msgstr "Password dialogue"
190 msgstr "New Password dialogue"
195 msgstr "Text Box dialogue"
200 msgstr "Text Input Box dialogue"
205 msgstr " ComboBox dialogue"
210 msgstr "Menu dialogue"
215 msgstr "Check List dialogue"
[all …]
/dports/www/moodle310/moodle/badges/tests/behat/
H A Dcriteria_competency.feature32 And "Competency picker" "dialogue" should be visible
66 And I click on "Rate" "button" in the "Rate" "dialogue"
80 And "Competency picker" "dialogue" should be visible
84 And "Competency picker" "dialogue" should be visible
97 And "Competency picker" "dialogue" should be visible
102 And "Competency picker" "dialogue" should be visible
118 And I click on "Rate" "button" in the "Rate" "dialogue"
132 And "Competency picker" "dialogue" should be visible
136 And "Competency picker" "dialogue" should be visible
149 And "Competency picker" "dialogue" should be visible
[all …]
/dports/www/moodle311/moodle/badges/tests/behat/
H A Dcriteria_competency.feature32 And "Competency picker" "dialogue" should be visible
66 And I click on "Rate" "button" in the "Rate" "dialogue"
80 And "Competency picker" "dialogue" should be visible
84 And "Competency picker" "dialogue" should be visible
97 And "Competency picker" "dialogue" should be visible
102 And "Competency picker" "dialogue" should be visible
118 And I click on "Rate" "button" in the "Rate" "dialogue"
132 And "Competency picker" "dialogue" should be visible
136 And "Competency picker" "dialogue" should be visible
149 And "Competency picker" "dialogue" should be visible
[all …]
/dports/www/moodle39/moodle/badges/tests/behat/
H A Dcriteria_competency.feature32 And "Competency picker" "dialogue" should be visible
66 And I click on "Rate" "button" in the "Rate" "dialogue"
80 And "Competency picker" "dialogue" should be visible
84 And "Competency picker" "dialogue" should be visible
97 And "Competency picker" "dialogue" should be visible
102 And "Competency picker" "dialogue" should be visible
118 And I click on "Rate" "button" in the "Rate" "dialogue"
132 And "Competency picker" "dialogue" should be visible
136 And "Competency picker" "dialogue" should be visible
149 And "Competency picker" "dialogue" should be visible
[all …]
/dports/editors/wordgrinder/wordgrinder-0.6/src/lua/
H A Dui.lua83 local dialogue =
99 Form.Run(dialogue, RedrawScreen,
117 local dialogue =
136 Form.Run(dialogue, RedrawScreen,
154 local dialogue =
173 local result = Form.Run(dialogue, RedrawScreen,
200 local dialogue =
226 local result = Form.Run(dialogue, RedrawScreen,
238 local dialogue =
292 local result = Form.Run(dialogue, RedrawScreen,
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_forest/
H A Dlayna_forest_cave1_1_script.lua125 dialogue = vt_map.SpriteDialogue.Create();
127 dialogue:AddLine(text, nil);
175 dialogue = vt_map.SpriteDialogue.Create();
177 dialogue:AddLineEvent(text, npc, "Cave heal", "");
178 npc:AddDialogueReference(dialogue);
397 local dialogue = nil
428 dialogue = vt_map.SpriteDialogue.Create();
432 dialogue:AddLine(text, kalya);
434 dialogue:AddLineEvent(text, kalya, "", "Bronann looks west");
436 dialogue:AddLineEmote(text, bronann, "thinking dots");
[all …]
H A Dlayna_forest_north_west_script.lua125 dialogue:AddLine(text, nil);
690 local dialogue = nil
744 dialogue:AddLine(text, orlinn);
759 dialogue:AddLine(text, kalya);
780 dialogue:AddLine(text, kalya)
782 dialogue:AddLine(text, kalya);
805 dialogue:AddLine(text, orlinn);
809 dialogue:AddLine(text, kalya);
811 dialogue:AddLine(text, orlinn);
829 dialogue:AddLine(text, kalya);
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dlayna_village_kalya_house_exterior_script.lua87 local dialogue = nil
99 dialogue = vt_map.SpriteDialogue.Create();
101 dialogue:AddLine(text, bronann);
102 dialogue:SetEventAtDialogueEnd("Make bronann take the chicken 3");
103 chicken3:AddDialogueReference(dialogue);
152 local dialogue = nil
163 dialogue = vt_map.SpriteDialogue.Create();
165 dialogue:AddLine(text, bronann);
166 event = vt_map.DialogueEvent.Create("Bronann can't enter kalya house", dialogue);
