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Searched refs:pain_debounce_time (Results 226 – 250 of 583) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_tank.c296 if (level.time < self->pain_debounce_time) in tank_pain()
312 self->pain_debounce_time = level.time + 3; in tank_pain()
694 self->pain_debounce_time = level.time + 5.0; // no pain for a while in tank_attack()
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
H A Dm_infantry.c222 if (level.time < self->pain_debounce_time) in infantry_pain()
225 self->pain_debounce_time = level.time + 3; in infantry_pain()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_active.c73 if( ( level.time > player->pain_debounce_time ) && !( player->flags & FL_GODMODE ) ) in P_DamageFeedback()
75 player->pain_debounce_time = level.time + 700; in P_DamageFeedback()
138 ent->pain_debounce_time = level.time + 200; in P_WorldEffects()
158 ent->pain_debounce_time <= level.time ) in P_WorldEffects()
857 ent->pain_debounce_time = level.time + 200; // no normal pain sound in ClientEvents()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_parasite.c261 if (level.time < self->pain_debounce_time) in parasite_pain()
264 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_parasite.c261 if (level.time < self->pain_debounce_time) in parasite_pain()
264 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_parasite.c263 if(level.time < self->pain_debounce_time) in parasite_pain()
266 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_parasite.c261 if (level.time < self->pain_debounce_time) in parasite_pain()
264 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_parasite.c261 if (level.time < self->pain_debounce_time) in parasite_pain()
264 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_parasite.c300 if (level.time < self->pain_debounce_time) in parasite_pain()
303 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
H A Dm_brain.c549 if (level.time < self->pain_debounce_time) in brain_pain()
552 self->pain_debounce_time = level.time + 3; in brain_pain()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/q2pro/q2pro/game/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_parasite.c280 if (level.time < self->pain_debounce_time) in parasite_pain()
283 self->pain_debounce_time = level.time + 3; in parasite_pain()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_parasite.c261 if (level.time < self->pain_debounce_time) in parasite_pain()
264 self->pain_debounce_time = level.time + 3; in parasite_pain()
H A Dm_gunner.c269 if (level.time < self->pain_debounce_time) in gunner_pain()
272 self->pain_debounce_time = level.time + 3; in gunner_pain()
H A Dm_hover.c473 if (level.time < self->pain_debounce_time) in hover_pain()
476 self->pain_debounce_time = level.time + 3; in hover_pain()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_parasite.c261 if (level.time < self->pain_debounce_time) in parasite_pain()
264 self->pain_debounce_time = level.time + 3; in parasite_pain()
H A Dg_combat.c492 if (targ->pain_debounce_time < level.time) in T_Damage()
495 targ->pain_debounce_time = level.time + 2; in T_Damage()
654 targ->pain_debounce_time = level.time + 5; in T_Damage()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DActor.cpp446 pain_debounce_time = 0; in CLASS_DECLARATION()
542 pain_debounce_time = 0; in Spawn()
819 savefile->WriteInt( pain_debounce_time ); in Save()
941 savefile->ReadInt( pain_debounce_time ); in Restore()
2289 pain_debounce_time = 0; in ClearPain()
2306 if ( gameLocal.time < pain_debounce_time ) { in Pain()
2311 pain_debounce_time = gameLocal.time + pain_delay; in Pain()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DActor.cpp430 pain_debounce_time = 0; in CLASS_DECLARATION()
522 pain_debounce_time = 0; in Spawn()
785 savefile->WriteInt( pain_debounce_time ); in Save()
903 savefile->ReadInt( pain_debounce_time ); in Restore()
2218 pain_debounce_time = 0; in ClearPain()
2235 if ( gameLocal.time < pain_debounce_time ) { in Pain()
2240 pain_debounce_time = gameLocal.time + pain_delay; in Pain()

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