1 /*
2 ==============================================================================
3 
4 Makron -- Final Boss
5 
6 ==============================================================================
7 */
8 
9 #include "g_local.h"
10 #include "m_boss32.h"
11 
12 qboolean visible (edict_t *self, edict_t *other);
13 
14 void MakronRailgun (edict_t *self);
15 void MakronSaveloc (edict_t *self);
16 void MakronHyperblaster (edict_t *self);
17 void makron_step_left (edict_t *self);
18 void makron_step_right (edict_t *self);
19 void makronBFG (edict_t *self);
20 void makron_dead (edict_t *self);
21 
22 static int	sound_pain4;
23 static int	sound_pain5;
24 static int	sound_pain6;
25 static int	sound_death;
26 static int	sound_step_left;
27 static int	sound_step_right;
28 static int	sound_attack_bfg;
29 static int	sound_brainsplorch;
30 static int	sound_prerailgun;
31 static int	sound_popup;
32 static int	sound_taunt1;
33 static int	sound_taunt2;
34 static int	sound_taunt3;
35 static int	sound_hit;
36 
makron_taunt(edict_t * self)37 void makron_taunt (edict_t *self)
38 {
39 	float r;
40 
41 	r=random();
42 	if (r <= 0.3)
43 		gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0);
44 	else if (r <= 0.6)
45 		gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0);
46 	else
47 		gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0);
48 }
49 
50 //
51 // stand
52 //
53 
54 mframe_t makron_frames_stand []=
55 {
56 	ai_stand, 0, NULL,
57 	ai_stand, 0, NULL,
58 	ai_stand, 0, NULL,
59 	ai_stand, 0, NULL,
60 	ai_stand, 0, NULL,
61 	ai_stand, 0, NULL,
62 	ai_stand, 0, NULL,
63 	ai_stand, 0, NULL,
64 	ai_stand, 0, NULL,
65 	ai_stand, 0, NULL,		// 10
66 	ai_stand, 0, NULL,
67 	ai_stand, 0, NULL,
68 	ai_stand, 0, NULL,
69 	ai_stand, 0, NULL,
70 	ai_stand, 0, NULL,
71 	ai_stand, 0, NULL,
72 	ai_stand, 0, NULL,
73 	ai_stand, 0, NULL,
74 	ai_stand, 0, NULL,
75 	ai_stand, 0, NULL,		// 20
76 	ai_stand, 0, NULL,
77 	ai_stand, 0, NULL,
78 	ai_stand, 0, NULL,
79 	ai_stand, 0, NULL,
80 	ai_stand, 0, NULL,
81 	ai_stand, 0, NULL,
82 	ai_stand, 0, NULL,
83 	ai_stand, 0, NULL,
84 	ai_stand, 0, NULL,
85 	ai_stand, 0, NULL,		// 30
86 	ai_stand, 0, NULL,
87 	ai_stand, 0, NULL,
88 	ai_stand, 0, NULL,
89 	ai_stand, 0, NULL,
90 	ai_stand, 0, NULL,
91 	ai_stand, 0, NULL,
92 	ai_stand, 0, NULL,
93 	ai_stand, 0, NULL,
94 	ai_stand, 0, NULL,
95 	ai_stand, 0, NULL,		// 40
96 	ai_stand, 0, NULL,
97 	ai_stand, 0, NULL,
98 	ai_stand, 0, NULL,
99 	ai_stand, 0, NULL,
100 	ai_stand, 0, NULL,
101 	ai_stand, 0, NULL,
102 	ai_stand, 0, NULL,
103 	ai_stand, 0, NULL,
104 	ai_stand, 0, NULL,
105 	ai_stand, 0, NULL,		// 50
106 	ai_stand, 0, NULL,
107 	ai_stand, 0, NULL,
