/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | conf_e2s.c | 184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, 424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING, 436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING, 460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 552 EL_ENVELOPE_1, TRUE, ACTION_OPENING, 612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING, 636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
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H A D | main.c | 5355 { ".opening", ACTION_OPENING, FALSE },
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H A D | tools.c | 2298 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope() 2313 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope() 2315 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope() 2347 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor() 2376 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2390 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2395 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor() 2397 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor() 3538 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
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H A D | main.h | 1741 #define ACTION_OPENING 15 macro
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H A D | game.c | 6578 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch() 16187 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | conf_e2s.c | 184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, 424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING, 436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING, 460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 552 EL_ENVELOPE_1, TRUE, ACTION_OPENING, 612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING, 636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
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H A D | main.c | 5355 { ".opening", ACTION_OPENING, FALSE },
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H A D | tools.c | 2298 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope() 2313 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope() 2315 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope() 2347 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor() 2376 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2390 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2395 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor() 2397 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor() 3538 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
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H A D | main.h | 1741 #define ACTION_OPENING 15 macro
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H A D | game.c | 6578 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch() 16187 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | conf_e2s.c | 184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, 424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING, 436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING, 460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 552 EL_ENVELOPE_1, TRUE, ACTION_OPENING, 612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING, 636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
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H A D | main.c | 5364 { ".opening", ACTION_OPENING, FALSE },
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H A D | tools.c | 2750 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope() 2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope() 2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope() 2799 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor() 2828 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2842 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor() 2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor() 4033 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
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H A D | main.h | 1777 #define ACTION_OPENING 15 macro
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H A D | game.c | 6436 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch() 16078 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | conf_e2s.c | 184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, 424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING, 436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING, 460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, 552 EL_ENVELOPE_1, TRUE, ACTION_OPENING, 612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING, 636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
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H A D | main.c | 5364 { ".opening", ACTION_OPENING, FALSE },
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H A D | tools.c | 2750 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope() 2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope() 2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope() 2799 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor() 2828 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2842 if (action == ACTION_OPENING) in ShowEnvelopeDoor() 2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor() 2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor() 4033 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
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H A D | main.h | 1777 #define ACTION_OPENING 15 macro
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H A D | game.c | 6436 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch() 16078 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
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