/dports/games/freeminer/freeminer-0.4.10.4/build/android/ |
H A D | irrlicht-texturehack.patch | 40 - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); 46 - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 47 - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); 66 + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); 71 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); 72 + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); 192 - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps); 193 - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering); 214 + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps); 215 + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
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/dports/games/spring/spring_98.0/rts/Rendering/Textures/ |
H A D | 3DOTextureHandler.cpp | 119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in C3DOTextureHandler() 120 …glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (maxMipMaps > 0) ? GL_LINEAR_MIPMAP_NEAREST … in C3DOTextureHandler() 121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in C3DOTextureHandler() 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in C3DOTextureHandler() 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxMipMaps); in C3DOTextureHandler() 133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in C3DOTextureHandler() 134 …glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (maxMipMaps > 0) ? GL_NEAREST_MIPMAP_NEAREST… in C3DOTextureHandler() 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in C3DOTextureHandler() 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in C3DOTextureHandler() 137 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, maxMipMaps); in C3DOTextureHandler()
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/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | font.cpp | 53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in texprintstring() 54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in texprintstring() 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); in texprintstring() 60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); in texprintstring()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/layered-rendering/ |
H A D | framebuffer-layer-attachment-mismatch.c | 76 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 77 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 84 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 85 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init()
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H A D | gl-layer-render-clipped.c | 95 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in create_bind_texture() 96 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in create_bind_texture() 97 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in create_bind_texture() 98 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in create_bind_texture() 99 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_REPEAT); in create_bind_texture()
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H A D | gl-layer-not-layered.c | 112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in piglit_init() 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_init() 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in piglit_init() 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | gen-texsubimage.c | 97 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in piglit_display() 98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in piglit_display() 99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in piglit_display() 100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in piglit_display() 102 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/ |
H A D | depth-tex-sampling.c | 68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in make_depth_texture() 69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in make_depth_texture() 70 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in make_depth_texture() 71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in make_depth_texture() 83 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in make_depth_texture()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_ao/ |
H A D | filter_ao.cpp | 571 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTextures() 572 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTextures() 573 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initTextures() 574 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initTextures() 575 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); in initTextures() 584 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initTextures() 585 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initTextures() 586 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); in initTextures() 587 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); in initTextures() 588 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); in initTextures() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | ShadowMap.cpp | 448 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture() 449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture() 474 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture() 475 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture() 480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateTexture() 481 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture() 484 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); in CreateTexture() 486 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); in CreateTexture() 489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateTexture() 490 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateTexture() [all …]
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | Texture.cpp | 211 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in create() 212 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in create() 296 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in loadFromImage() 426 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in update() 529 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in update() 585 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in update() 612 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in setSmooth() 616 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR_MIPMAP_LINEAR… in setSmooth() 620 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR : GL_NEAREST)… in setSmooth() 712 …glCheck(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_isSmooth ? GL_LINEAR_MIPMAP_LINEAR… in generateMipmap() [all …]
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/dports/misc/visp/visp-3.4.0/modules/java/generator/android-21/java/org/visp/android/ |
H A D | CameraGLRendererBase.java | 204 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAM… in initTexOES() 206 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_… in initTexOES() 207 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_… in initTexOES() 290 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 291 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 292 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO() 293 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in initFBO() 298 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 299 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 300 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO() [all …]
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/dports/graphics/opencv/opencv-4.5.3/modules/java/generator/android-21/java/org/opencv/android/ |
H A D | CameraGLRendererBase.java | 204 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAM… in initTexOES() 206 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_… in initTexOES() 207 …GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_… in initTexOES() 290 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 291 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 292 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO() 293 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); in initFBO() 298 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 299 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); in initFBO() 300 … GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); in initFBO() [all …]