H A Dlayna_village_bronanns_home_first_floor_script.lua156 local dialogue = nil
164 dialogue = vt_map.SpriteDialogue.Create();
166 dialogue:AddLine(text, bronann);
168 dialogue:AddLine(text, bronann);
171 event = vt_map.DialogueEvent.Create("opening_dialogue", dialogue);
186 dialogue = vt_map.SpriteDialogue.Create();
188 dialogue:AddLine(text, nil); -- nameless speaker
190 dialogue:AddLine(text, nil); -- nameless speaker
191 event = vt_map.DialogueEvent.Create("Save point dialogue", dialogue);
/dports/www/moodle310/moodle/message/templates/
H A Dmessage_drawer_view_conversation_body_confirm_dialogue.mustache20 This template will render the confirmation dialogue inside the conversation page of
38 <div class="p-3 bg-white" data-region="confirm-dialogue" role="alert">
39 <p class="text-muted" data-region="dialogue-text"></p>
51 <span data-region="dialogue-button-text">{{#str}} unblock, core_message {{/str}}</span>
55 <span data-region="dialogue-button-text">{{#str}} remove, core {{/str}}</span>
59 <span data-region="dialogue-button-text">{{#str}} add, core {{/str}}</span>
63 <span data-region="dialogue-button-text">{{#str}} delete, core {{/str}}</span>
67 <span data-region="dialogue-button-text">{{#str}} delete, core {{/str}}</span>
71 … <span data-region="dialogue-button-text">{{#str}} sendcontactrequest, core_message {{/str}}</span>
75 …<span data-region="dialogue-button-text">{{#str}} acceptandaddcontact, core_message {{/str}}</span>
[all …]
/dports/www/moodle311/moodle/message/templates/
H A Dmessage_drawer_view_conversation_body_confirm_dialogue.mustache20 This template will render the confirmation dialogue inside the conversation page of
38 <div class="p-3 bg-white" data-region="confirm-dialogue" role="alert">
39 <p class="text-muted" data-region="dialogue-text"></p>
51 <span data-region="dialogue-button-text">{{#str}} unblock, core_message {{/str}}</span>
55 <span data-region="dialogue-button-text">{{#str}} remove, core {{/str}}</span>
59 <span data-region="dialogue-button-text">{{#str}} add, core {{/str}}</span>
63 <span data-region="dialogue-button-text">{{#str}} delete, core {{/str}}</span>
67 <span data-region="dialogue-button-text">{{#str}} delete, core {{/str}}</span>
71 … <span data-region="dialogue-button-text">{{#str}} sendcontactrequest, core_message {{/str}}</span>
75 …<span data-region="dialogue-button-text">{{#str}} acceptandaddcontact, core_message {{/str}}</span>
[all …]
/dports/www/moodle39/moodle/message/templates/
H A Dmessage_drawer_view_conversation_body_confirm_dialogue.mustache20 This template will render the confirmation dialogue inside the conversation page of
38 <div class="p-3 bg-white" data-region="confirm-dialogue" role="alert">
39 <p class="text-muted" data-region="dialogue-text"></p>
51 <span data-region="dialogue-button-text">{{#str}} unblock, core_message {{/str}}</span>
55 <span data-region="dialogue-button-text">{{#str}} remove, core {{/str}}</span>
59 <span data-region="dialogue-button-text">{{#str}} add, core {{/str}}</span>
63 <span data-region="dialogue-button-text">{{#str}} delete, core {{/str}}</span>
67 <span data-region="dialogue-button-text">{{#str}} delete, core {{/str}}</span>
71 … <span data-region="dialogue-button-text">{{#str}} sendcontactrequest, core_message {{/str}}</span>
75 …<span data-region="dialogue-button-text">{{#str}} acceptandaddcontact, core_message {{/str}}</span>
[all …]
/dports/www/moodle310/moodle/theme/boost/scss/moodle/
H A Dcore.scss1271 .moodle-dialogue-base .moodle-dialogue-fullscreen .moodle-dialogue-content {
1275 .moodle-dialogue-base .moodle-dialogue-wrap {
1286 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd {
1292 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd.yui3-widget-hd {
1301 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd h5 {
1336 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd {
1343 .moodle-dialogue-base .moodle-dialogue-fullscreen .moodle-dialogue-content {
1385 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-content .moodle-dialogue-ft:empty {
1389 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-content .moodle-dialogue-ft.yui3-widget-ft {
