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Searched refs:AIMOVE1_BOOMERANG (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h298 AIMOVE1_BOOMERANG = 0x00001000, // boomerang enumerator
H A Dopenbor.c7467 newchar->aimove |= AIMOVE1_BOOMERANG; in lcmHandleCommandSubtype()
7755 newchar->aimove |= AIMOVE1_BOOMERANG; in lcmHandleCommandAimove()
19794 …if( !(self->modeldata.aimove & AIMOVE1_BOOMERANG) ) self->velocity.x = self->velocity.z = self->ve… in check_gravity()
21018 …if ( !(self->modeldata.aimove & AIMOVE1_BOOMERANG) ) sortid = e->owner->sortid + 1; // Always i… in display_ents()
26453 else if(aimove & AIMOVE1_BOOMERANG) in common_move()
H A Dopenborscript.c13010 ICMPCONST(AIMOVE1_BOOMERANG) in mapstrings_transconst()