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Searched refs:passable (Results 51 – 75 of 638) sorted by relevance

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/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/local/8/78/20/codetables/
H A D22193.table7 6 6 Ice, complete cover, passable for persons, depth unknown
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/local/8/78/223/codetables/
H A D22193.table7 6 6 Ice, complete cover, passable for persons, depth unknown
/dports/science/eccodes/eccodes-2.23.0-Source/definitions/bufr/tables/0/local/8/78/226/codetables/
H A D22193.table7 6 6 Ice, complete cover, passable for persons, depth unknown
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/
H A Dworld_regions.cpp88 if ( newTile.passable & GetDirectionBitmask( direction, true ) ) { in CheckAdjacentTiles()
292 node.passable = tile.GetPassable(); in ComputeStaticAnalysis()
297 if ( node.passable != 0 ) { in ComputeStaticAnalysis()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dtilemap_layer.cpp387 if (!passable.empty()) { in CreateTileCache()
389 if ((passable[substitutions[tile.ID - BLOCK_F]] & Passable::Above) != 0) in CreateTileCache()
400 if ((passable[chip_index] & (Passable::Wall | Passable::Above)) != 0) in CreateTileCache()
661 passable = std::move(npassable); in SetPassable()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/test/
H A Drouting.g5 ;;; (should include two "passable" type, two "impassable",
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Lua/humanoid_actions/
H A Dwalk.lua196 local recalc_route = not flags_there.passable and flags_here.passable
214 if map:getCellFlags(x1, y1).passable then
H A Ddie.lua134 humanoid.world.map:setCellFlags(hole_x, hole_y, {passable = false})
136 humanoid.world.map:setCellFlags(hole_x, hole_y, {passable = true})
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmaps_tiles.cpp256 const fheroes2::Image & PassableViewSurface( const int passable ) in PassableViewSurface() argument
260 auto iter = imageMap.find( passable ); in PassableViewSurface()
272 if ( 0 == passable || Direction::CENTER == passable ) { in PassableViewSurface()
275 else if ( DIRECTION_ALL == passable ) { in PassableViewSurface()
279 const uint8_t topLeftColor = ( ( passable & Direction::TOP_LEFT ) != 0 ) ? green : red; in PassableViewSurface()
283 const uint8_t topColor = ( ( passable & Direction::TOP ) != 0 ) ? green : red; in PassableViewSurface()
284 const uint8_t bottomColor = ( ( passable & Direction::BOTTOM ) != 0 ) ? green : red; in PassableViewSurface()
285 const uint8_t leftColor = ( ( passable & Direction::LEFT ) != 0 ) ? green : red; in PassableViewSurface()
286 const uint8_t rightColor = ( ( passable & Direction::RIGHT ) != 0 ) ? green : red; in PassableViewSurface()
342 return imageMap.emplace( passable, std::move( sf ) ).first->second; in PassableViewSurface()
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/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dorbs.cpp325 if(!passable(c2, c, P_ISPLAYER | P_MIRROR | P_LEADER)) continue; in checkFreedom()
1169 if(c2 && c2->cpdist > c->cpdist && passable(c2, c, P_BLOW)) return movei(c, c2, di); in blowoff_destination()
1179 if(passable(c2, cf, flags | P_JUMP1)) { in check_jump()
1181 if(passable(ct, c2, flags | P_JUMP2)) { in check_jump()
1195 if(passable(ct, cf, flags | P_PHASE)) { in check_phase()
1238 if(!cutwall && !passable(c2, cwt.at, flags | P_JUMP1 | P_MONSTER)) return 3; in check_vault()
1239 if(!passable(ct, c2, flags | P_JUMP2)) return 4; in check_vault()
1332 if(!passable(c, cf, P_ISPLAYER | P_MONSTER)) continue; in targetRangedOrb()
1424 passable(c, NULL, P_ISPLAYER | P_TELE) && teleportAction() && shmup::verifyTeleport()) { in targetRangedOrb()
1530 else if(items[itOrbIllusion] && !passable(c, NULL, P_MIRROR)) in targetRangedOrb()
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H A Dpcmove.cpp135 if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false; in checkNeedMove()
141 if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false; in checkNeedMove()
148 if(in_gravity_zone(cwt.at) && passable(cwt.at, NULL, P_ISPLAYER)) return false; in checkNeedMove()
161 if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false; in checkNeedMove()
166 if(in_gravity_zone(cwt.at) && passable(cwt.at, cwt.at, P_ISPLAYER)) return false; in checkNeedMove()
170 else if(items[itOrbAether] > ORBBASE && !passable(cwt.at, NULL, P_ISPLAYER | P_NOAETHER)) { in checkNeedMove()
175 else if(!passable(cwt.at, NULL, P_ISPLAYER)) { in checkNeedMove()
902 else if(!passable(c2, cwt.at, P_USEBOAT | P_ISPLAYER | P_MIRROR | P_MONSTER)) { in after_escape()
926 forCellEx(c3, c2) if(passable(c3, c2, P_ISPLAYER | P_MONSTER)) can_leave = true; in move_if_okay()
1017 mip = determinePush(cwt, subdir, [] (movei mi) { return passable(mi.t, mi.s, P_BLOW); }); in attack()
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/dports/textproc/htdig/htdig-3.2.0b6/contrib/htparsedoc/
H A DREADME9 > which takes Word files and turns them into passable text files.
