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CMakeModules/H31-May-2020-197170

documentation/H31-May-2020-4,7743,580

helloworld/H03-May-2022-4819

include/reactphysics3d/H31-May-2020-25,55710,214

src/H31-May-2020-23,76212,367

test/H03-May-2022-10,8146,940

testbed/H03-May-2022-125,490117,406

.codecov.ymlH A D31-May-202031 43

.gitignoreH A D31-May-2020785 4641

.gitmodulesH A D31-May-2020123 43

.travis.ymlH A D31-May-20208 KiB275251

CHANGELOG.mdH A D31-May-202018.7 KiB283223

FUNDING.ymlH A D31-May-202077 42

GenerateNewVersion.pyH A D31-May-20203.5 KiB6937

LICENSEH A D31-May-2020889 1814

README.mdH A D31-May-20202.8 KiB6242

VERSIONH A D31-May-20206 21

README.md

1[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d)
2[![Codacy Badge](https://api.codacy.com/project/badge/Grade/3ae24e998e304e4da78ec848eade9e3a)](https://www.codacy.com/app/chappuis.daniel/reactphysics3d?utm_source=github.com&utm_medium=referral&utm_content=DanielChappuis/reactphysics3d&utm_campaign=Badge_Grade)
3[![codecov.io](https://codecov.io/github/DanielChappuis/reactphysics3d/coverage.svg?branch=master)](https://codecov.io/github/DanielChappuis/reactphysics3d?branch=master)
4
5## ReactPhysics3D
6
7ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
8
9Website : [https://www.reactphysics3d.com](https://www.reactphysics3d.com)
10
11Author : Daniel Chappuis
12
13<img src="https://raw.githubusercontent.com/DanielChappuis/reactphysics3d/master/documentation/UserManual/images/testbed.png" alt="Drawing" height="400" />
14
15## Features
16
17ReactPhysics3D has the following features:
18
19 - Rigid body dynamics
20 - Discrete collision detection
21 - Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)
22 - Multiple collision shapes per body
23 - Broadphase collision detection (Dynamic AABB tree)
24 - Narrowphase collision detection (SAT/GJK)
25 - Collision response and friction (Sequential Impulses Solver)
26 - Joints (Ball and Socket, Hinge, Slider, Fixed)
27 - Collision filtering with categories
28 - Ray casting
29 - Sleeping technique for inactive bodies
30 - Multi-platform (Windows, Linux, Mac OS X)
31 - No external libraries (do not use STL containers)
32 - Documentation (user manual and Doxygen API)
33 - Testbed application with demos
34 - Integrated profiler
35 - Debugging renderer
36 - Logs
37 - Unit tests
38
39## License
40
41The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib).
42
43## Documentation
44
45You can find the user manual and the Doxygen API documentation [here](https://www.reactphysics3d.com/documentation.html)
46
47## Branches
48
49The "master" branch always contains the last released version of the library and some possible bug fixes. This is the most stable version. On the other side,
50the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in
51your application, it is recommended to checkout the "master" branch.
52
53## Issues
54
55If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues).
56
57## Credits
58
59Thanks a lot to Erin Catto, Dirk Gregorius, Erwin Coumans, Pierre Terdiman and Christer Ericson for their amazing GDC presentations,
60their physics engines, their books or articles and their contributions on many physics engine forums.
61
62