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/dports/graphics/quesoglc/quesoglc-0.7.2/src/ |
H A D | texture.c | 132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in __glcTextureAtlasGetPosition() 134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in __glcTextureAtlasGetPosition() 135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in __glcTextureAtlasGetPosition() 136 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in __glcTextureAtlasGetPosition() 159 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1); in __glcTextureAtlasGetPosition() 177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in __glcTextureAtlasGetPosition() 180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in __glcTextureAtlasGetPosition() 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in __glcTextureGetImmediate() 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in __glcTextureGetImmediate() 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in __glcTextureGetImmediate() [all …]
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/basic/ |
H A D | frame_buffer_object.cpp | 244 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initialize() 245 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initialize() 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initialize() 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initialize() 274 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in initialize() 275 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in initialize()
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/dports/graphics/libprojectm/projectm-3.1.12/src/libprojectM/Renderer/SOIL2/ |
H A D | SOIL2.c | 1734 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_internal_create_OGL_texture() 1735 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_internal_create_OGL_texture() 1746 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_internal_create_OGL_texture() 1747 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode ); in SOIL_internal_create_OGL_texture() 2215 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory() 2216 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory() 2222 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_direct_load_DDS_from_memory() 2534 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory() 2535 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory() 2673 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_ETC1_from_memory() [all …]
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/dports/multimedia/kodi-addon-screensaver.matrixtrails/screensaver.matrixtrails-2.6.0-Matrix/lib/SOIL2/ |
H A D | SOIL2.c | 1735 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_internal_create_OGL_texture() 1736 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_internal_create_OGL_texture() 1747 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_internal_create_OGL_texture() 1748 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, clamp_mode ); in SOIL_internal_create_OGL_texture() 2216 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory() 2217 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_DDS_from_memory() 2223 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, clamp_mode ); in SOIL_direct_load_DDS_from_memory() 2535 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory() 2536 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_T, GL_REPEAT ); in SOIL_direct_load_PVR_from_memory() 2674 glTexParameteri( opengl_texture_type, GL_TEXTURE_WRAP_S, GL_REPEAT ); in SOIL_direct_load_ETC1_from_memory() [all …]
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/dports/games/neverball/neverball-1.6.0/share/ |
H A D | image.c | 139 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in make_texture() 140 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in make_texture() 142 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in make_texture() 143 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in make_texture() 148 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); in make_texture() 149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, in make_texture() 154 if (a) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, a); in make_texture()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | framebuffer-srgb.c | 239 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in make_fbo() 240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in make_fbo() 269 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in draw_fbo() 270 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in draw_fbo() 271 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in draw_fbo() 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in draw_fbo() 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in draw_fbo()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/cores/VideoPlayer/VideoRenderers/ |
H A D | OverlayRendererGL.cpp | 188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in COverlayTextureGL() 189 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in COverlayTextureGL() 190 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in COverlayTextureGL() 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in COverlayTextureGL() 249 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in COverlayTextureGL() 250 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in COverlayTextureGL() 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in COverlayTextureGL() 252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in COverlayTextureGL() 375 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Render() 376 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Render() [all …]
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | GeometryBuffer.cpp | 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); in Create() 81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); in Create() 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Create() 83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Create() 86 glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); in Create()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | gl1_common.h | 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode); in gl1_bind_texture() 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode); in gl1_bind_texture() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter); in gl1_bind_texture() 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter); in gl1_bind_texture()
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/test/opengl/ |
H A D | rewrap_texture.cpp | 47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in main() 48 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in main() 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in main() 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in main()
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/dports/games/violetland/violetland-0.5/src/system/graphic/ |
H A D | Texture.cpp | 13 glTexParameteri(m_type, GL_TEXTURE_MIN_FILTER, filter); in Texture() 14 glTexParameteri(m_type, GL_TEXTURE_MAG_FILTER, filter); in Texture() 51 glTexParameteri(m_type, GL_TEXTURE_MIN_FILTER, filter); in Texture() 52 glTexParameteri(m_type, GL_TEXTURE_MAG_FILTER, filter); in Texture()
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/dports/graphics/glexcess/glexcess/ |
H A D | Texture.cpp | 26 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_REPEAT); in Create() 27 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_REPEAT); in Create() 28 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Create() 29 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in Create()
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