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Searched refs:sprite_id (Results 51 – 75 of 151) sorted by relevance

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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/entities/
H A Dcrystal_block.cpp61 info.sprite_id = "entities/crystal_block"; in update_subtype()
/dports/games/openomf/openomf-c36c421/include/resources/
H A Danimation.h48 sprite* animation_get_sprite(animation *ani, int sprite_id);
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Gizmos/
H A DGLGizmoMove.hpp25 GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoFlatten.hpp46 GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoCut.hpp26 GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoMove.cpp14 …Move3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoMove3D() argument
15 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoMove3D()
H A DGLGizmoScale.hpp37 GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
H A DGLGizmoCut.cpp27 GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoCut() argument
28 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoCut()
H A DGLGizmoBase.cpp132 …izmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoBase() argument
138 , m_sprite_id(sprite_id) in GLGizmoBase()
H A DGLGizmoHollow.hpp32 GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dlsd_saveactor.cpp45 &rpg::SaveActor::sprite_id,
46 LSD_Reader::ChunkSaveActor::sprite_id,
H A Dlsd_savemapeventbase.cpp248 &rpg::SaveMapEventBase::sprite_id,
249 LSD_Reader::ChunkSaveMapEventBase::sprite_id,
H A Drpg_savemapeventbase.cpp52 os << ", sprite_id="<< obj.sprite_id; in operator <<()
H A Dlsd_savemapevent.cpp248 &rpg::SaveMapEvent::sprite_id,
249 LSD_Reader::ChunkSaveMapEvent::sprite_id,
H A Dlsd_savevehiclelocation.cpp248 &rpg::SaveVehicleLocation::sprite_id,
249 LSD_Reader::ChunkSaveVehicleLocation::sprite_id,
H A Drpg_saveactor.cpp24 os << ", sprite_id="<< obj.sprite_id; in operator <<()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/entities/
H A Dentity_model.h162 QString sprite_id; // Only used if there is no "sprite" field. member
239 const QString& sprite_id,
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_dialogue.cpp299 void DialogueSupervisor::AddSpriteReference(uint32 dialogue_id, uint32 sprite_id) { in AddSpriteReference() argument
303 vector<uint32> new_entry(1, sprite_id); in AddSpriteReference()
307 entry->second.push_back(sprite_id); in AddSpriteReference()
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOUNITRES.cpp157 unitInfo->sprite_id = misc.atoi(unitRec->sprite_id, unitRec->SPRITE_ID_LEN); in load_info()
328 return sprite_res[sprite_id]->is_loaded(); in is_loaded()
H A DOU_VEHI.cpp56 SpriteInfo* soliderSpriteInfo = sprite_res[ unit_res[unitInfo->solider_id]->sprite_id ]; in dismount()
H A DOSPRITE2.cpp427 se_res.sound(cur_x_loc(), cur_y_loc(), cur_frame, 'S', sprite_id, action); in process_attack()
461 se_res.sound(cur_x_loc(), cur_y_loc(), cur_frame, 'S',sprite_id,"DIE"); in process_die()
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/widgets/
H A Dsprite_editor.h101 QString sprite_id; /**< Id of the sprite being edited. */ variable
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/
H A Dsprite_model.cpp40 const QString& sprite_id, in SpriteModel() argument
44 sprite_id(sprite_id), in SpriteModel()
48 QString path = quest.get_sprite_path(sprite_id); in SpriteModel()
88 return sprite_id; in get_sprite_id()
202 QString path = quest.get_sprite_path(sprite_id); in save()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/networking/
H A D11-buildings.md73 int8 :sprite_id
109 *:sprite_id*<br/>
128 >`02 00 00 00` &mdash; sprite_id<br/>
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/
H A Dsprite_model.h95 SpriteModel(const Quest& quest, const QString& sprite_id, QObject* parent = nullptr);
295 const QString sprite_id; /**< Id of the sprite. */ variable

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