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Searched refs:APPROACH_RECRUIT (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DNPC.h20 APPROACH_RECRUIT, enumerator
H A DNPC.cc99 #define NUM_REAL_APPROACHES APPROACH_RECRUIT
1227 if ( ubApproach < APPROACH_FRIENDLY || ubApproach > APPROACH_RECRUIT ) in NPCConsiderQuote()
1234 …bApproach != APPROACH_FRIENDLY && ubApproach != APPROACH_DIRECT && ubApproach != APPROACH_RECRUIT ) in NPCConsiderQuote()
1663 case APPROACH_RECRUIT: in ConverseFull()
1800 else if (bApproach == APPROACH_RECRUIT) in ConverseFull()
1993 case APPROACH_RECRUIT: in ConverseFull()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc15 case APPROACH_RECRUIT: return "APPROACH_RECRUIT"; in getApproachName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DQuests.cc936 … && (CalcDesireToTalk( gpDestSoldier->ubProfile, gubSrcSoldierProfile, APPROACH_RECRUIT ) >= 50) ); in CheckFact()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Dialogue.cc149 APPROACH_RECRUIT