108 	ai_stand, 0, NULL,
109 	ai_stand, 0, NULL,
110 	ai_stand, 0, NULL,
111 	ai_stand, 0, NULL,
112 	ai_stand, 0, NULL,
113 	ai_stand, 0, NULL,
114 	ai_stand, 0, NULL,
115 	ai_stand, 0, NULL		// 60
116 };
117 mmove_t	makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL};
118 
makron_stand(edict_t * self)119 void makron_stand (edict_t *self)
120 {
121 	self->monsterinfo.currentmove = &makron_move_stand;
122 }
123 
124 mframe_t makron_frames_run [] =
125 {
126 	ai_run, 3,	makron_step_left,
127 	ai_run, 12,	NULL,
128 	ai_run, 8,	NULL,
129 	ai_run, 8,	NULL,
130 	ai_run, 8,	makron_step_right,
131 	ai_run, 6,	NULL,
132 	ai_run, 12,	NULL,
133 	ai_run, 9,	NULL,
134 	ai_run, 6,	NULL,
135 	ai_run, 12,	NULL
136 };
137 mmove_t	makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
138 
makron_hit(edict_t * self)139 void makron_hit (edict_t *self)
140 {
141 	gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0);
142 }
143 
makron_popup(edict_t * self)144 void makron_popup (edict_t *self)
145 {
146 	gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0);
147 }
148 
makron_step_left(edict_t * self)149 void makron_step_left (edict_t *self)
150 {
151 	gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
152 }
153 
makron_step_right(edict_t * self)154 void makron_step_right (edict_t *self)
155 {
156 	gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
157 }
158 
makron_brainsplorch(edict_t * self)159 void makron_brainsplorch (edict_t *self)
160 {
161 	gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0);
162 }
163 
makron_prerailgun(edict_t * self)164 void makron_prerailgun (edict_t *self)
165 {
166 	gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0);
167 }
168 
169 
170 mframe_t makron_frames_walk [] =
171 {
172 	ai_walk, 3,	makron_step_left,
173 	ai_walk, 12,	NULL,
174 	ai_walk, 8,	NULL,
175 	ai_walk, 8,	NULL,
176 	ai_walk, 8,	makron_step_right,
177 	ai_walk, 6,	NULL,
178 	ai_walk, 12,	NULL,
179 	ai_walk, 9,	NULL,
180 	ai_walk, 6,	NULL,
181 	ai_walk, 12,	NULL
182 };
183 mmove_t	makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL};
184 
makron_walk(edict_t * self)185 void makron_walk (edict_t *self)
186 {
187 		self->monsterinfo.currentmove = &makron_move_walk;
188 }
189 
makron_run(edict_t * self)190 void makron_run (edict_t *self)
191 {
192 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
193 		self->monsterinfo.currentmove = &makron_move_stand;
194 	else
195 		self->monsterinfo.currentmove = &makron_move_run;
196 }
197 
198 mframe_t makron_frames_pain6 [] =
199 {
200 	ai_move,	0,	NULL,
201 	ai_move,	0,	NULL,
202 	ai_move,	0,	NULL,
203 	ai_move,	0,	NULL,
204 	ai_move,	0,	NULL,
