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Searched refs:frametime (Results 1026 – 1050 of 1085) sorted by relevance

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/dports/net/tshark/wireshark-3.6.1/epan/dissectors/asn1/h248/
H A Dpacket-h248-template.c164 m->frametime = pinfo->abs_ts; in gcp_msg()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp1134 void ai_turn_towards_vector(vec3d *dest, object *objp, float frametime, float turn_time, vec3d *sli… in ai_turn_towards_vector() argument
11974 void ai_do_repair_frame(object *objp, ai_info *aip, float frametime) in ai_do_repair_frame() argument
12011 repaired = ship_do_rearm_frame( objp, frametime ); // hook to do missile rearming in ai_do_repair_frame()
14192 void ai_process( object * obj, int ai_index, float frametime ) in ai_process() argument
14207 AI_frametime = frametime; in ai_process()
14244 physics_read_flying_controls( &obj->orient, &obj->phys_info, &AI_ci, frametime); in ai_process()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_weapons.c5824 le->startTime = cg.time - ( cg.frametime ? ( rand() % cg.frametime ) / 2 : 0 ); in CG_SpawnTracer()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_weapons.c5841 le->startTime = cg.time - ( cg.frametime ? ( rand() % cg.frametime ) / 2 : 0 ); in CG_SpawnTracer()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_fx.c327 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
H A Dcl_fxmax.c349 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_fx.c327 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
H A Dcl_fxmax.c349 dl->radius -= cls.frametime*dl->decay; in CL_RunDLights()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dprojectiles.qc39 self.frame = self.frame + self.anim_fps * frametime;
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_weapons.cpp1207 cent->gent->client->ps.saber[0].blade[0].length += cg.frametime*0.03; in CG_AddViewWeapon()
/dports/games/d2x/d2x-0.2.5/main/
H A Dgame.c3225 obj->rtype.vclip_info.frametime = Vclip[obj->rtype.vclip_info.vclip_num].frame_time;
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dclvm_cmds.c1465 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime; in VM_CL_getinputstate()
1534 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength); in VM_CL_runplayerphysics()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dmodel_alias.c2566 p->frametime = LittleFloat(p->frametime); in Mod_PSKMODEL_Load()
/dports/games/darkplaces/darkplaces/
H A Dclvm_cmds.c1459 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime; in VM_CL_getinputstate()
1528 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength); in VM_CL_runplayerphysics()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libmpdemux/
H A Ddemux_mov.c1135 sh->frametime=1.0f/sh->fps;
H A Ddemux_mkv.c1639 sh_v->frametime = 1 / track->v_frate; in demux_mkv_open_video()
/dports/emulators/citra/citra-ac98458e0/src/citra_qt/
H A Dmain.cpp2081 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); in UpdateStatusBar()
/dports/emulators/citra-qt5/citra-ac98458e0/src/citra_qt/
H A Dmain.cpp2081 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); in UpdateStatusBar()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc2624 A.Thrust(A.Angles.yaw, A.Speed * Level.Game.frametime);
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libmpdemux/
H A Ddemux_mov.c1135 sh->frametime=1.0f/sh->fps;
H A Ddemux_mkv.c1639 sh_v->frametime = 1 / track->v_frate; in demux_mkv_open_video()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp12432 void ai_do_repair_frame(object *objp, ai_info *aip, float frametime) in ai_do_repair_frame() argument
12472 repaired = ship_do_rearm_frame( objp, frametime ); // hook to do missile rearming in ai_do_repair_frame()
14703 void ai_process( object * obj, int ai_index, float frametime ) in ai_process() argument
14722 AI_frametime = frametime; in ai_process()
14761 physics_read_flying_controls( &obj->orient, &obj->phys_info, &AI_ci, frametime); in ai_process()
/dports/graphics/xmedcon/xmedcon-0.17.0/source/
H A Dm-dicm.c594 gd->image_duration = dicom->frametime; in MdcReadDICM()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_draw.c4868 float maxMove = 30.0f * ((float)cg.frametime/500.0f) * 640.0f/480.0f; in CG_LerpCrosshairPos()
4887 float maxMove = 30.0f * ((float)cg.frametime/500.0f); in CG_LerpCrosshairPos()
/dports/emulators/yuzu/yuzu-0b47f7a46/src/yuzu/
H A Dmain.cpp2504 emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); in UpdateStatusBar()

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