1 #ifndef __SOLDIER_TILE_H 2 #define __SOLDIER_TILE_H 3 4 #include "JA2Types.h" 5 6 7 #define MOVE_TILE_CLEAR 1 8 #define MOVE_TILE_TEMP_BLOCKED -1 9 #define MOVE_TILE_STATIONARY_BLOCKED -2 10 11 12 void UnMarkMovementReserved(SOLDIERTYPE&); 13 14 BOOLEAN HandleNextTile( SOLDIERTYPE *pSoldier, INT8 bDirection, INT16 sGridNo, INT16 sFinalDestTile ); 15 16 void HandleNextTileWaiting(SOLDIERTYPE* pSoldier); 17 18 bool TeleportSoldier(SOLDIERTYPE&, GridNo, bool force); 19 20 void SwapMercPositions(SOLDIERTYPE& s1, SOLDIERTYPE& s2); 21 22 void SetDelayedTileWaiting( SOLDIERTYPE *pSoldier, INT16 sCauseGridNo, INT8 bValue ); 23 24 BOOLEAN CanExchangePlaces( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2, BOOLEAN fShow ); 25 26 #endif 27