1 /******************************************************************************** 2 * OpenGL-Framework * 3 * Copyright (c) 2013 Daniel Chappuis * 4 ********************************************************************************* 5 * * 6 * This software is provided 'as-is', without any express or implied warranty. * 7 * In no event will the authors be held liable for any damages arising from the * 8 * use of this software. * 9 * * 10 * Permission is granted to anyone to use this software for any purpose, * 11 * including commercial applications, and to alter it and redistribute it * 12 * freely, subject to the following restrictions: * 13 * * 14 * 1. The origin of this software must not be misrepresented; you must not claim * 15 * that you wrote the original software. If you use this software in a * 16 * product, an acknowledgment in the product documentation would be * 17 * appreciated but is not required. * 18 * * 19 * 2. Altered source versions must be plainly marked as such, and must not be * 20 * misrepresented as being the original software. * 21 * * 22 * 3. This notice may not be removed or altered from any source distribution. * 23 * * 24 ********************************************************************************/ 25 26 #ifndef OPENGL_FRAMEWORK_H 27 #define OPENGL_FRAMEWORK_H 28 29 // Libraries 30 #include "MeshReaderWriter.h" 31 #include "TextureReaderWriter.h" 32 #include "Camera.h" 33 #include "Light.h" 34 #include "Mesh.h" 35 #include "Shader.h" 36 #include "Texture2D.h" 37 #include "FrameBufferObject.h" 38 #include "VertexBufferObject.h" 39 #include "VertexArrayObject.h" 40 #include "Shader.h" 41 #include "maths/Color.h" 42 #include "maths/Vector2.h" 43 #include "maths/Vector3.h" 44 #include "maths/Vector4.h" 45 #include "maths/Matrix4.h" 46 #include "maths/Matrix3.h" 47 #include "definitions.h" 48 49 #endif 50