1 #ifndef __SOLDIER_TILE_H
2 #define __SOLDIER_TILE_H
3 
4 #include "JA2Types.h"
5 
6 
7 #define MOVE_TILE_CLEAR		1
8 #define MOVE_TILE_TEMP_BLOCKED		-1
9 #define MOVE_TILE_STATIONARY_BLOCKED	-2
10 
11 
12 void UnMarkMovementReserved(SOLDIERTYPE&);
13 
14 BOOLEAN HandleNextTile( SOLDIERTYPE *pSoldier, INT8 bDirection, INT16 sGridNo, INT16 sFinalDestTile );
15 
16 void HandleNextTileWaiting(SOLDIERTYPE* pSoldier);
17 
18 bool TeleportSoldier(SOLDIERTYPE&, GridNo, bool force);
19 
20 void SwapMercPositions(SOLDIERTYPE& s1, SOLDIERTYPE& s2);
21 
22 void SetDelayedTileWaiting( SOLDIERTYPE *pSoldier, INT16 sCauseGridNo, INT8 bValue );
23 
24 BOOLEAN CanExchangePlaces( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2, BOOLEAN fShow );
25 
26 #endif
27