205 	ai_move,	0,	NULL,
206 	ai_move,	0,	NULL,
207 	ai_move,	0,	NULL,
208 	ai_move,	0,	NULL,
209 	ai_move,	0,	NULL,		// 10
210 	ai_move,	0,	NULL,
211 	ai_move,	0,	NULL,
212 	ai_move,	0,	NULL,
213 	ai_move,	0,	NULL,
214 	ai_move,	0,	NULL,
215 	ai_move,	0,	makron_popup,
216 	ai_move,	0,	NULL,
217 	ai_move,	0,	NULL,
218 	ai_move,	0,	NULL,
219 	ai_move,	0,	NULL,		// 20
220 	ai_move,	0,	NULL,
221 	ai_move,	0,	NULL,
222 	ai_move,	0,	NULL,
223 	ai_move,	0,	makron_taunt,
224 	ai_move,	0,	NULL,
225 	ai_move,	0,	NULL,
226 	ai_move,	0,	NULL
227 };
228 mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run};
229 
230 mframe_t makron_frames_pain5 [] =
231 {
232 	ai_move,	0,	NULL,
233 	ai_move,	0,	NULL,
234 	ai_move,	0,	NULL,
235 	ai_move,	0,	NULL
236 };
237 mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run};
238 
239 mframe_t makron_frames_pain4 [] =
240 {
241 	ai_move,	0,	NULL,
242 	ai_move,	0,	NULL,
243 	ai_move,	0,	NULL,
244 	ai_move,	0,	NULL
245 };
246 mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run};
247 
248 mframe_t makron_frames_death2 [] =
249 {
250 	ai_move,	-15,	NULL,
251 	ai_move,	3,	NULL,
252 	ai_move,	-12,	NULL,
253 	ai_move,	0,	makron_step_left,
254 	ai_move,	0,	NULL,
255 	ai_move,	0,	NULL,
256 	ai_move,	0,	NULL,
257 	ai_move,	0,	NULL,
258 	ai_move,	0,	NULL,
259 	ai_move,	0,	NULL,			// 10
260 	ai_move,	0,	NULL,
261 	ai_move,	0,	NULL,
262 	ai_move,	0,	NULL,
263 	ai_move,	0,	NULL,
264 	ai_move,	0,	NULL,
265 	ai_move,	11,	NULL,
266 	ai_move,	12,	NULL,
267 	ai_move,	11,	makron_step_right,
268 	ai_move,	0,	NULL,
269 	ai_move,	0,	NULL,			// 20
270 	ai_move,	0,	NULL,
271 	ai_move,	0,	NULL,
272 	ai_move,	0,	NULL,
273 	ai_move,	0,	NULL,
274 	ai_move,	0,	NULL,
275 	ai_move,	0,	NULL,
276 	ai_move,	0,	NULL,
277 	ai_move,	0,	NULL,
278 	ai_move,	0,	NULL,
279 	ai_move,	0,	NULL,			// 30
280 	ai_move,	0,	NULL,
281 	ai_move,	0,	NULL,
282 	ai_move,	0,	NULL,
283 	ai_move,	5,	NULL,
284 	ai_move,	7,	NULL,
285 	ai_move,	6,	makron_step_left,
286 	ai_move,	0,	NULL,
287 	ai_move,	0,	NULL,
288 	ai_move,	-1,	NULL,
289 	ai_move,	2,	NULL,			// 40
290 	ai_move,	0,	NULL,
291 	ai_move,	0,	NULL,
292 	ai_move,	0,	NULL,
293 	ai_move,	0,	NULL,
294 	ai_move,	0,	NULL,
295 	ai_move,	0,	NULL,
296 	ai_move,	0,	NULL,
297 	ai_move,	0,	NULL,
298 	ai_move,	0,	NULL,
299 	ai_move,	0,	NULL,			// 50
300 	ai_move,	0,	NULL,
301 	ai_move,	0,	NULL,
302 	ai_move,	0,	NULL,
303 	ai_move,	-6,	NULL,
304 	ai_move,	-4,	NULL,
305 	ai_move,	-6,	makron_step_right,
306 	ai_move,	-4,	NULL,
307 	ai_move,	-4,	makron_step_left,
308 	ai_move,	0,	NULL,
309 	ai_move,	0,	NULL,			// 60
310 	ai_move,	0,	NULL,
311 	ai_move,	0,	NULL,
312 	ai_move,	-2,	NULL,
313 	ai_move,	-5,	NULL,
