Searched refs:ABORT_KEY (Results 1 – 10 of 10) sorted by relevance
20 #define ABORT_KEY 0x0f macro
51 TellServer(ABORT_KEY, 1); in KeyDown()
246 case ABORT_KEY: in ReadNetworkData()
110 TellServer(ABORT_KEY, 1); in AbortGame()
473 if ( inbuf[i] == ABORT_KEY ) in HandleKeys()502 case ABORT_KEY: in HandleKeys()529 case ABORT_KEY: in HandleKeys()622 QueueKey(KEY_PRESS, ABORT_KEY); in AbortGame()
545 if ( OutBuf[i] == ABORT_KEY ) { in AlertServer()683 if ( OutBuf[i] == ABORT_KEY ) { in Send_NewGame()770 if ( OutBuf[i] == ABORT_KEY ) { in Await_NewGame()
21 #define ABORT_KEY 0x07 macro
418 SetControl(ABORT_KEY, 1);456 SetControl(ABORT_KEY, 1);
27 #define ABORT_KEY "F12" macro84 else if (!strcmp(ev->key, ABORT_KEY)) in key_down()
193 ABORT_KEY, /* set abort fraction key */ enumerator1618 {"abort_frac",ABORT_KEY}, /* set abort fraction */1807 case ABORT_KEY: /* set abort fraction */