1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 /*
21 ==============================================================================
22 
23 parasite
24 
25 ==============================================================================
26 */
27 
28 #include "g_local.h"
29 #include "m_parasite.h"
30 
31 
32 static int	sound_pain1;
33 static int	sound_pain2;
34 static int	sound_die;
35 static int	sound_launch;
36 static int	sound_impact;
37 static int	sound_suck;
38 static int	sound_reelin;
39 static int	sound_sight;
40 static int	sound_tap;
41 static int	sound_scratch;
42 static int	sound_search;
43 
44 
45 void parasite_stand (edict_t *self);
46 void parasite_start_run (edict_t *self);
47 void parasite_run (edict_t *self);
48 void parasite_walk (edict_t *self);
49 void parasite_start_walk (edict_t *self);
50 void parasite_end_fidget (edict_t *self);
51 void parasite_do_fidget (edict_t *self);
52 void parasite_refidget (edict_t *self);
53 
54 
parasite_launch(edict_t * self)55 void parasite_launch (edict_t *self)
56 {
57 	gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0);
58 }
59 
parasite_reel_in(edict_t * self)60 void parasite_reel_in (edict_t *self)
61 {
62 	gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0);
63 }
64 
parasite_sight(edict_t * self,edict_t * other)65 void parasite_sight (edict_t *self, edict_t *other)
66 {
67 	gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0);
68 }
69 
parasite_tap(edict_t * self)70 void parasite_tap (edict_t *self)
71 {
72 	gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0);
73 }
74 
parasite_scratch(edict_t * self)75 void parasite_scratch (edict_t *self)
76 {
77 	gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0);
78 }
79 
parasite_search(edict_t * self)80 void parasite_search (edict_t *self)
81 {
82 	gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0);
83 }
84 
85 
86 mframe_t parasite_frames_start_fidget [] =
87 {
88 	{ai_stand, 0, NULL},
89 	{ai_stand, 0, NULL},
90 	{ai_stand, 0, NULL},
91 	{ai_stand, 0, NULL}
92 };
93 mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget};
94 
95 mframe_t parasite_frames_fidget [] =
96 {
97 	{ai_stand, 0, parasite_scratch},
98 	{ai_stand, 0, NULL},
99 	{ai_stand, 0, NULL},
100 	{ai_stand, 0, parasite_scratch},
101 	{ai_stand, 0, NULL},
102 	{ai_stand, 0, NULL}
103 };
104 mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget};
105 
106 mframe_t parasite_frames_end_fidget [] =
107 {
108 	{ai_stand, 0, parasite_scratch},
109 	{ai_stand, 0, NULL},
110 	{ai_stand, 0, NULL},
111 	{ai_stand, 0, NULL},
112 	{ai_stand, 0, NULL},
113 	{ai_stand, 0, NULL},
114 	{ai_stand, 0, NULL},
115 	{ai_stand, 0, NULL}
116 };
117 mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand};
118 
parasite_end_fidget(edict_t * self)119 void parasite_end_fidget (edict_t *self)
120 {
121 	self->monsterinfo.currentmove = &parasite_move_end_fidget;
122 }
123 
parasite_do_fidget(edict_t * self)124 void parasite_do_fidget (edict_t *self)
125 {
126 	self->monsterinfo.currentmove = &parasite_move_fidget;
127 }
128 
parasite_refidget(edict_t * self)129 void parasite_refidget (edict_t *self)
130 {
131 	if (random() <= 0.8)
132 		self->monsterinfo.currentmove = &parasite_move_fidget;
133 	else
134 		self->monsterinfo.currentmove = &parasite_move_end_fidget;
135 }
136 
parasite_idle(edict_t * self)137 void parasite_idle (edict_t *self)
138 {
139 	self->monsterinfo.currentmove = &parasite_move_start_fidget;
140 }
141 
142 
143 mframe_t parasite_frames_stand [] =
144 {
145 	{ai_stand, 0, NULL},
146 	{ai_stand, 0, NULL},
147 	{ai_stand, 0, parasite_tap},
148 	{ai_stand, 0, NULL},
149 	{ai_stand, 0, parasite_tap},
150 	{ai_stand, 0, NULL},
151 	{ai_stand, 0, NULL},
152 	{ai_stand, 0, NULL},
153 	{ai_stand, 0, parasite_tap},
154 	{ai_stand, 0, NULL},
155 	{ai_stand, 0, parasite_tap},