1458 .moodle-dialogue-base .moodle-dialogue.moodle-dialogue-tooltip {
[all …]
/dports/www/moodle311/moodle/theme/boost/scss/moodle/
H A Dcore.scss1271 .moodle-dialogue-base .moodle-dialogue-fullscreen .moodle-dialogue-content {
1275 .moodle-dialogue-base .moodle-dialogue-wrap {
1286 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd {
1292 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd.yui3-widget-hd {
1301 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd h5 {
1336 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd {
1343 .moodle-dialogue-base .moodle-dialogue-fullscreen .moodle-dialogue-content {
1385 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-content .moodle-dialogue-ft:empty {
1389 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-content .moodle-dialogue-ft.yui3-widget-ft {
1458 .moodle-dialogue-base .moodle-dialogue.moodle-dialogue-tooltip {
[all …]
/dports/www/moodle39/moodle/theme/boost/scss/moodle/
H A Dcore.scss1243 .moodle-dialogue-base .moodle-dialogue-fullscreen .moodle-dialogue-content {
1247 .moodle-dialogue-base .moodle-dialogue-wrap {
1258 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd {
1264 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd.yui3-widget-hd {
1273 .moodle-dialogue-base .moodle-dialogue-wrap .moodle-dialogue-hd h1 {
1305 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-bd {
1312 .moodle-dialogue-base .moodle-dialogue-fullscreen .moodle-dialogue-content {
1354 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-content .moodle-dialogue-ft:empty {
1358 .moodle-dialogue-base .moodle-dialogue .moodle-dialogue-content .moodle-dialogue-ft.yui3-widget-ft {
1427 .moodle-dialogue-base .moodle-dialogue.moodle-dialogue-tooltip {
[all …]
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/
H A Dgui.cfg81 image: "gui/dialogue-box.png",
86 image: "gui/dialogue-box.png",
91 image: "gui/dialogue-box.png",
96 image: "gui/dialogue-box.png",
101 image: "gui/dialogue-box.png",
106 image: "gui/dialogue-box.png",
/dports/games/frogatto/frogatto-1.3.1/modules/cube_trains/data/
H A Dgui.cfg81 image: "gui/dialogue-box.png",
86 image: "gui/dialogue-box.png",
91 image: "gui/dialogue-box.png",
96 image: "gui/dialogue-box.png",
101 image: "gui/dialogue-box.png",
106 image: "gui/dialogue-box.png",
/dports/sysutils/kdialog/kdialog-21.12.3/po/fr/
H A Dkdialog.po183 msgstr "Boîte de dialogue pour l'affichage d'un message"
188 msgstr "Boîte de dialogue pour la saisie de texte"
193 msgstr "Boîte de dialogue pour l'affichage d'image"
198 msgstr "Boîte de dialogue pour la saisie d'image"
213 msgstr "Boîte de dialogue pour l'affichage de texte"
218 msgstr "Boîte de dialogue de saisie de texte"
228 msgstr "Boîte de dialogue avec un menu"
238 msgstr "Boîte de dialogue avec une liste à choix unique"
301 msgstr "Boîte de dialogue pour sélectionner une couleur"
311 msgstr "Titre de la boîte de dialogue"
[all …]
/dports/x11/zenity/zenity-3.32.0/help/en_GB/
H A Den_GB.po326 msgstr "dialogue creator"
338 "of simple dialogue:"
466 "dialogue option."
523 "window functions to close the dialogue."
923 "dialogue is open."
939 "dialogue when the dialogue is first shown."
1117 "want to display in the dialogue."
1224 "that is displayed in the dialogue."
1551 "dialogue."
1616 "dialogue."
[all …]
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/map/
H A Dmap_dialogue_supervisor.cpp86 void MapDialogueSupervisor::AddDialogue(SpriteDialogue* dialogue) in AddDialogue() argument
88 if(dialogue == nullptr) { in AddDialogue()
93 if(GetDialogue(dialogue->GetDialogueID()) != nullptr) { in AddDialogue()
95 << dialogue->GetDialogueID() << std::endl; in AddDialogue()
96 delete dialogue; in AddDialogue()
99 _dialogues.insert(std::make_pair(dialogue->GetDialogueID(), dialogue)); in AddDialogue()
105 SpriteDialogue *dialogue = GetDialogue(dialogue_id); in StartDialogue() local
107 if(dialogue == nullptr) { in StartDialogue()
119 _current_dialogue = dialogue; in StartDialogue()

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