/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/ |
H A D | gb-pocket-alt-2x.slangp | 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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H A D | gb-pocket-alt-3x.slangp | 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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H A D | gb-pocket-alt-4x.slangp | 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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H A D | gb-pocket-alt-5x.slangp | 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/ |
H A D | scalefx-aa-fast.slangp | 25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
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H A D | xsoft+scalefx-level2aa+sharpsmoother.slangp | 27 shader4 = ../scalefx/shaders/scalefx-pass3.slang
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H A D | scalefx-aa.slangp | 25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
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H A D | scalefx+rAA+aa-fast.slangp | 25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/ |
H A D | gb-pocket-alt-5x.glslp | 5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/ |
H A D | xsoft+scalefx-level2aa+sharpsmoother.glslp | 25 shader4 = ../scalefx/shaders/scalefx-pass3.glsl
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H A D | scalefx+rAA+aa-fast.glslp | 20 shader3 = ../scalefx/shaders/scalefx-pass3.glsl
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H A D | scalefx+rAA+aa.glslp | 20 shader3 = ../scalefx/shaders/scalefx-pass3.glsl
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/dports/net-p2p/qtum/qtum-mainnet-fastlane-v0.20.3/src/cryptopp/ |
H A D | validat0.cpp | 285 …bool pass1=true, pass2=true, pass3=true, pass4=true, pass5=true, pass6=true, pass7=true, temp=fals… in TestSecBlock() local 526 pass3 &= temp; in TestSecBlock() 571 pass3 &= temp; in TestSecBlock() 616 pass3 &= temp; in TestSecBlock() 662 pass3 &= temp; in TestSecBlock() 1210 return pass1 && pass2 && pass3 && pass4 && pass5 && pass6 && pass7; in TestSecBlock()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_main.c | 1301 int pass1, pass2, pass3; in Host_Frame() local 1378 pass3 = (time3 - time2) * 1000; in Host_Frame() 1380 pass1 + pass2 + pass3, pass1, pass2, pass3); in Host_Frame()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | host.c | 612 int pass1, pass2, pass3, i; in Host_Main() local 923 pass3 = (int)((time3 - time2)*1000000); in Host_Main() 925 pass1+pass2+pass3, pass1, pass2, pass3); in Host_Main()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | host.c | 813 int pass1, pass2, pass3; in _Host_Frame() local 922 pass3 = (time3 - time2)*1000; in _Host_Frame() 924 pass1+pass2+pass3, pass1, pass2, pass3); in _Host_Frame()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_main.c | 1269 int pass1, pass2, pass3; in Host_Frame() local 1352 pass3 = (time3 - time2)*1000; in Host_Frame() 1354 pass1+pass2+pass3, pass1, pass2, pass3); in Host_Frame()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/liblouis/src/tables/ |
H A D | da-dk-g16.ctb | 286 noback pass3 @6-6 @6 292 nofor pass3 @45-6 @468 # Create alternative representation of "~" 293 nofor pass3 @45-456 @4568
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/dports/devel/liblouis/liblouis-3.20.0/tables/ |
H A D | da-dk-g16.ctb | 292 noback pass3 @6-6 @6 298 nofor pass3 @45-6 @468 # Create alternative representation of "~" 299 nofor pass3 @45-456 @4568
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/dports/net/ocserv/ocserv-1.1.3/tests/ |
H A D | test-vhost | 123 [vhost:pass3.example.com]
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/dports/databases/p5-DBIx-Class/DBIx-Class-0.082842/t/inflate/ |
H A D | datetime_mssql.t | 14 my ($dsn3, $user3, $pass3) = @ENV{map { "DBICTEST_MSSQL_ADO_${_}" } qw/DSN USER PASS/}; 45 [ $dsn3, $user3, $pass3 ],
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/dports/misc/e2fsprogs-libblkid/e2fsprogs-1.46.5/e2fsck/ |
H A D | Android.bp | 26 "pass3.c",
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/dports/misc/e2fsprogs-libuuid/e2fsprogs-1.46.5/e2fsck/ |
H A D | Android.bp | 26 "pass3.c",
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/dports/sysutils/e2fsprogs/e2fsprogs-1.46.5/e2fsck/ |
H A D | Android.bp | 26 "pass3.c",
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdeferred/ |
H A D | osgdeferred.cpp | 141 osg::ref_ptr<osg::Camera> pass3 = in createPipelinePlainOSG() local 143 ss = setShaderProgram(pass3, "shaders/pass3.vert", "shaders/pass3.frag"); in createPipelinePlainOSG() 157 p.graph->addChild(pass3); in createPipelinePlainOSG()
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