Searched refs:ATK_LAND (Results 1 – 9 of 9) sorted by relevance
411 ICMPCONST(ATK_LAND) in mapstrings_transconst()
241 #define ATK_LAND 16 macro
10260 ICMPCONST(ATK_LAND) in mapstrings_transconst()
16970 attack.attack_type = ATK_LAND; in check_gravity()16976 self->health -= (self->damage_on_landing * self->defense[ATK_LAND].factor); in check_gravity()
638 ATK_LAND, enumerator
13051 ICMPCONST(ATK_LAND) in mapstrings_transconst()
19831 attack.attack_type = ATK_LAND; in check_gravity()19837 self->health -= (self->damage_on_landing * self->defense[ATK_LAND].factor); in check_gravity()
1047 ATK_LAND, // Touching ground during a damage on landing fall. enumerator
25153 else attack.attack_type = ATK_LAND; in checkdamageonlanding()25246 else attack.attack_type = ATK_LAND; in checkdamageonlanding()