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Searched refs:sound_death (Results 126 – 150 of 171) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_boss32.c44 static int sound_death; variable
699 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
815 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_boss32.c44 static int sound_death; variable
699 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
815 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_boss32.c44 static int sound_death; variable
697 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
813 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_boss32.c25 static int sound_death; variable
678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
H A Dm_gunner.c15 static int sound_death; variable
352 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die()
1013 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
H A Dm_carrier.c35 static int sound_death; variable
1077 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in carrier_die()
1237 sound_death = gi.soundindex ("carrier/death.wav"); in SP_monster_carrier()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_boss32.c25 static int sound_death; variable
678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
H A Dm_brain.c16 static int sound_death; variable
827 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die()
849 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_boss32.c25 static int sound_death; variable
683 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
799 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_boss32.c25 static int sound_death; variable
678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_boss32.c44 static int sound_death; variable
699 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
815 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
H A Dm_soldier.c39 static int sound_death; variable
1171 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in soldier_die()
1272 sound_death = gi.soundindex ("soldier/soldeth1.wav"); in SP_monster_soldier()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_boss32.c25 static int sound_death; variable
678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_boss32.c25 static int sound_death; variable
684 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
800 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_boss32.c25 static int sound_death; variable
678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
H A Dm_brain.c16 static int sound_death; variable
827 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die()
849 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_boss32.c25 static int sound_death; variable
678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
H A Dm_gunner.c15 static int sound_death; variable
352 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die()
1013 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_boss32.c44 static int sound_death; variable
661 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
760 sound_death = gi.soundindex("makron/death.wav"); in MakronPrecache()
H A Dm_soldier.c39 static int sound_death; variable
1013 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in soldier_die()
1106 sound_death = gi.soundindex("soldier/soldeth1.wav"); in SP_monster_soldier()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_boss32.c44 static int sound_death; variable
701 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
817 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_boss32.c48 static int sound_death; variable
827 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
928 sound_death = gi.soundindex("makron/death.wav"); in MakronPrecache()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_boss32.c44 static int sound_death; variable
698 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
814 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/q2pro/q2pro/game/
H A Dm_boss32.c44 static int sound_death; variable
698 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
814 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_boss32.c44 static int sound_death; variable
697 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die()
813 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()

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