314 	ai_move,	-3,	makron_step_right,
315 	ai_move,	-8,	NULL,
316 	ai_move,	-3,	makron_step_left,
317 	ai_move,	-7,	NULL,
318 	ai_move,	-4,	NULL,
319 	ai_move,	-4,	makron_step_right,			// 70
320 	ai_move,	-6,	NULL,
321 	ai_move,	-7,	NULL,
322 	ai_move,	0,	makron_step_left,
323 	ai_move,	0,	NULL,
324 	ai_move,	0,	NULL,
325 	ai_move,	0,	NULL,
326 	ai_move,	0,	NULL,
327 	ai_move,	0,	NULL,
328 	ai_move,	0,	NULL,
329 	ai_move,	0,	NULL,			// 80
330 	ai_move,	0,	NULL,
331 	ai_move,	0,	NULL,
332 	ai_move,	0,	NULL,
333 	ai_move,	0,	NULL,
334 	ai_move,	0,	NULL,
335 	ai_move,	-2,	NULL,
336 	ai_move,	0,	NULL,
337 	ai_move,	0,	NULL,
338 	ai_move,	2,	NULL,
339 	ai_move,	0,	NULL,			// 90
340 	ai_move,	27,	makron_hit,
341 	ai_move,	26,	NULL,
342 	ai_move,	0,	makron_brainsplorch,
343 	ai_move,	0,	NULL,
344 	ai_move,	0,	NULL			// 95
345 };
346 mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead};
347 
348 mframe_t makron_frames_death3 [] =
349 {
350 	ai_move,	0,	NULL,
351 	ai_move,	0,	NULL,
352 	ai_move,	0,	NULL,
353 	ai_move,	0,	NULL,
354 	ai_move,	0,	NULL,
355 	ai_move,	0,	NULL,
356 	ai_move,	0,	NULL,
357 	ai_move,	0,	NULL,
358 	ai_move,	0,	NULL,
359 	ai_move,	0,	NULL,
360 	ai_move,	0,	NULL,
361 	ai_move,	0,	NULL,
362 	ai_move,	0,	NULL,
363 	ai_move,	0,	NULL,
364 	ai_move,	0,	NULL,
365 	ai_move,	0,	NULL,
366 	ai_move,	0,	NULL,
367 	ai_move,	0,	NULL,
368 	ai_move,	0,	NULL,
369 	ai_move,	0,	NULL
370 };
371 mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL};
372 
373 mframe_t makron_frames_sight [] =
374 {
375 	ai_move,	0,	NULL,
376 	ai_move,	0,	NULL,
377 	ai_move,	0,	NULL,
378 	ai_move,	0,	NULL,
379 	ai_move,	0,	NULL,
380 	ai_move,	0,	NULL,
381 	ai_move,	0,	NULL,
382 	ai_move,	0,	NULL,
383 	ai_move,	0,	NULL,
384 	ai_move,	0,	NULL,
385 	ai_move,	0,	NULL,
386 	ai_move,	0,	NULL,
387 	ai_move,	0,	NULL
388 };
389 mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run};
390 
makronBFG(edict_t * self)391 void makronBFG (edict_t *self)
392 {
393 	vec3_t	forward, right;
394 	vec3_t	start;
395 	vec3_t	dir;
396 	vec3_t	vec;
397 
398 	AngleVectors (self->s.angles, forward, right, NULL);
399 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start);
400 
401 	VectorCopy (self->enemy->s.origin, vec);
402 	vec[2] += self->enemy->viewheight;
403 	VectorSubtract (vec, start, dir);
404 	VectorNormalize (dir);
405 	gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0);
406 	monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG);
407 }
408 
409 
410 mframe_t makron_frames_attack3 []=
411 {
412 	ai_charge,	0,	NULL,
413 	ai_charge,	0,	NULL,
414 	ai_charge,	0,	NULL,
415 	ai_charge,	0,	makronBFG,		// FIXME: BFG Attack here
