/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 699 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 815 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 699 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 815 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 697 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 813 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | m_boss32.c | 25 static int sound_death; variable 678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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H A D | m_gunner.c | 15 static int sound_death; variable 352 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die() 1013 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
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H A D | m_carrier.c | 35 static int sound_death; variable 1077 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in carrier_die() 1237 sound_death = gi.soundindex ("carrier/death.wav"); in SP_monster_carrier()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | m_boss32.c | 25 static int sound_death; variable 678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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H A D | m_brain.c | 16 static int sound_death; variable 827 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die() 849 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | m_boss32.c | 25 static int sound_death; variable 683 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 799 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | m_boss32.c | 25 static int sound_death; variable 678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | m_boss32.c | 44 static int sound_death; variable 699 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 815 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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H A D | m_soldier.c | 39 static int sound_death; variable 1171 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in soldier_die() 1272 sound_death = gi.soundindex ("soldier/soldeth1.wav"); in SP_monster_soldier()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | m_boss32.c | 25 static int sound_death; variable 678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | m_boss32.c | 25 static int sound_death; variable 684 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 800 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | m_boss32.c | 25 static int sound_death; variable 678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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H A D | m_brain.c | 16 static int sound_death; variable 827 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in brain_die() 849 sound_death = gi.soundindex ("brain/brndeth1.wav"); in SP_monster_brain()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | m_boss32.c | 25 static int sound_death; variable 678 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 794 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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H A D | m_gunner.c | 15 static int sound_death; variable 352 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in gunner_die() 1013 sound_death = gi.soundindex ("gunner/death1.wav"); in SP_monster_gunner()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | m_boss32.c | 44 static int sound_death; variable 661 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 760 sound_death = gi.soundindex("makron/death.wav"); in MakronPrecache()
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H A D | m_soldier.c | 39 static int sound_death; variable 1013 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); in soldier_die() 1106 sound_death = gi.soundindex("soldier/soldeth1.wav"); in SP_monster_soldier()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 701 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 817 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | m_boss32.c | 48 static int sound_death; variable 827 gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 928 sound_death = gi.soundindex("makron/death.wav"); in MakronPrecache()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 698 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 814 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/q2pro/q2pro/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 698 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 814 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | m_boss32.c | 44 static int sound_death; variable 697 gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); in makron_die() 813 sound_death = gi.soundindex ("makron/death.wav"); in MakronPrecache()
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