Searched refs:ANI_BACKRUN (Results 1 – 6 of 6) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 754 ICMPCONST(ANI_BACKRUN) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 548 ANI_BACKRUN, enumerator
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H A D | openbor.c | 6329 ani_id = ANI_BACKRUN; in translate_ani_id() 24840 if (validanim(self, ANI_BACKRUN)) in adjust_walk_animation() 24842 if(is_in_backrun(self)) ent_set_anim(self, ANI_BACKRUN, 0); in adjust_walk_animation() 28607 else if(t3 && validanim(self, ANI_BACKRUN)) in player_think() 29182 if (validanim(self, ANI_BACKRUN)) in player_think() 29184 if (is_in_backrun(self)) ent_set_anim(self, ANI_BACKRUN, 0); in player_think()
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H A D | openborscript.c | 13267 ICMPCONST(ANI_BACKRUN) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 787 ANI_BACKRUN, enumerator
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H A D | openbor.c | 6461 ani_id = ANI_BACKRUN; in translate_ani_id() 27290 if (validanim(self, ANI_BACKRUN)) in adjust_walk_animation() 27292 if(is_in_backrun(self)) ent_set_anim(self, ANI_BACKRUN, 0); in adjust_walk_animation() 31471 else if(t3 && validanim(self, ANI_BACKRUN)) in player_think() 32079 if (validanim(self, ANI_BACKRUN)) in player_think() 32081 if (is_in_backrun(self)) ent_set_anim(self, ANI_BACKRUN, 0); in player_think()
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