/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_actor.c | 119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 218 if (level.time < self->pain_debounce_time) in actor_pain() 221 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_actor.c | 138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run() 237 if (level.time < self->pain_debounce_time) in actor_pain() 240 self->pain_debounce_time = level.time + 3; in actor_pain()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_active.c | 73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback() 74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback() 141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects() 158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects() 571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_active.c | 73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback() 74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback() 141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects() 158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects() 571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
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/dports/games/evq3/evq3/code/game/ |
H A D | g_active.c | 73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback() 74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback() 141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects() 158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects() 571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_active.c | 73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback() 74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback() 141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects() 158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects() 571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_berserk.c | 301 if (level.time < self->pain_debounce_time) in berserk_pain() 304 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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H A D | m_gladb.c | 234 if (level.time < self->pain_debounce_time) in gladb_pain() 241 self->pain_debounce_time = level.time + 3; in gladb_pain()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_berserk.c | 320 if (level.time < self->pain_debounce_time) in berserk_pain() 323 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_flipper.c | 230 if (level.time < self->pain_debounce_time) in flipper_pain() 233 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_berserk.c | 320 if (level.time < self->pain_debounce_time) in berserk_pain() 323 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_flipper.c | 230 if (level.time < self->pain_debounce_time) in flipper_pain() 233 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_berserk.c | 320 if (level.time < self->pain_debounce_time) in berserk_pain() 323 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_gladiator.c | 246 if (level.time < self->pain_debounce_time) in gladiator_pain() 253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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H A D | m_flipper.c | 230 if (level.time < self->pain_debounce_time) in flipper_pain() 233 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_flipper.c | 230 if (level.time < self->pain_debounce_time) in flipper_pain() 233 self->pain_debounce_time = level.time + 3; in flipper_pain()
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H A D | m_gladiator.c | 246 if (level.time < self->pain_debounce_time) in gladiator_pain() 253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_berserk.c | 301 if (level.time < self->pain_debounce_time) in berserk_pain() 304 self->pain_debounce_time = level.time + 3; in berserk_pain()
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H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | decoy.c | 152 if (level.time < self->pain_debounce_time) in decoy_pain() 155 self->pain_debounce_time = level.time + 3; in decoy_pain()
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H A D | m_gladiator.c | 246 if (level.time < self->pain_debounce_time) in gladiator_pain() 253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_flipper.c | 211 if (level.time < self->pain_debounce_time) in flipper_pain() 214 self->pain_debounce_time = level.time + 3; in flipper_pain()
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