1 #ifndef __SMOKE_H_
2 #define __SMOKE_H_
3 #include "../../object.h"
4 Object *SmokePuff(int x, int y);
5 void SmokeClouds(Object *o, int nclouds, int rangex = 0, int rangey = 0, Object *pushbehind = NULL);
6 void SmokeXY(int x, int y, int nclouds, int rangex = 0, int rangey = 0, Object *pushbehind = NULL);
7 void SmokeSide(Object *o, int nclouds, int dir);
8 void SmokeCloudsSlow(int x, int y, int nclouds);
9 void SmokeBoomUp(Object *o, int count = 8);
10 void ai_smokecloud(Object *o);
11 
12 #endif