156 	{ai_stand, 0, NULL},
157 	{ai_stand, 0, NULL},
158 	{ai_stand, 0, NULL},
159 	{ai_stand, 0, parasite_tap},
160 	{ai_stand, 0, NULL},
161 	{ai_stand, 0, parasite_tap}
162 };
163 mmove_t	parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand};
164 
parasite_stand(edict_t * self)165 void parasite_stand (edict_t *self)
166 {
167 	self->monsterinfo.currentmove = &parasite_move_stand;
168 }
169 
170 
171 mframe_t parasite_frames_run [] =
172 {
173 	{ai_run, 30, NULL},
174 	{ai_run, 30, NULL},
175 	{ai_run, 22, NULL},
176 	{ai_run, 19, NULL},
177 	{ai_run, 24, NULL},
178 	{ai_run, 28, NULL},
179 	{ai_run, 25, NULL}
180 };
181 mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL};
182 
183 mframe_t parasite_frames_start_run [] =
184 {
185 	{ai_run, 0,	NULL},
186 	{ai_run, 30, NULL},
187 };
188 mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run};
189 
190 mframe_t parasite_frames_stop_run [] =
191 {
192 	{ai_run, 20, NULL},
193 	{ai_run, 20,	NULL},
194 	{ai_run, 12, NULL},
195 	{ai_run, 10, NULL},
196 	{ai_run, 0,  NULL},
197 	{ai_run, 0,  NULL}
198 };
199 mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL};
200 
parasite_start_run(edict_t * self)201 void parasite_start_run (edict_t *self)
202 {
203 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
204 		self->monsterinfo.currentmove = &parasite_move_stand;
205 	else
206 		self->monsterinfo.currentmove = &parasite_move_start_run;
207 }
208 
parasite_run(edict_t * self)209 void parasite_run (edict_t *self)
210 {
211 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
212 		self->monsterinfo.currentmove = &parasite_move_stand;
213 	else
214 		self->monsterinfo.currentmove = &parasite_move_run;
215 }
216 
217 
218 mframe_t parasite_frames_walk [] =
219 {
220 	{ai_walk, 30, NULL},
221 	{ai_walk, 30, NULL},
222 	{ai_walk, 22, NULL},
223 	{ai_walk, 19, NULL},
224 	{ai_walk, 24, NULL},
225 	{ai_walk, 28, NULL},
226 	{ai_walk, 25, NULL}
227 };
228 mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk};
229 
230 mframe_t parasite_frames_start_walk [] =
231 {
232 	{ai_walk, 0,	NULL},
233 	{ai_walk, 30, parasite_walk}
234 };
235 mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL};
236 
237 mframe_t parasite_frames_stop_walk [] =
238 {
239 	{ai_walk, 20, NULL},
240 	{ai_walk, 20,	NULL},
241 	{ai_walk, 12, NULL},
242 	{ai_walk, 10, NULL},
243 	{ai_walk, 0,  NULL},
244 	{ai_walk, 0,  NULL}
245 };
246 mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL};
247 
parasite_start_walk(edict_t * self)248 void parasite_start_walk (edict_t *self)
249 {
250 	self->monsterinfo.currentmove = &parasite_move_start_walk;
251 }
252 
parasite_walk(edict_t * self)253 void parasite_walk (edict_t *self)
254 {
255 	self->monsterinfo.currentmove = &parasite_move_walk;
256 }
257 
258 
259 mframe_t parasite_frames_pain1 [] =
260 {
261 	{ai_move, 0, NULL},
262 	{ai_move, 0, NULL},
263 	{ai_move, 0,	NULL},
264 	{ai_move, 0,	NULL},
265 	{ai_move, 0,	NULL},
266 	{ai_move, 0,	NULL},
267 	{ai_move, 6,	NULL},
268 	{ai_move, 16, NULL},
269 	{ai_move, -6, NULL},
270 	{ai_move, -7, NULL},
271 	{ai_move, 0, NULL}
272 };
273 mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run};
274 
parasite_pain(edict_t * self,edict_t * other,float kick,int damage)275 void parasite_pain (edict_t *self, edict_t *other, float kick, int damage)
276 {
277 	if (self->health < (self->max_health / 2))
278 		self->s.skinnum = 1;
279 
280 	if (level.time < self->pain_debounce_time)
281 		return;
282 
283 	self->pain_debounce_time = level.time + 3;
284 
285 	if (skill->value == 3)
286 		return;		// no pain anims in nightmare
287 
288 	if (random() < 0.5)
289 		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
290 	else
291 		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
292 
293 	self->monsterinfo.currentmove = &parasite_move_pain1;