416 	ai_move,	0,	NULL,
417 	ai_move,	0,	NULL,
418 	ai_move,	0,	NULL,
419 	ai_move,	0,	NULL
420 };
421 mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run};
422 
423 mframe_t makron_frames_attack4[]=
424 {
425 	ai_charge,	0,	NULL,
426 	ai_charge,	0,	NULL,
427 	ai_charge,	0,	NULL,
428 	ai_charge,	0,	NULL,
429 	ai_move,	0,	MakronHyperblaster,		// fire
430 	ai_move,	0,	MakronHyperblaster,		// fire
431 	ai_move,	0,	MakronHyperblaster,		// fire
432 	ai_move,	0,	MakronHyperblaster,		// fire
433 	ai_move,	0,	MakronHyperblaster,		// fire
434 	ai_move,	0,	MakronHyperblaster,		// fire
435 	ai_move,	0,	MakronHyperblaster,		// fire
436 	ai_move,	0,	MakronHyperblaster,		// fire
437 	ai_move,	0,	MakronHyperblaster,		// fire
438 	ai_move,	0,	MakronHyperblaster,		// fire
439 	ai_move,	0,	MakronHyperblaster,		// fire
440 	ai_move,	0,	MakronHyperblaster,		// fire
441 	ai_move,	0,	MakronHyperblaster,		// fire
442 	ai_move,	0,	MakronHyperblaster,		// fire
443 	ai_move,	0,	MakronHyperblaster,		// fire
444 	ai_move,	0,	MakronHyperblaster,		// fire
445 	ai_move,	0,	MakronHyperblaster,		// fire
446 	ai_move,	0,	NULL,
447 	ai_move,	0,	NULL,
448 	ai_move,	0,	NULL,
449 	ai_move,	0,	NULL,
450 	ai_move,	0,	NULL
451 };
452 mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run};
453 
454 mframe_t makron_frames_attack5[]=
455 {
456 	ai_charge,	0,	makron_prerailgun,
457 	ai_charge,	0,	NULL,
458 	ai_charge,	0,	NULL,
459 	ai_charge,	0,	NULL,
460 	ai_charge,	0,	NULL,
461 	ai_charge,	0,	NULL,
462 	ai_charge,	0,	NULL,
463 	ai_charge,	0,	MakronSaveloc,
464 	ai_move,	0,	MakronRailgun,		// Fire railgun
465 	ai_move,	0,	NULL,
466 	ai_move,	0,	NULL,
467 	ai_move,	0,	NULL,
468 	ai_move,	0,	NULL,
469 	ai_move,	0,	NULL,
470 	ai_move,	0,	NULL,
471 	ai_move,	0,	NULL
472 };
473 mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run};
474 
MakronSaveloc(edict_t * self)475 void MakronSaveloc (edict_t *self)
476 {
477 	VectorCopy (self->enemy->s.origin, self->pos1);	//save for aiming the shot
478 	self->pos1[2] += self->enemy->viewheight;
479 };
480 
481 // FIXME: He's not firing from the proper Z
MakronRailgun(edict_t * self)482 void MakronRailgun (edict_t *self)
483 {
484 	vec3_t	start;
485 	vec3_t	dir;
486 	vec3_t	forward, right;
487 
488 	AngleVectors (self->s.angles, forward, right, NULL);
489 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start);
490 
491 	// calc direction to where we targted
492 	VectorSubtract (self->pos1, start, dir);
493 	VectorNormalize (dir);
494 
495 	monster_fire_railgun (self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1);
496 }
497 
498 // FIXME: This is all wrong. He's not firing at the proper angles.
