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Searched refs:ATK_LAND (Results 1 – 9 of 9) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c411 ICMPCONST(ATK_LAND) in mapstrings_transconst()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h241 #define ATK_LAND 16 macro
H A Dopenborscript.c10260 ICMPCONST(ATK_LAND) in mapstrings_transconst()
H A Dopenbor.c16970 attack.attack_type = ATK_LAND; in check_gravity()
16976 self->health -= (self->damage_on_landing * self->defense[ATK_LAND].factor); in check_gravity()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h638 ATK_LAND, enumerator
H A Dopenborscript.c13051 ICMPCONST(ATK_LAND) in mapstrings_transconst()
H A Dopenbor.c19831 attack.attack_type = ATK_LAND; in check_gravity()
19837 self->health -= (self->damage_on_landing * self->defense[ATK_LAND].factor); in check_gravity()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1047 ATK_LAND, // Touching ground during a damage on landing fall. enumerator
H A Dopenbor.c25153 else attack.attack_type = ATK_LAND; in checkdamageonlanding()
25246 else attack.attack_type = ATK_LAND; in checkdamageonlanding()