/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/entities/ |
H A D | crystal_block.cpp | 61 info.sprite_id = "entities/crystal_block"; in update_subtype()
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/dports/games/openomf/openomf-c36c421/include/resources/ |
H A D | animation.h | 48 sprite* animation_get_sprite(animation *ani, int sprite_id);
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Gizmos/ |
H A D | GLGizmoMove.hpp | 25 GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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H A D | GLGizmoFlatten.hpp | 46 GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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H A D | GLGizmoCut.hpp | 26 GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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H A D | GLGizmoMove.cpp | 14 …Move3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoMove3D() argument 15 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoMove3D()
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H A D | GLGizmoScale.hpp | 37 GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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H A D | GLGizmoCut.cpp | 27 GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoCut() argument 28 : GLGizmoBase(parent, icon_filename, sprite_id) in GLGizmoCut()
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H A D | GLGizmoBase.cpp | 132 …izmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) in GLGizmoBase() argument 138 , m_sprite_id(sprite_id) in GLGizmoBase()
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H A D | GLGizmoHollow.hpp | 32 GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | lsd_saveactor.cpp | 45 &rpg::SaveActor::sprite_id, 46 LSD_Reader::ChunkSaveActor::sprite_id,
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H A D | lsd_savemapeventbase.cpp | 248 &rpg::SaveMapEventBase::sprite_id, 249 LSD_Reader::ChunkSaveMapEventBase::sprite_id,
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H A D | rpg_savemapeventbase.cpp | 52 os << ", sprite_id="<< obj.sprite_id; in operator <<()
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H A D | lsd_savemapevent.cpp | 248 &rpg::SaveMapEvent::sprite_id, 249 LSD_Reader::ChunkSaveMapEvent::sprite_id,
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H A D | lsd_savevehiclelocation.cpp | 248 &rpg::SaveVehicleLocation::sprite_id, 249 LSD_Reader::ChunkSaveVehicleLocation::sprite_id,
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H A D | rpg_saveactor.cpp | 24 os << ", sprite_id="<< obj.sprite_id; in operator <<()
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/entities/ |
H A D | entity_model.h | 162 QString sprite_id; // Only used if there is no "sprite" field. member 239 const QString& sprite_id,
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_dialogue.cpp | 299 void DialogueSupervisor::AddSpriteReference(uint32 dialogue_id, uint32 sprite_id) { in AddSpriteReference() argument 303 vector<uint32> new_entry(1, sprite_id); in AddSpriteReference() 307 entry->second.push_back(sprite_id); in AddSpriteReference()
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OUNITRES.cpp | 157 unitInfo->sprite_id = misc.atoi(unitRec->sprite_id, unitRec->SPRITE_ID_LEN); in load_info() 328 return sprite_res[sprite_id]->is_loaded(); in is_loaded()
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H A D | OU_VEHI.cpp | 56 SpriteInfo* soliderSpriteInfo = sprite_res[ unit_res[unitInfo->solider_id]->sprite_id ]; in dismount()
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H A D | OSPRITE2.cpp | 427 se_res.sound(cur_x_loc(), cur_y_loc(), cur_frame, 'S', sprite_id, action); in process_attack() 461 se_res.sound(cur_x_loc(), cur_y_loc(), cur_frame, 'S',sprite_id,"DIE"); in process_die()
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/widgets/ |
H A D | sprite_editor.h | 101 QString sprite_id; /**< Id of the sprite being edited. */ variable
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/ |
H A D | sprite_model.cpp | 40 const QString& sprite_id, in SpriteModel() argument 44 sprite_id(sprite_id), in SpriteModel() 48 QString path = quest.get_sprite_path(sprite_id); in SpriteModel() 88 return sprite_id; in get_sprite_id() 202 QString path = quest.get_sprite_path(sprite_id); in save()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/networking/ |
H A D | 11-buildings.md | 73 int8 :sprite_id 109 *:sprite_id*<br/> 128 >`02 00 00 00` — sprite_id<br/>
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/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/include/ |
H A D | sprite_model.h | 95 SpriteModel(const Quest& quest, const QString& sprite_id, QObject* parent = nullptr); 295 const QString sprite_id; /**< Id of the sprite. */ variable
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