MakronHyperblaster(edict_t * self)499 void MakronHyperblaster (edict_t *self)
500 {
501 	vec3_t	dir;
502 	vec3_t	vec;
503 	vec3_t	start;
504 	vec3_t	forward, right;
505 	int		flash_number;
506 
507 	flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405);
508 
509 	AngleVectors (self->s.angles, forward, right, NULL);
510 	G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start);
511 
512 	if (self->enemy)
513 	{
514 		VectorCopy (self->enemy->s.origin, vec);
515 		vec[2] += self->enemy->viewheight;
516 		VectorSubtract (vec, start, vec);
517 		vectoangles (vec, vec);
518 		dir[0] = vec[0];
519 	}
520 	else
521 	{
522 		dir[0] = 0;
523 	}
524 	if (self->s.frame <= FRAME_attak413)
525 		dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413);
526 	else
527 		dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421);
528 	dir[2] = 0;
529 
530 	AngleVectors (dir, forward, NULL, NULL);
531 
532 	monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER);
533 }
534 
535 
makron_pain(edict_t * self,edict_t * other,float kick,int damage)536 void makron_pain (edict_t *self, edict_t *other, float kick, int damage)
537 {
538 
539 	if (self->health < (self->max_health / 2))
540 			self->s.skinnum = 1;
541 
542 	if (level.time < self->pain_debounce_time)
543 			return;
544 
545 	// Lessen the chance of him going into his pain frames
546 	if (damage <=25)
547 		if (random()<0.2)
548 			return;
549 
550 	self->pain_debounce_time = level.time + 3;
551 	if (skill->value == 3)
552 		return;		// no pain anims in nightmare
553 
554 
555 	if (damage <= 40)
556 	{
557 		gi.sound (self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE,0);
558 		self->monsterinfo.currentmove = &makron_move_pain4;
559 	}
560 	else if (damage <= 110)
561 	{
562 		gi.sound (self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE,0);
563 		self->monsterinfo.currentmove = &makron_move_pain5;
564 	}
565 	else
566 	{
567 		if (damage <= 150)
568 			if (random() <= 0.45)
569 			{
570 				gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0);
571 				self->monsterinfo.currentmove = &makron_move_pain6;
572 			}
573 		else
574 			if (random() <= 0.35)
575 			{
576 				gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0);
577 				self->monsterinfo.currentmove = &makron_move_pain6;
578 			}
579 	}
580 };
581 
makron_sight(edict_t * self,edict_t * other)582 void makron_sight(edict_t *self, edict_t *other)
583 {
584 	self->monsterinfo.currentmove = &makron_move_sight;
585 };
586 
makron_attack(edict_t * self)587 void makron_attack(edict_t *self)
588 {
589 	vec3_t	vec;
590 	float	range;
591 	float	r;
592 
593 	r = random();
594 
595 	VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
596 	range = VectorLength (vec);
597 
598 
599 	if (r <= 0.3)
600 		self->monsterinfo.currentmove = &makron_move_attack3;
601 	else if (r <= 0.6)
602 		self->monsterinfo.currentmove = &makron_move_attack4;
603 	else
604 		self->monsterinfo.currentmove = &makron_move_attack5;
605 }
606 
607 /*
608 ---
609 Makron Torso. This needs to be spawned in
610 ---
611 */
612 
makron_torso_think(edict_t * self)613 void makron_torso_think (edict_t *self)
614 {
615 	if (++self->s.frame < 365)
616 		self->nextthink = level.time + FRAMETIME;
617 	else
618 	{
619 		self->s.frame = 346;
620 		self->nextthink = level.time + FRAMETIME;
621 	}
622 }
623 
makron_torso(edict_t * ent)624 void makron_torso (edict_t *ent)
625 {
626 	ent->movetype = MOVETYPE_NONE;
627 	ent->solid = SOLID_NOT;
628 	VectorSet (ent->mins, -8, -8, 0);
629 	VectorSet (ent->maxs, 8, 8, 8);
630 	ent->s.frame = 346;
