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Searched refs:pain_debounce_time (Results 126 – 150 of 583) sorted by relevance

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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_actor.c119 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
218 if (level.time < self->pain_debounce_time) in actor_pain()
221 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_actor.c138 if ((level.time < self->pain_debounce_time) && (!self->enemy)) in actor_run()
237 if (level.time < self->pain_debounce_time) in actor_pain()
240 self->pain_debounce_time = level.time + 3; in actor_pain()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_active.c73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback()
74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback()
141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects()
158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects()
571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_active.c73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback()
74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback()
141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects()
158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects()
571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
/dports/games/evq3/evq3/code/game/
H A Dg_active.c73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback()
74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback()
141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects()
158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects()
571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_active.c73 if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) { in P_DamageFeedback()
74 player->pain_debounce_time = level.time + 700; in P_DamageFeedback()
141 ent->pain_debounce_time = level.time + 200; in P_WorldEffects()
158 && ent->pain_debounce_time <= level.time ) { in P_WorldEffects()
571 ent->pain_debounce_time = level.time + 200; // no normal pain sound
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_berserk.c301 if (level.time < self->pain_debounce_time) in berserk_pain()
304 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()
H A Dm_gladb.c234 if (level.time < self->pain_debounce_time) in gladb_pain()
241 self->pain_debounce_time = level.time + 3; in gladb_pain()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_berserk.c320 if (level.time < self->pain_debounce_time) in berserk_pain()
323 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_flipper.c230 if (level.time < self->pain_debounce_time) in flipper_pain()
233 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/q2pro/q2pro/game/
H A Dm_berserk.c320 if (level.time < self->pain_debounce_time) in berserk_pain()
323 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_flipper.c230 if (level.time < self->pain_debounce_time) in flipper_pain()
233 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_berserk.c320 if (level.time < self->pain_debounce_time) in berserk_pain()
323 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_gladiator.c246 if (level.time < self->pain_debounce_time) in gladiator_pain()
253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
H A Dm_flipper.c230 if (level.time < self->pain_debounce_time) in flipper_pain()
233 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_flipper.c230 if (level.time < self->pain_debounce_time) in flipper_pain()
233 self->pain_debounce_time = level.time + 3; in flipper_pain()
H A Dm_gladiator.c246 if (level.time < self->pain_debounce_time) in gladiator_pain()
253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_berserk.c301 if (level.time < self->pain_debounce_time) in berserk_pain()
304 self->pain_debounce_time = level.time + 3; in berserk_pain()
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Ddecoy.c152 if (level.time < self->pain_debounce_time) in decoy_pain()
155 self->pain_debounce_time = level.time + 3; in decoy_pain()
H A Dm_gladiator.c246 if (level.time < self->pain_debounce_time) in gladiator_pain()
253 self->pain_debounce_time = level.time + 3; in gladiator_pain()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_flipper.c211 if (level.time < self->pain_debounce_time) in flipper_pain()
214 self->pain_debounce_time = level.time + 3; in flipper_pain()

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