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Searched refs:ACTION_OPENING (Results 1 – 20 of 20) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dconf_e2s.c184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING,
460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
552 EL_ENVELOPE_1, TRUE, ACTION_OPENING,
612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
H A Dmain.c5355 { ".opening", ACTION_OPENING, FALSE },
H A Dtools.c2298 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope()
2313 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope()
2315 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope()
2347 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor()
2376 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2390 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2395 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor()
2397 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor()
3538 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
H A Dmain.h1741 #define ACTION_OPENING 15 macro
H A Dgame.c6578 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch()
16187 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dconf_e2s.c184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING,
460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
552 EL_ENVELOPE_1, TRUE, ACTION_OPENING,
612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
H A Dmain.c5355 { ".opening", ACTION_OPENING, FALSE },
H A Dtools.c2298 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope()
2313 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope()
2315 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope()
2347 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor()
2376 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2390 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2395 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor()
2397 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor()
3538 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
H A Dmain.h1741 #define ACTION_OPENING 15 macro
H A Dgame.c6578 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch()
16187 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dconf_e2s.c184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING,
460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
552 EL_ENVELOPE_1, TRUE, ACTION_OPENING,
612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
H A Dmain.c5364 { ".opening", ACTION_OPENING, FALSE },
H A Dtools.c2750 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope()
2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope()
2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope()
2799 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor()
2828 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2842 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor()
2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor()
4033 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
H A Dmain.h1777 #define ACTION_OPENING 15 macro
H A Dgame.c6436 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch()
16078 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dconf_e2s.c184 EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
424 EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
436 EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
448 EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING,
460 EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
552 EL_ENVELOPE_1, TRUE, ACTION_OPENING,
612 EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING,
636 EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING,
H A Dmain.c5364 { ".opening", ACTION_OPENING, FALSE },
H A Dtools.c2750 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelope()
2765 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelope()
2767 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); in ShowEnvelope()
2799 int sound_opening = element_info[element].sound[ACTION_OPENING]; in ShowEnvelopeDoor()
2828 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2842 if (action == ACTION_OPENING) in ShowEnvelopeDoor()
2847 AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING); in ShowEnvelopeDoor()
2849 AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING); in ShowEnvelopeDoor()
4033 ShowEnvelopeDoor(text, ACTION_OPENING); in Request()
H A Dmain.h1777 #define ACTION_OPENING 15 macro
H A Dgame.c6436 PlayLevelSoundAction(xx, yy, ACTION_OPENING); in ToggleSwitchgateSwitch()
16078 PlayLevelSoundElementAction(x, y, element, ACTION_OPENING); in PlayLevelSound_EM()