/dports/net/tshark/wireshark-3.6.1/epan/dissectors/asn1/h248/ |
H A D | packet-h248-template.c | 164 m->frametime = pinfo->abs_ts; in gcp_msg()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aicode.cpp | 1134 void ai_turn_towards_vector(vec3d *dest, object *objp, float frametime, float turn_time, vec3d *sli… in ai_turn_towards_vector() argument 11974 void ai_do_repair_frame(object *objp, ai_info *aip, float frametime) in ai_do_repair_frame() argument 12011 repaired = ship_do_rearm_frame( objp, frametime ); // hook to do missile rearming in ai_do_repair_frame() 14192 void ai_process( object * obj, int ai_index, float frametime ) in ai_process() argument 14207 AI_frametime = frametime; in ai_process() 14244 physics_read_flying_controls( &obj->orient, &obj->phys_info, &AI_ci, frametime); in ai_process()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_weapons.c | 5824 le->startTime = cg.time - ( cg.frametime ? ( rand() % cg.frametime ) / 2 : 0 ); in CG_SpawnTracer()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_weapons.c | 5841 le->startTime = cg.time - ( cg.frametime ? ( rand() % cg.frametime ) / 2 : 0 ); in CG_SpawnTracer()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 327 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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H A D | cl_fxmax.c | 349 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_fx.c | 327 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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H A D | cl_fxmax.c | 349 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | projectiles.qc | 39 self.frame = self.frame + self.anim_fps * frametime;
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_weapons.cpp | 1207 cent->gent->client->ps.saber[0].blade[0].length += cg.frametime*0.03; in CG_AddViewWeapon()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | game.c | 3225 obj->rtype.vclip_info.frametime = Vclip[obj->rtype.vclip_info.vclip_num].frame_time;
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | clvm_cmds.c | 1465 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime; in VM_CL_getinputstate() 1534 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength); in VM_CL_runplayerphysics()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | model_alias.c | 2566 p->frametime = LittleFloat(p->frametime); in Mod_PSKMODEL_Load()
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/dports/games/darkplaces/darkplaces/ |
H A D | clvm_cmds.c | 1459 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime; in VM_CL_getinputstate() 1528 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength); in VM_CL_runplayerphysics()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libmpdemux/ |
H A D | demux_mov.c | 1135 sh->frametime=1.0f/sh->fps;
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H A D | demux_mkv.c | 1639 sh_v->frametime = 1 / track->v_frate; in demux_mkv_open_video()
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/dports/emulators/citra/citra-ac98458e0/src/citra_qt/ |
H A D | main.cpp | 2081 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); in UpdateStatusBar()
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/dports/emulators/citra-qt5/citra-ac98458e0/src/citra_qt/ |
H A D | main.cpp | 2081 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); in UpdateStatusBar()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Hexen.vc | 2624 A.Thrust(A.Angles.yaw, A.Speed * Level.Game.frametime);
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libmpdemux/ |
H A D | demux_mov.c | 1135 sh->frametime=1.0f/sh->fps;
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H A D | demux_mkv.c | 1639 sh_v->frametime = 1 / track->v_frate; in demux_mkv_open_video()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aicode.cpp | 12432 void ai_do_repair_frame(object *objp, ai_info *aip, float frametime) in ai_do_repair_frame() argument 12472 repaired = ship_do_rearm_frame( objp, frametime ); // hook to do missile rearming in ai_do_repair_frame() 14703 void ai_process( object * obj, int ai_index, float frametime ) in ai_process() argument 14722 AI_frametime = frametime; in ai_process() 14761 physics_read_flying_controls( &obj->orient, &obj->phys_info, &AI_ci, frametime); in ai_process()
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/dports/graphics/xmedcon/xmedcon-0.17.0/source/ |
H A D | m-dicm.c | 594 gd->image_duration = dicom->frametime; in MdcReadDICM()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_draw.c | 4868 float maxMove = 30.0f * ((float)cg.frametime/500.0f) * 640.0f/480.0f; in CG_LerpCrosshairPos() 4887 float maxMove = 30.0f * ((float)cg.frametime/500.0f); in CG_LerpCrosshairPos()
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/yuzu/ |
H A D | main.cpp | 2504 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); in UpdateStatusBar()
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