Searched refs:multiplied (Results 376 – 400 of 8112) sorted by relevance
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105 …float temp = exp(-alpha * d * aux_args.linfo->block_len); // blovk_len is multiplied so that alph…134 …float temp = exp(-alpha * d * aux_args.linfo->block_len); // blovk_len is multiplied so that alph…
12 …ance determines whether weights of the\nchild nodes should be added or multiplied. \n\nAdditive we…16 …ance determines whether weights of the\nchild nodes should be added or multiplied. \n\nAdditive we…
20 are displayed of each vector. The number is multiplied by different
53 /* Unpremultiply if stored multiplied, since straight alpha is expected by shaders. */
7 Two holonomic functions can be added or multiplied with the result also
45 % function values multiplied by quadrature weights
12 % three-body reactions are multiplied with third-body concentrations
51 is( $cookie_after, $cookie_before, 'cookies are not multiplied' );
12 ; to a form multiplied by power of 10 "b * 10^e"
11 we find that the polarization (P) multiplied by the volume of the unit
25 When a monospace font is selected, the current font size is multiplied
29 Output will be multiplied by this value.
30 Output will be multiplied by this value.
26 Output will be multiplied by this value.
38 Output will be multiplied by this value.
25 Output will be multiplied by this value.
28 Output will be multiplied by this value.
22 // Stuff: The stuff to be multiplied and rotated
92 w1_netlink_msg) plus number of masters multiplied by 4)94 number of masters multiplied by 4 (u32 size))115 len is equal to number of IDs multiplied by 8]
84 … // Maximum number of stacks on the buff. Buff bonuses are multiplied by current buff …109 … Optional. If the scaling stat is specified, the value of the bonus is multiplied by the correspon…122 All cutting damage dealt is multiplied by `(10% of dexterity)*(damage)`: