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Searched refs:want_sound (Results 1 – 6 of 6) sorted by relevance

/dports/emulators/dgen-sdl/dgen-sdl-1.33/
H A Dpd.h26 int pd_graphics_init(int want_sound, int want_pal, int hz);
27 int pd_graphics_reinit(int want_sound, int want_pal, int hz);
/dports/games/hex-a-hop/hex-a-hop-1.1.0/
H A Dconfigure.ac23 …_STRING([--disable-sound], [Do not compile with sound support]), [want_sound=no], [want_sound=yes])
38 if test "$want_sound" = yes; then
H A Dconfigure6093 enableval=$enable_sound; want_sound=no
6095 want_sound=yes
6132 if test "$want_sound" = yes; then
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A Dconfigure.ac62 [want_sound="$enableval"], [want_sound=yes])
247 AS_VAR_IF([want_sound], [yes],
H A Dconfigure3190 enableval=$enable_sound; want_sound="$enableval"
3192 want_sound=yes
9017 if test "x$want_sound" = xyes; then :
/dports/emulators/dgen-sdl/dgen-sdl-1.33/sdl/
H A Dsdl.cpp3772 int pd_graphics_init(int want_sound, int want_pal, int hz) in pd_graphics_init() argument
3803 if (SDL_Init(SDL_INIT_VIDEO | (want_sound ? SDL_INIT_AUDIO : 0))) { in pd_graphics_init()