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Searched refs:pass3 (Results 251 – 275 of 517) sorted by relevance

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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/
H A Dgb-pocket-alt-2x.slangp5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
H A Dgb-pocket-alt-3x.slangp5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
H A Dgb-pocket-alt-4x.slangp5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
H A Dgb-pocket-alt-5x.slangp5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.slang
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/presets/
H A Dscalefx-aa-fast.slangp25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
H A Dxsoft+scalefx-level2aa+sharpsmoother.slangp27 shader4 = ../scalefx/shaders/scalefx-pass3.slang
H A Dscalefx-aa.slangp25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
H A Dscalefx+rAA+aa-fast.slangp25 shader4 = ../scalefx/shaders/scalefx-pass3.slang
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/
H A Dgb-pocket-alt-5x.glslp5 shader3 = ../shaders/gameboy/shader-files/gb-pass3.glsl
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/presets/
H A Dxsoft+scalefx-level2aa+sharpsmoother.glslp25 shader4 = ../scalefx/shaders/scalefx-pass3.glsl
H A Dscalefx+rAA+aa-fast.glslp20 shader3 = ../scalefx/shaders/scalefx-pass3.glsl
H A Dscalefx+rAA+aa.glslp20 shader3 = ../scalefx/shaders/scalefx-pass3.glsl
/dports/net-p2p/qtum/qtum-mainnet-fastlane-v0.20.3/src/cryptopp/
H A Dvalidat0.cpp285 …bool pass1=true, pass2=true, pass3=true, pass4=true, pass5=true, pass6=true, pass7=true, temp=fals… in TestSecBlock() local
526 pass3 &= temp; in TestSecBlock()
571 pass3 &= temp; in TestSecBlock()
616 pass3 &= temp; in TestSecBlock()
662 pass3 &= temp; in TestSecBlock()
1210 return pass1 && pass2 && pass3 && pass4 && pass5 && pass6 && pass7; in TestSecBlock()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_main.c1301 int pass1, pass2, pass3; in Host_Frame() local
1378 pass3 = (time3 - time2) * 1000; in Host_Frame()
1380 pass1 + pass2 + pass3, pass1, pass2, pass3); in Host_Frame()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dhost.c612 int pass1, pass2, pass3, i; in Host_Main() local
923 pass3 = (int)((time3 - time2)*1000000); in Host_Main()
925 pass1+pass2+pass3, pass1, pass2, pass3); in Host_Main()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dhost.c813 int pass1, pass2, pass3; in _Host_Frame() local
922 pass3 = (time3 - time2)*1000; in _Host_Frame()
924 pass1+pass2+pass3, pass1, pass2, pass3); in _Host_Frame()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_main.c1269 int pass1, pass2, pass3; in Host_Frame() local
1352 pass3 = (time3 - time2)*1000; in Host_Frame()
1354 pass1+pass2+pass3, pass1, pass2, pass3); in Host_Frame()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/liblouis/src/tables/
H A Dda-dk-g16.ctb286 noback pass3 @6-6 @6
292 nofor pass3 @45-6 @468 # Create alternative representation of "~"
293 nofor pass3 @45-456 @4568
/dports/devel/liblouis/liblouis-3.20.0/tables/
H A Dda-dk-g16.ctb292 noback pass3 @6-6 @6
298 nofor pass3 @45-6 @468 # Create alternative representation of "~"
299 nofor pass3 @45-456 @4568
/dports/net/ocserv/ocserv-1.1.3/tests/
H A Dtest-vhost123 [vhost:pass3.example.com]
/dports/databases/p5-DBIx-Class/DBIx-Class-0.082842/t/inflate/
H A Ddatetime_mssql.t14 my ($dsn3, $user3, $pass3) = @ENV{map { "DBICTEST_MSSQL_ADO_${_}" } qw/DSN USER PASS/};
45 [ $dsn3, $user3, $pass3 ],
/dports/misc/e2fsprogs-libblkid/e2fsprogs-1.46.5/e2fsck/
H A DAndroid.bp26 "pass3.c",
/dports/misc/e2fsprogs-libuuid/e2fsprogs-1.46.5/e2fsck/
H A DAndroid.bp26 "pass3.c",
/dports/sysutils/e2fsprogs/e2fsprogs-1.46.5/e2fsck/
H A DAndroid.bp26 "pass3.c",
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgdeferred/
H A Dosgdeferred.cpp141 osg::ref_ptr<osg::Camera> pass3 = in createPipelinePlainOSG() local
143 ss = setShaderProgram(pass3, "shaders/pass3.vert", "shaders/pass3.frag"); in createPipelinePlainOSG()
157 p.graph->addChild(pass3); in createPipelinePlainOSG()

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