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Searched refs:glTexParameteri (Results 226 – 250 of 5176) sorted by relevance

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/dports/games/freeminer/freeminer-0.4.10.4/build/android/
H A Dirrlicht-texturehack.patch40 - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
46 - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
47 - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
66 + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
71 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
72 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
192 - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
193 - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
214 + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
215 + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
/dports/games/spring/spring_98.0/rts/Rendering/Textures/
H A D3DOTextureHandler.cpp119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in C3DOTextureHandler()
120glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (maxMipMaps > 0) ? GL_LINEAR_MIPMAP_NEAREST … in C3DOTextureHandler()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in C3DOTextureHandler()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in C3DOTextureHandler()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxMipMaps); in C3DOTextureHandler()
133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in C3DOTextureHandler()
134glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (maxMipMaps > 0) ? GL_NEAREST_MIPMAP_NEAREST… in C3DOTextureHandler()
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in C3DOTextureHandler()
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in C3DOTextureHandler()
137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxMipMaps); in C3DOTextureHandler()
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dfont.cpp53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texprintstring()
54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texprintstring()
59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); in texprintstring()
60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); in texprintstring()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/
H A Dframebuffer-layer-attachment-mismatch.c76 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
77 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
84 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
85 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
H A Dgl-layer-render-clipped.c95 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_bind_texture()
96 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_bind_texture()
97 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in create_bind_texture()
98 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in create_bind_texture()
99 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT); in create_bind_texture()
H A Dgl-layer-not-layered.c112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init()
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dgen-texsubimage.c97 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_display()
98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_display()
99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_display()
100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in piglit_display()
102 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/
H A Ddepth-tex-sampling.c68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in make_depth_texture()
69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in make_depth_texture()
70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in make_depth_texture()
71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in make_depth_texture()
83 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in make_depth_texture()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_ao/
H A Dfilter_ao.cpp571 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTextures()
572 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTextures()
573 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initTextures()
574 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initTextures()
575 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); in initTextures()
584 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTextures()
585 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTextures()
586 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initTextures()
587 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initTextures()
588 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); in initTextures()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DShadowMap.cpp448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture()
449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture()
474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture()
475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture()
480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture()
481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture()
484 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in CreateTexture()
486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in CreateTexture()
489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateTexture()
490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateTexture()
[all …]
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DTexture.cpp211 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in create()
212 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in create()
296 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in loadFromImage()
426 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in update()
529 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in update()
585 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in update()
612 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in setSmooth()
616 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR_MIPMAP_LINEAR… in setSmooth()
620 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in setSmooth()
712 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR_MIPMAP_LINEAR… in generateMipmap()
[all …]
/dports/misc/visp/visp-3.4.0/modules/java/generator/android-21/java/org/visp/android/
H A DCameraGLRendererBase.java204 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAM… in initTexOES()
206 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_… in initTexOES()
207 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_… in initTexOES()
290 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
291 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
292 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO()
293 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in initFBO()
298 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
299 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
300 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO()
[all …]
/dports/graphics/opencv/opencv-4.5.3/modules/java/generator/android-21/java/org/opencv/android/
H A DCameraGLRendererBase.java204 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAM… in initTexOES()
206 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_… in initTexOES()
207 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_… in initTexOES()
290 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
291 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
292 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO()
293 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in initFBO()
298 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
299 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO()
300 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO()
[all …]
/dports/graphics/quesoglc/quesoglc-0.7.2/src/
H A Dtexture.c132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in __glcTextureAtlasGetPosition()
134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in __glcTextureAtlasGetPosition()
135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in __glcTextureAtlasGetPosition()
136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in __glcTextureAtlasGetPosition()
159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1); in __glcTextureAtlasGetPosition()
177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in __glcTextureAtlasGetPosition()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in __glcTextureAtlasGetPosition()
302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in __glcTextureGetImmediate()
303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in __glcTextureGetImmediate()
304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in __glcTextureGetImmediate()
[all …]
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/basic/
H A Dframe_buffer_object.cpp244 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initialize()
245 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initialize()
272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initialize()
273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initialize()
274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in initialize()
275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in initialize()
/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/SOIL2/
H A DSOIL2.c1734 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_internal_create_OGL_texture()
1735 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_internal_create_OGL_texture()
1746 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_internal_create_OGL_texture()
1747 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode ); in SOIL_internal_create_OGL_texture()
2215 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory()
2216 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory()
2222 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_direct_load_DDS_from_memory()
2534 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory()
2535 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory()
2673 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_ETC1_from_memory()
[all …]
/dports/multimedia/kodi-addon-screensaver.matrixtrails/screensaver.matrixtrails-2.6.0-Matrix/lib/SOIL2/
H A DSOIL2.c1735 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_internal_create_OGL_texture()
1736 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_internal_create_OGL_texture()
1747 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_internal_create_OGL_texture()
1748 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode ); in SOIL_internal_create_OGL_texture()
2216 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory()
2217 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory()
2223 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_direct_load_DDS_from_memory()
2535 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory()
2536 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory()
2674 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_ETC1_from_memory()
[all …]
/dports/games/neverball/neverball-1.6.0/share/
H A Dimage.c139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in make_texture()
140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in make_texture()
142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in make_texture()
143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in make_texture()
148 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); in make_texture()
149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in make_texture()
154 if (a) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, a); in make_texture()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Dframebuffer-srgb.c239 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in make_fbo()
240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in make_fbo()
269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in draw_fbo()
270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in draw_fbo()
271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in draw_fbo()
272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in draw_fbo()
273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in draw_fbo()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/
H A DOverlayRendererGL.cpp188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in COverlayTextureGL()
189 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in COverlayTextureGL()
190 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in COverlayTextureGL()
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in COverlayTextureGL()
249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in COverlayTextureGL()
250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in COverlayTextureGL()
251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in COverlayTextureGL()
252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in COverlayTextureGL()
375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Render()
376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Render()
[all …]
/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DGeometryBuffer.cpp80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in Create()
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in Create()
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Create()
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Create()
86 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in Create()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dgl1_common.h123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode); in gl1_bind_texture()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode); in gl1_bind_texture()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); in gl1_bind_texture()
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); in gl1_bind_texture()
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/test/opengl/
H A Drewrap_texture.cpp47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main()
48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main()
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in main()
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in main()
/dports/games/violetland/violetland-0.5/src/system/graphic/
H A DTexture.cpp13 glTexParameteri(m_type, GL_TEXTURE_MIN_FILTER, filter); in Texture()
14 glTexParameteri(m_type, GL_TEXTURE_MAG_FILTER, filter); in Texture()
51 glTexParameteri(m_type, GL_TEXTURE_MIN_FILTER, filter); in Texture()
52 glTexParameteri(m_type, GL_TEXTURE_MAG_FILTER, filter); in Texture()
/dports/graphics/glexcess/glexcess/
H A DTexture.cpp26 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_REPEAT); in Create()
27 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_REPEAT); in Create()
28 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Create()
29 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in Create()

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