294 }
295 
296 
parasite_drain_attack_ok(vec3_t start,vec3_t end)297 static qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end)
298 {
299 	vec3_t	dir, angles;
300 
301 	// check for max distance
302 	VectorSubtract (start, end, dir);
303 	if (VectorLength(dir) > 256)
304 		return false;
305 
306 	// check for min/max pitch
307 	vectoangles (dir, angles);
308 	if (angles[0] < -180)
309 		angles[0] += 360;
310 	if (fabs(angles[0]) > 30)
311 		return false;
312 
313 	return true;
314 }
315 
parasite_drain_attack(edict_t * self)316 void parasite_drain_attack (edict_t *self)
317 {
318 	vec3_t	offset, start, f, r, end, dir;
319 	trace_t	tr;
320 	int damage;
321 
322 	AngleVectors (self->s.angles, f, r, NULL);
323 	VectorSet (offset, 24, 0, 6);
324 	G_ProjectSource (self->s.origin, offset, f, r, start);
325 
326 	VectorCopy (self->enemy->s.origin, end);
327 	if (!parasite_drain_attack_ok(start, end))
328 	{
329 		end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8;
330 		if (!parasite_drain_attack_ok(start, end))
331 		{
332 			end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8;
333 			if (!parasite_drain_attack_ok(start, end))
334 				return;
335 		}
336 	}
337 	VectorCopy (self->enemy->s.origin, end);
338 
339 	tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT);
340 	if (tr.ent != self->enemy)
341 		return;
342 
343 	if (self->s.frame == FRAME_drain03)
344 	{
345 		damage = 5;
346 		gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0);
347 	}
348 	else
349 	{
350 		if (self->s.frame == FRAME_drain04)
351 			gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0);
352 		damage = 2;
353 	}
354 
355 	gi.WriteByte (svc_temp_entity);
356 	gi.WriteByte (TE_PARASITE_ATTACK);
357 	gi.WriteShort (self - g_edicts);
358 	gi.WritePosition (start);
359 	gi.WritePosition (end);
360 	gi.multicast (self->s.origin, MULTICAST_PVS);
361 
362 	VectorSubtract (start, end, dir);
363 	T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN);
364 }
365 
366 mframe_t parasite_frames_drain [] =
367 {
368 	{ai_charge, 0,	parasite_launch},
369 	{ai_charge, 0,	NULL},
370 	{ai_charge, 15,	parasite_drain_attack},			// Target hits
371 	{ai_charge, 0,	parasite_drain_attack},			// drain
372 	{ai_charge, 0,	parasite_drain_attack},			// drain
373 	{ai_charge, 0,	parasite_drain_attack},			// drain
374 	{ai_charge, 0,	parasite_drain_attack},			// drain
375 	{ai_charge, -2,  parasite_drain_attack},			// drain
376 	{ai_charge, -2,	parasite_drain_attack},			// drain
377 	{ai_charge, -3,	parasite_drain_attack},			// drain
378 	{ai_charge, -2,	parasite_drain_attack},			// drain
379 	{ai_charge, 0,	parasite_drain_attack},			// drain
380 	{ai_charge, -1,  parasite_drain_attack},			// drain
381 	{ai_charge, 0,	parasite_reel_in},				// let go
382 	{ai_charge, -2,	NULL},
383 	{ai_charge, -2,	NULL},
384 	{ai_charge, -3,	NULL},
385 	{ai_charge, 0,	NULL}
386 };
387 mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run};
388 
389 
390 mframe_t parasite_frames_break [] =
391 {
392 	{ai_charge, 0,	NULL},
393 	{ai_charge, -3,	NULL},
394 	{ai_charge, 1,	NULL},
395 	{ai_charge, 2,	NULL},
396 	{ai_charge, -3,	NULL},
397 	{ai_charge, 1,	NULL},
398 	{ai_charge, 1,	NULL},
399 	{ai_charge, 3,	NULL},
400 	{ai_charge, 0,	NULL},
401 	{ai_charge, -18,	NULL},
402 	{ai_charge, 3,	NULL},
403 	{ai_charge, 9,	NULL},
404 	{ai_charge, 6,	NULL},
405 	{ai_charge, 0,	NULL},
406 	{ai_charge, -18,	NULL},
407 	{ai_charge, 0,	NULL},
408 	{ai_charge, 8,	NULL},
409 	{ai_charge, 9,	NULL},
410 	{ai_charge, 0,	NULL},
411 	{ai_charge, -18,	NULL},
412 	{ai_charge, 0,	NULL},
413 	{ai_charge, 0,	NULL},		// airborne
414 	{ai_charge, 0,	NULL},		// airborne
415 	{ai_charge, 0,	NULL},		// slides
416 	{ai_charge, 0,	NULL},		// slides
417 	{ai_charge, 0,	NULL},		// slides
418 	{ai_charge, 0,	NULL},		// slides
419 	{ai_charge, 4,	NULL},