631 	ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
632 	ent->think = makron_torso_think;
633 	ent->nextthink = level.time + 2 * FRAMETIME;
634 	ent->s.sound = gi.soundindex ("makron/spine.wav");
635 	gi.linkentity (ent);
636 }
637 
638 
639 //
640 // death
641 //
642 
makron_dead(edict_t * self)643 void makron_dead (edict_t *self)
644 {
645 	VectorSet (self->mins, -60, -60, 0);
646 	VectorSet (self->maxs, 60, 60, 72);
647 	self->movetype = MOVETYPE_TOSS;
648 	self->svflags |= SVF_DEADMONSTER;
649 	self->nextthink = 0;
650 	gi.linkentity (self);
651 }
652 
653 
makron_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)654 void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
655 {
656 	edict_t *tempent;
657 
658 	int		n;
659 
660 	self->s.sound = 0;
661 	// check for gib
662 	if (self->health <= self->gib_health)
663 	{
664 		gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
665 		for (n= 0; n < 1 /*4*/; n++)
666 			ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
667 		for (n= 0; n < 4; n++)
668 			ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC);
669 		ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC);
670 		self->deadflag = DEAD_DEAD;
671 		return;
672 	}
673 
674 	if (self->deadflag == DEAD_DEAD)
675 		return;
676 
677 // regular death
678 	gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0);
679 	self->deadflag = DEAD_DEAD;
680 	self->takedamage = DAMAGE_YES;
681 
682 	tempent = G_Spawn();
683 	VectorCopy (self->s.origin, tempent->s.origin);
684 	VectorCopy (self->s.angles, tempent->s.angles);
685 	tempent->s.origin[1] -= 84;
686 	makron_torso (tempent);
687 
688 	self->monsterinfo.currentmove = &makron_move_death2;
689 
690 }
691 
Makron_CheckAttack(edict_t * self)692 qboolean Makron_CheckAttack (edict_t *self)
693 {
694 	vec3_t	spot1, spot2;
695 	vec3_t	temp;
696 	float	chance;
697 	trace_t	tr;
698 	qboolean	enemy_infront;
699 	int			enemy_range;
700 	float		enemy_yaw;
701 
702 	if (self->enemy->health > 0)
703 	{
704 	// see if any entities are in the way of the shot
705 		VectorCopy (self->s.origin, spot1);
706 		spot1[2] += self->viewheight;
707 		VectorCopy (self->enemy->s.origin, spot2);
708 		spot2[2] += self->enemy->viewheight;
709 
710 		tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
711 
712 		// do we have a clear shot?
713 		if (tr.ent != self->enemy)
714 			return false;
715 	}
716 
717 	enemy_infront = infront(self, self->enemy);
718 	enemy_range = range(self, self->enemy);
719 	VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
720 	enemy_yaw = vectoyaw(temp);
721 
722 	self->ideal_yaw = enemy_yaw;
723 
724 
725 	// melee attack
726 	if (enemy_range == RANGE_MELEE)
727 	{
728 		if (self->monsterinfo.melee)
729 			self->monsterinfo.attack_state = AS_MELEE;
730 		else
731 			self->monsterinfo.attack_state = AS_MISSILE;
732 		return true;
733 	}
734 
735 // missile attack
736 	if (!self->monsterinfo.attack)
737 		return false;
738 
739 	if (level.time < self->monsterinfo.attack_finished)
740 		return false;
741 
742 	if (enemy_range == RANGE_FAR)
743 		return false;
744 
745 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
746 	{
747 		chance = 0.4;
748 	}
749 	else if (enemy_range == RANGE_MELEE)
750 	{
751 		chance = 0.8;
752 	}
753 	else if (enemy_range == RANGE_NEAR)
754 	{
755 		chance = 0.4;
756 	}
757 	else if (enemy_range == RANGE_MID)
758 	{
759 		chance = 0.2;
760 	}
761 	else
762 	{
763 		return false;
764 	}
765 
766 	if (random () < chance)
767 	{
768 		self->monsterinfo.attack_state = AS_MISSILE;
