1 /********************************************************************************
2 * OpenGL-Framework                                                              *
3 * Copyright (c) 2013 Daniel Chappuis                                            *
4 *********************************************************************************
5 *                                                                               *
6 * This software is provided 'as-is', without any express or implied warranty.   *
7 * In no event will the authors be held liable for any damages arising from the  *
8 * use of this software.                                                         *
9 *                                                                               *
10 * Permission is granted to anyone to use this software for any purpose,         *
11 * including commercial applications, and to alter it and redistribute it        *
12 * freely, subject to the following restrictions:                                *
13 *                                                                               *
14 * 1. The origin of this software must not be misrepresented; you must not claim *
15 *    that you wrote the original software. If you use this software in a        *
16 *    product, an acknowledgment in the product documentation would be           *
17 *    appreciated but is not required.                                           *
18 *                                                                               *
19 * 2. Altered source versions must be plainly marked as such, and must not be    *
20 *    misrepresented as being the original software.                             *
21 *                                                                               *
22 * 3. This notice may not be removed or altered from any source distribution.    *
23 *                                                                               *
24 ********************************************************************************/
25 
26 #ifndef OPENGL_FRAMEWORK_H
27 #define OPENGL_FRAMEWORK_H
28 
29 // Libraries
30 #include "MeshReaderWriter.h"
31 #include "TextureReaderWriter.h"
32 #include "Camera.h"
33 #include "Light.h"
34 #include "Mesh.h"
35 #include "Shader.h"
36 #include "Texture2D.h"
37 #include "FrameBufferObject.h"
38 #include "VertexBufferObject.h"
39 #include "VertexArrayObject.h"
40 #include "Shader.h"
41 #include "maths/Color.h"
42 #include "maths/Vector2.h"
43 #include "maths/Vector3.h"
44 #include "maths/Vector4.h"
45 #include "maths/Matrix4.h"
46 #include "maths/Matrix3.h"
47 #include "definitions.h"
48 
49 #endif
50