420 	{ai_charge, 11,	NULL},
421 	{ai_charge, -2,	NULL},
422 	{ai_charge, -5,	NULL},
423 	{ai_charge, 1,	NULL}
424 };
425 mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run};
426 
427 /*
428 ===
429 Break Stuff Ends
430 ===
431 */
432 
parasite_attack(edict_t * self)433 void parasite_attack (edict_t *self)
434 {
435 //	if (random() <= 0.2)
436 //		self->monsterinfo.currentmove = &parasite_move_break;
437 //	else
438 		self->monsterinfo.currentmove = &parasite_move_drain;
439 }
440 
441 
442 
443 /*
444 ===
445 Death Stuff Starts
446 ===
447 */
448 
parasite_dead(edict_t * self)449 void parasite_dead (edict_t *self)
450 {
451 	VectorSet (self->mins, -16, -16, -24);
452 	VectorSet (self->maxs, 16, 16, -8);
453 	self->movetype = MOVETYPE_TOSS;
454 	self->svflags |= SVF_DEADMONSTER;
455 	self->nextthink = 0;
456 	gi.linkentity (self);
457 }
458 
459 mframe_t parasite_frames_death [] =
460 {
461 	{ai_move, 0,	 NULL},
462 	{ai_move, 0,	 NULL},
463 	{ai_move, 0,	 NULL},
464 	{ai_move, 0,	 NULL},
465 	{ai_move, 0,	 NULL},
466 	{ai_move, 0,	 NULL},
467 	{ai_move, 0,	 NULL}
468 };
469 mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead};
470 
parasite_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)471 void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
472 {
473 	int		n;
474 
475 // check for gib
476 	if (self->health <= self->gib_health)
477 	{
478 		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
479 		for (n= 0; n < 2; n++)
480 			ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
481 		for (n= 0; n < 4; n++)
482 			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
483 		ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
484 		self->deadflag = DEAD_DEAD;
485 		return;
486 	}
487 
488 	if (self->deadflag == DEAD_DEAD)
489 		return;
490 
491 // regular death
492 	gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
493 	self->deadflag = DEAD_DEAD;
494 	self->takedamage = DAMAGE_YES;
495 	self->monsterinfo.currentmove = &parasite_move_death;
496 }
497 
498 /*
499 ===
500 End Death Stuff
501 ===
502 */
503 
504 /*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
505 */
SP_monster_parasite(edict_t * self)506 void SP_monster_parasite (edict_t *self)
507 {
508 	if (deathmatch->value)
509 	{
510 		G_FreeEdict (self);
511 		return;
512 	}
513 
514 	sound_pain1 = gi.soundindex ("parasite/parpain1.wav");
515 	sound_pain2 = gi.soundindex ("parasite/parpain2.wav");
516 	sound_die = gi.soundindex ("parasite/pardeth1.wav");
517 	sound_launch = gi.soundindex("parasite/paratck1.wav");
518 	sound_impact = gi.soundindex("parasite/paratck2.wav");
519 	sound_suck = gi.soundindex("parasite/paratck3.wav");
520 	sound_reelin = gi.soundindex("parasite/paratck4.wav");
521 	sound_sight = gi.soundindex("parasite/parsght1.wav");
522 	sound_tap = gi.soundindex("parasite/paridle1.wav");
523 	sound_scratch = gi.soundindex("parasite/paridle2.wav");
524 	sound_search = gi.soundindex("parasite/parsrch1.wav");
525 
526 	self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2");
527 	VectorSet (self->mins, -16, -16, -24);
528 	VectorSet (self->maxs, 16, 16, 24);
529 	self->movetype = MOVETYPE_STEP;
530 	self->solid = SOLID_BBOX;
531 
532 	self->health = 175;
533 	self->gib_health = -50;
534 	self->mass = 250;
535 
536 	self->pain = parasite_pain;
537 	self->die = parasite_die;
538 
539 	self->monsterinfo.stand = parasite_stand;
540 	self->monsterinfo.walk = parasite_start_walk;
541 	self->monsterinfo.run = parasite_start_run;
542 	self->monsterinfo.attack = parasite_attack;
543 	self->monsterinfo.sight = parasite_sight;
544 	self->monsterinfo.idle = parasite_idle;
545 
546 	gi.linkentity (self);
547 
548 	self->monsterinfo.currentmove = &parasite_move_stand;
549 	self->monsterinfo.scale = MODEL_SCALE;
550 
551 	walkmonster_start (self);
552 }
553