769 		self->monsterinfo.attack_finished = level.time + 2*random();
770 		return true;
771 	}
772 
773 	if (self->flags & FL_FLY)
774 	{
775 		if (random() < 0.3)
776 			self->monsterinfo.attack_state = AS_SLIDING;
777 		else
778 			self->monsterinfo.attack_state = AS_STRAIGHT;
779 	}
780 
781 	return false;
782 }
783 
784 
785 //
786 // monster_makron
787 //
788 
MakronPrecache(void)789 void MakronPrecache (void)
790 {
791 	sound_pain4 = gi.soundindex ("makron/pain3.wav");
792 	sound_pain5 = gi.soundindex ("makron/pain2.wav");
793 	sound_pain6 = gi.soundindex ("makron/pain1.wav");
794 	sound_death = gi.soundindex ("makron/death.wav");
795 	sound_step_left = gi.soundindex ("makron/step1.wav");
796 	sound_step_right = gi.soundindex ("makron/step2.wav");
797 	sound_attack_bfg = gi.soundindex ("makron/bfg_fire.wav");
798 	sound_brainsplorch = gi.soundindex ("makron/brain1.wav");
799 	sound_prerailgun = gi.soundindex ("makron/rail_up.wav");
800 	sound_popup = gi.soundindex ("makron/popup.wav");
801 	sound_taunt1 = gi.soundindex ("makron/voice4.wav");
802 	sound_taunt2 = gi.soundindex ("makron/voice3.wav");
803 	sound_taunt3 = gi.soundindex ("makron/voice.wav");
804 	sound_hit = gi.soundindex ("makron/bhit.wav");
805 
806 	gi.modelindex ("models/monsters/boss3/rider/tris.md2");
807 }
808 
809 /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight
810 */
SP_monster_makron(edict_t * self)811 void SP_monster_makron (edict_t *self)
812 {
813 	if (deathmatch->value)
814 	{
815 		G_FreeEdict (self);
816 		return;
817 	}
818 
819 	MakronPrecache ();
820 
821 	self->movetype = MOVETYPE_STEP;
822 	self->solid = SOLID_BBOX;
823 	self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
824 	VectorSet (self->mins, -30, -30, 0);
825 	VectorSet (self->maxs, 30, 30, 90);
826 
827 	self->health = 3000;
828 	self->gib_health = -2000;
829 	self->mass = 500;
830 
831 	self->pain = makron_pain;
832 	self->die = makron_die;
833 	self->monsterinfo.stand = makron_stand;
834 	self->monsterinfo.walk = makron_walk;
835 	self->monsterinfo.run = makron_run;
836 	self->monsterinfo.dodge = NULL;
837 	self->monsterinfo.attack = makron_attack;
838 	self->monsterinfo.melee = NULL;
839 	self->monsterinfo.sight = makron_sight;
840 	self->monsterinfo.checkattack = Makron_CheckAttack;
841 
842 	gi.linkentity (self);
843 
844 //	self->monsterinfo.currentmove = &makron_move_stand;
845 	self->monsterinfo.currentmove = &makron_move_sight;
846 	self->monsterinfo.scale = MODEL_SCALE;
847 
848 	walkmonster_start(self);
849 
850 	//PMM
851 	self->monsterinfo.aiflags |= AI_IGNORE_SHOTS;
852 	//pmm
853 }
854 
855 
856 /*
857 =================
858 MakronSpawn
859 
860 =================
861 */
MakronSpawn(edict_t * self)862 void MakronSpawn (edict_t *self)
863 {
864 	vec3_t		vec;
865 	edict_t		*player;
866 
867 	SP_monster_makron (self);
868 
869 	// jump at player
870 	player = level.sight_client;
871 	if (!player)
872 		return;
873 
874 	VectorSubtract (player->s.origin, self->s.origin, vec);
875 	self->s.angles[YAW] = vectoyaw(vec);
876 	VectorNormalize (vec);
877 	VectorMA (vec3_origin, 400, vec, self->velocity);
878 	self->velocity[2] = 200;
879 	self->groundentity = NULL;
880 }
881 
882 /*
883 =================
884 MakronToss
885 
886 Jorg is just about dead, so set up to launch Makron out
887 =================
888 */
MakronToss(edict_t * self)889 void MakronToss (edict_t *self)
890 {
891 	edict_t	*ent;
892 
893 	ent = G_Spawn ();
894 	ent->nextthink = level.time + 0.8;
895 	ent->think = MakronSpawn;
896 	ent->target = self->target;
897 	VectorCopy (self->s.origin, ent->s.origin);
898 }
899