1 #ifndef __SMOKE_H_ 2 #define __SMOKE_H_ 3 #include "../../object.h" 4 Object *SmokePuff(int x, int y); 5 void SmokeClouds(Object *o, int nclouds, int rangex = 0, int rangey = 0, Object *pushbehind = NULL); 6 void SmokeXY(int x, int y, int nclouds, int rangex = 0, int rangey = 0, Object *pushbehind = NULL); 7 void SmokeSide(Object *o, int nclouds, int dir); 8 void SmokeCloudsSlow(int x, int y, int nclouds); 9 void SmokeBoomUp(Object *o, int count = 8); 10 void ai_smokecloud(Object *o); 11 12 #endif