1[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d) 2[![Codacy Badge](https://api.codacy.com/project/badge/Grade/3ae24e998e304e4da78ec848eade9e3a)](https://www.codacy.com/app/chappuis.daniel/reactphysics3d?utm_source=github.com&utm_medium=referral&utm_content=DanielChappuis/reactphysics3d&utm_campaign=Badge_Grade) 3[![codecov.io](https://codecov.io/github/DanielChappuis/reactphysics3d/coverage.svg?branch=master)](https://codecov.io/github/DanielChappuis/reactphysics3d?branch=master) 4 5## ReactPhysics3D 6 7ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. 8 9Website : [https://www.reactphysics3d.com](https://www.reactphysics3d.com) 10 11Author : Daniel Chappuis 12 13<img src="https://raw.githubusercontent.com/DanielChappuis/reactphysics3d/master/documentation/UserManual/images/testbed.png" alt="Drawing" height="400" /> 14 15## Features 16 17ReactPhysics3D has the following features: 18 19 - Rigid body dynamics 20 - Discrete collision detection 21 - Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field) 22 - Multiple collision shapes per body 23 - Broadphase collision detection (Dynamic AABB tree) 24 - Narrowphase collision detection (SAT/GJK) 25 - Collision response and friction (Sequential Impulses Solver) 26 - Joints (Ball and Socket, Hinge, Slider, Fixed) 27 - Collision filtering with categories 28 - Ray casting 29 - Sleeping technique for inactive bodies 30 - Multi-platform (Windows, Linux, Mac OS X) 31 - No external libraries (do not use STL containers) 32 - Documentation (user manual and Doxygen API) 33 - Testbed application with demos 34 - Integrated profiler 35 - Debugging renderer 36 - Logs 37 - Unit tests 38 39## License 40 41The ReactPhysics3D library is released under the open-source [ZLib license](http://opensource.org/licenses/zlib). 42 43## Documentation 44 45You can find the user manual and the Doxygen API documentation [here](https://www.reactphysics3d.com/documentation.html) 46 47## Branches 48 49The "master" branch always contains the last released version of the library and some possible bug fixes. This is the most stable version. On the other side, 50the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in 51your application, it is recommended to checkout the "master" branch. 52 53## Issues 54 55If you find any issue with the library, you can report it on the issue tracker [here](https://github.com/DanielChappuis/reactphysics3d/issues). 56 57## Credits 58 59Thanks a lot to Erin Catto, Dirk Gregorius, Erwin Coumans, Pierre Terdiman and Christer Ericson for their amazing GDC presentations, 60their physics engines, their books or articles and their contributions on many physics engine forums. 61 62