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/
H A DPathfinding.h210 bool passable = IS_PASSABLE(grid.get(i, j), passClass); in CheckLineMovement() local
211 if (passable) in CheckLineMovement()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/
H A Dterrain_object.cpp25 passable{[](const coord::phys3 &) -> bool {return true;}}, in TerrainObject()
127 if (not this->passable(position)) { in place()
146 bool can_move = this->passable(position); in move()
/dports/games/xrally/xrally/tools/xpm2xrally/
H A DREADME10 white -> passable tiles
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dmap.h93 passable: 1, /* can be passed */ member
337 return map_tiles[t].passable; in mt_is_passable()
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_map.cpp49 passable = (raw & static_cast<uint32_t>(flags::passable_mask)) != 0; in operator =()
81 return passable; in operator []()
132 return passable; in operator []()
182 if (passable) { in operator uint32_t()
484 pNode->flags.passable = true; in load_from_th_file()
573 if (pNode->flags.passable) { in save()
724 original_node->flags.passable && original_node[-delta].flags.passable) { in test_adj()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dmap.cpp132 return map_tile->passable; in is_passable()
170 if (!map_tile->passable && !(map_tile->flags1 & TILEFLAG_WALL)) { in is_passable_from_dir()
191 return map_tile->passable; in is_passable_from_dir()
292 (obj_tile->passable && !is_boundary(lt.hit_x, lt.hit_y, lt.hit_level))) { in can_put_obj()
H A Dtile_manager.cpp413 tile[i].passable = false; in loadTileFlag()
415 tile[i].passable = true; in loadTileFlag()
861 dest->passable = src->passable; in copyTileMetaData()
/dports/devel/p5-Validation-Class/Validation-Class-7.900057/t/
H A D03-streaming.t13 # passable
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/pathfinding/
H A Dpath.h79 bool passable_line(node_pt start, node_pt end, std::function<bool(const coord::phys3 &)>passable, f…
/dports/games/nazghul/nazghul-0.7.1/doc/
H A DGAME_RULES67 were gauranteed to be passable. Unfortunately I don't have that luxury, due to
97 search, starting at the midpoint of the map edge, for a passable tile. Once
98 it finds one it will then attempt to pathfind from there to n other passable
127 location is not passable to the *party* then I will reject the move (note that
128 if the tile is occupied by a non-hostile npc party it is not passable). If I
273 * The parent tile is _always_ and _unconditionally_ passable.
409 passable to the ship. But exiting didn't work... the tile the town occupied on
459 engine should check and see if the town edge in question has some passable
/dports/games/nazghul/nazghul-0.7.1/worlds/haxima-1.002/
H A Dendless-deeps.scm457 (define (link-rm xloc yloc zloc dir target maptemplate passable )
458 (prmap-room-hardlink-set! xloc yloc zloc deep-hardlinks dir target maptemplate passable nil)
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dunit_type.cpp145 unit->location->passable = [](const coord::phys3 &) { in place()
/dports/games/freedroid/freedroid-1.0.2/src/
H A Dstruct.h177 byte passable; /* Zeit (counter), in der druid passable ist */ member

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